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Objective Assessment of Attention-Deficit Hyperactivity Disorder (ADHD) Using an Infinite Runner-Based Computer Game: A Pilot Study.
Delgado-Gómez, David; Sújar, Aaron; Ardoy-Cuadros, Juan; Bejarano-Gómez, Alejandro; Aguado, David; Miguelez-Fernandez, Carolina; Blasco-Fontecilla, Hilario; Peñuelas-Calvo, Inmaculada.
Afiliação
  • Delgado-Gómez D; Department of Statistics, Universidad Carlos III, Getafe, 28903 Madrid, Spain.
  • Sújar A; Department of Psychiatry, Puerta de Hierro University Hospital, Health Research Institute Puerta de Hierro-Segovia de Arana (IDIPHISA), 28222 Majadahonda, Spain.
  • Ardoy-Cuadros J; Department of Psychology, Faculty of Health Sciences, University Rey Juan Carlos, Avda. Atenas s/n, 28922 Alcorcón, Madrid, Spain.
  • Bejarano-Gómez A; Department of Statistics, Universidad Carlos III, Getafe, 28903 Madrid, Spain.
  • Aguado D; Department of Social Psychology and Methodology, Autonoma University of Madrid, 28040 Madrid, Spain.
  • Miguelez-Fernandez C; Instituto Ingeniería del Conocimiento, Autonoma University of Madrid, 28040 Madrid, Spain.
  • Blasco-Fontecilla H; CIBERSAM, Autonoma University of Madrid, ITA-Mental Health, 28049 Madrid, Spain.
  • Peñuelas-Calvo I; Department of Psychiatry, Puerta de Hierro University Hospital, Health Research Institute Puerta de Hierro-Segovia de Arana (IDIPHISA), 28222 Majadahonda, Spain.
Brain Sci ; 10(10)2020 Oct 09.
Article em En | MEDLINE | ID: mdl-33050130
In the last few years, several computerized tasks have been developed to increase the objectivity of the diagnosis of attention-deficit hyperactivity disorder (ADHD). This article proposes the "running raccoon" video game to assess the severity of inattention in patients diagnosed with ADHD. Unlike existing tests, the proposed tool is a genuine video game in which the patient must make a raccoon avatar jump to avoid falling into different gaps. The distance to the gap is recorded for each jump. To evaluate the proposed game, an experiment was conducted in which 32 children diagnosed with ADHD participated. For each participant, the median and interquartile range of these distances were calculated, along with the number of omissions. Experimental results showed a significant correlation between the participants' inattention (measured by the Attention-Deficit/Hyperactivity Disorder Symptoms and Normal Behavior rating scale (SWAN) inattention subscale) with each of these three measures. In addition to its accuracy, other benefits are its short duration and the possibility of being run on both standard computers and mobile devices. These characteristics facilitate its acceptance in clinical environments or even its telematic use. The obtained results, together with the characteristics of the video game, make it an excellent tool to support clinicians in the diagnosis of ADHD.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Idioma: En Ano de publicação: 2020 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Idioma: En Ano de publicação: 2020 Tipo de documento: Article