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Correlation Between Arthroscopy Simulator and Video Game Performance: A Cross-Sectional Study of 30 Volunteers Comparing 2- and 3-Dimensional Video Games.
Jentzsch, Thorsten; Rahm, Stefan; Seifert, Burkhardt; Farei-Campagna, Jan; Werner, Clément M L; Bouaicha, Samy.
Afiliação
  • Jentzsch T; Division of Trauma Surgery, Department of Surgery, University Hospital Zürich, University of Zürich, Zürich, Switzerland; Orthopedic Department, Balgrist University Hospital, University of Zürich, Zürich, Switzerland. Electronic address: thorsten.jentzsch@gmail.com.
  • Rahm S; Orthopedic Department, Balgrist University Hospital, University of Zürich, Zürich, Switzerland.
  • Seifert B; Department of Biostatistics, Epidemiology, Biostatistics and Prevention Institute, University of Zürich, Zürich, Switzerland.
  • Farei-Campagna J; Division of Trauma Surgery, Department of Surgery, University Hospital Zürich, University of Zürich, Zürich, Switzerland; Orthopedic Department, Balgrist University Hospital, University of Zürich, Zürich, Switzerland.
  • Werner CM; Division of Trauma Surgery, Department of Surgery, University Hospital Zürich, University of Zürich, Zürich, Switzerland.
  • Bouaicha S; Division of Trauma Surgery, Department of Surgery, University Hospital Zürich, University of Zürich, Zürich, Switzerland; Orthopedic Department, Balgrist University Hospital, University of Zürich, Zürich, Switzerland.
Arthroscopy ; 32(7): 1328-34, 2016 07.
Article em En | MEDLINE | ID: mdl-27006104
ABSTRACT

PURPOSE:

To investigate the association between arthroscopy simulator performance and video game skills.

METHODS:

This study compared the performances of 30 volunteers without experience performing arthroscopies in 3 different tasks of a validated virtual reality knee arthroscopy simulator with the video game experience using a questionnaire and actual performances in 5 different 2- and 3-dimensional (D) video games of varying genres on 2 different platforms.

RESULTS:

Positive correlations between knee arthroscopy simulator and video game performances (ρ = 0.63, P < .001) as well as experiences (ρ = 0.50, P = .005) were found. The strongest correlations were found for the task of catching (hooking) 6 foreign bodies (virtual rings; "triangulation") and the dribbling performance in a sports game and a first-person shooter game, as well as the meniscus resection and a tile-matching puzzle game (all ρ ≥ 0.60, P < .001). No correlations were found for any of the knee arthroscopy simulator tasks and a strategy game.

CONCLUSIONS:

Although knee arthroscopy performances do not correlate with 2-D strategy video game skills, they show a correlation with 2-D tile-matching puzzle games only for easier tasks with a rather limited focus, and highly correlate with 3-D sports and first-person shooter video games. These findings show that experienced and good 3-D gamers are better arthroscopists than nonexperienced and poor 3-D gamers. LEVEL OF EVIDENCE Level II, observational cross-sectional study.
Assuntos

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Artroscopia / Simulação por Computador / Jogos de Vídeo / Articulação do Joelho Tipo de estudo: Observational_studies / Prevalence_studies / Prognostic_studies / Risk_factors_studies Limite: Adult / Female / Humans / Male Idioma: En Ano de publicação: 2016 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Artroscopia / Simulação por Computador / Jogos de Vídeo / Articulação do Joelho Tipo de estudo: Observational_studies / Prevalence_studies / Prognostic_studies / Risk_factors_studies Limite: Adult / Female / Humans / Male Idioma: En Ano de publicação: 2016 Tipo de documento: Article