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Results From a Randomized Controlled Trial to Address Balance Deficits After Traumatic Brain Injury.
Tefertiller, Candace; Hays, Kaitlin; Natale, Audrey; O'Dell, Denise; Ketchum, Jessica; Sevigny, Mitch; Eagye, C B; Philippus, Angela; Harrison-Felix, Cynthia.
Afiliação
  • Tefertiller C; Department of Physical Therapy, Craig Hospital, Englewood, Colorado. Electronic address: Ctefertiller@craighospital.org.
  • Hays K; Department of Physical Therapy, Craig Hospital, Englewood, Colorado.
  • Natale A; Department of Physical Therapy, Craig Hospital, Englewood, Colorado.
  • O'Dell D; Department of Physical Therapy, Regis University, Denver, Colorado.
  • Ketchum J; Department of Research, Craig Hospital, Englewood, Colorado.
  • Sevigny M; Department of Research, Craig Hospital, Englewood, Colorado.
  • Eagye CB; Department of Research, Craig Hospital, Englewood, Colorado.
  • Philippus A; Department of Research, Craig Hospital, Englewood, Colorado.
  • Harrison-Felix C; Department of Research, Craig Hospital, Englewood, Colorado.
Arch Phys Med Rehabil ; 100(8): 1409-1416, 2019 08.
Article em En | MEDLINE | ID: mdl-31009598
OBJECTIVE: To evaluate the efficacy of an in-home 12-week physical therapy (PT) intervention that utilized a virtual reality (VR) gaming system to improve balance in individuals with traumatic brain injury (TBI). SETTING: Home-based exercise program (HEP). PARTICIPANTS: Individuals (N=63; traditional HEP n=32; VR n=31) at least 1 year post-TBI, ambulating independently within the home, not currently receiving PT services. MAIN OUTCOME MEASURES: Primary: Community Balance and Mobility Scale (CB&M); Secondary: Balance Evaluation Systems Test (BESTest), Activities-Specific Balance Confidence Scale (ABC), Participation Assessment with Recombined Tools-Objective (PART-O). RESULTS: No significant between-group differences were observed in the CB&M over the study duration (P=.9983) for individuals who received VR compared to those who received a HEP to address balance deficits after chronic TBI nor in any of the secondary outcomes: BESTest (P=.8822); ABC (P=.4343) and PART-O (P=.8822). However, both groups demonstrated significant improvements in CB&M and BESTest from baseline to 6, 12, and at 12 weeks follow-up (all P's <.001). Regardless of treatment group, 52% of participants met or exceeded the minimal detectable change of 8 points on the CB&M at 24 weeks and 38% met or exceeded the minimal detectable change of 7.81 points on the BESTest. CONCLUSION: This study did not find that VR training was more beneficial than a traditional HEP for improving balance. However, individuals with chronic TBI in both treatment groups demonstrated improvements in balance in response to these interventions which were completed independently in the home environment.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Modalidades de Fisioterapia / Equilíbrio Postural / Terapia de Exposição à Realidade Virtual / Lesões Encefálicas Traumáticas Tipo de estudo: Clinical_trials Limite: Adult / Female / Humans / Male / Middle aged Idioma: En Ano de publicação: 2019 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Modalidades de Fisioterapia / Equilíbrio Postural / Terapia de Exposição à Realidade Virtual / Lesões Encefálicas Traumáticas Tipo de estudo: Clinical_trials Limite: Adult / Female / Humans / Male / Middle aged Idioma: En Ano de publicação: 2019 Tipo de documento: Article