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The world's biomes and primary production as a triple tragedy of the commons foraging game played among plants.
McNickle, Gordon G; Gonzalez-Meler, Miquel A; Lynch, Douglas J; Baltzer, Jennifer L; Brown, Joel S.
Afiliação
  • McNickle GG; Department of Botany and Plant Pathology, Purdue University, 915 W. State Street, West Lafayette, IN 47907, USA gmcnickle@purdue.edu.
  • Gonzalez-Meler MA; Department of Biological Sciences, University of Illinois at Chicago, 845 W. Taylor Street (MC066), Chicago, IL 60607, USA.
  • Lynch DJ; Department of Biological Sciences, University of Illinois at Chicago, 845 W. Taylor Street (MC066), Chicago, IL 60607, USA.
  • Baltzer JL; Department of Biology, Wilfrid Laurier University, 75 University Avenue West, Waterloo, Ontario, Canada N2 L 3C5.
  • Brown JS; Department of Biological Sciences, University of Illinois at Chicago, 845 W. Taylor Street (MC066), Chicago, IL 60607, USA.
Proc Biol Sci ; 283(1842)2016 11 16.
Article em En | MEDLINE | ID: mdl-28120794
ABSTRACT
Plants appear to produce an excess of leaves, stems and roots beyond what would provide the most efficient harvest of available resources. One way to understand this overproduction of tissues is that excess tissue production provides a competitive advantage. Game theoretic models predict overproduction of all tissues compared with non-game theoretic models because they explicitly account for this indirect competitive benefit. Here, we present a simple game theoretic model of plants simultaneously competing to harvest carbon and nitrogen. In the model, a plant's fitness is influenced by its own leaf, stem and root production, and the tissue production of others, which produces a triple tragedy of the commons. Our model predicts (i) absolute net primary production when compared with two independent global datasets; (ii) the allocation relationships to leaf, stem and root tissues in one dataset; (iii) the global distribution of biome types and the plant functional types found within each biome; and (iv) ecosystem responses to nitrogen or carbon fertilization. Our game theoretic approach removes the need to define allocation or vegetation type a priori but instead lets these emerge from the model as evolutionarily stable strategies. We believe this to be the simplest possible model that can describe plant production.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Plantas / Carbono / Ecossistema / Fenômenos Fisiológicos Vegetais / Nitrogênio Tipo de estudo: Prognostic_studies Idioma: En Ano de publicação: 2016 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Plantas / Carbono / Ecossistema / Fenômenos Fisiológicos Vegetais / Nitrogênio Tipo de estudo: Prognostic_studies Idioma: En Ano de publicação: 2016 Tipo de documento: Article