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Serious games for serious crises: reflections from an infectious disease outbreak matrix game.
Smith, Julia; Sears, Nathan; Taylor, Ben; Johnson, Madeline.
Afiliação
  • Smith J; Faculty of Health Sciences, Simon Fraser University, Blusson Hall, Room 11802, 8888 University Drive, Burnaby, BC, V5A 1S6, Canada. Jhs6@sfu.ca.
  • Sears N; Political Science, University of Toronto, Toronto, Canada.
  • Taylor B; Department of National Defense, Government of Canada, Ottawa, Canada.
  • Johnson M; Global Affairs Canada, Government of Canada, Ottawa, Canada.
Global Health ; 16(1): 18, 2020 03 10.
Article em En | MEDLINE | ID: mdl-32151263
ABSTRACT

BACKGROUND:

While there is widespread recognition of global health failures when it comes to infectious disease outbreaks, there is little discussion on how policy-makers and global health organizations can learn to better prepare and respond. Serious games provide an underutilized tool to promote learning and innovation around global health crises. In order to explore the potential of Serious Games as a policy learning tool, Global Affairs Canada, in collaboration with the Department of National Defense and academic partners, developed and implemented a matrix game aimed at prompting critical reflection and gender-based analysis on infectious disease outbreak preparedness and response. This commentary, written by the core development team, reflects on the process and outcomes of the gaming exercise, which we believe will be of interest to others hoping to promote innovative thinking and learning around global health policy and crisis response, as well as the application of serious games more broadly. MAIN BODY Participants reported, through discussions and a post-game survey, that they felt the game was reflective of real-world decision-making and priority-setting challenges during a crisis. They reflected on the challenges that emerge around global health co-operation and outbreak preparedness, particularly noting the importance of learning to work with private actors. While participants only sporadically applied gender-based analysis or considered the social determinants of health during the game, post-game discussions led to reflection on the ways in which equity concerns are put aside during a crisis scenario and on why this happens, offering critical learning opportunities.

CONCLUSION:

Matrix games provide opportunities for policy-makers and health professionals to experience the challenges of global health co-operation, test ideas and explore how biases, such as those around gender, influence policy-making and implementation. Due to their flexibility, adaptability and accessibility, serious games offer a potentially powerful learning tool for global health policy-makers and practitioners.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Formulação de Políticas / Surtos de Doenças / Jogos Recreativos Limite: Humans Idioma: En Ano de publicação: 2020 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Formulação de Políticas / Surtos de Doenças / Jogos Recreativos Limite: Humans Idioma: En Ano de publicação: 2020 Tipo de documento: Article