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No effect of short term exposure to gambling like reward systems on post game risk taking.
D'Amico, Nicholas J; Drummond, Aaron; de Salas, Kristy; Lewis, Ian; Waugh, Callan; Bannister, Breanna; Sauer, James D.
Afiliação
  • D'Amico NJ; School of Psychological Sciences, University of Tasmania, Hobart, Australia.
  • Drummond A; School of Psychology, Massey University, Palmerston North, New Zealand.
  • de Salas K; School of Psychological Sciences, University of Tasmania, Hobart, Australia.
  • Lewis I; School of Psychological Sciences, University of Tasmania, Hobart, Australia.
  • Waugh C; School of Psychological Sciences, University of Tasmania, Hobart, Australia.
  • Bannister B; School of Psychological Sciences, University of Tasmania, Hobart, Australia.
  • Sauer JD; School of Psychological Sciences, University of Tasmania, Hobart, Australia. jim.sauer@utas.edu.au.
Sci Rep ; 12(1): 16751, 2022 10 06.
Article em En | MEDLINE | ID: mdl-36202911
Is engaging with gambling-like video game rewards a risk factor for future gambling? Despite speculation, there are no direct experimental tests of this "gateway hypothesis". We test a mechanism that might support this pathway: the effects of engaging with gambling-like reward mechanisms on risk-taking. We tested the hypothesis that players exposed to gambling-like rewards (i.e., randomised rewards delivered via a loot box) would show increased risk-taking compared to players in fixed and no reward control conditions. 153 participants (Mage = 25) completed twenty minutes of gameplay-including exposure to one of the three reward conditions-before completing a gamified, online version of the Balloon Analogue Risk Task (BART). Self-reports of gambling and loot box engagement were collected via the Problem Gambling Severity Index, and Risky Loot-Box Index. Bayesian t-tests comparing BART scores across reward conditions provided moderate to strong evidence for a null effect of condition on risk-taking (BF = 4.05-10.64). Null effects were not moderated by players' problem gambling symptomatology. A Spearman correlation between past loot box engagement and self-reported gambling severity (rs = 0.35) aligned with existing literature. Our data speak against a "gateway" hypothesis, but add support to the notion that problem gambling symptoms might make players vulnerable to overspending on loot boxes.
Assuntos

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Comportamento Aditivo / Jogos de Vídeo / Jogo de Azar Tipo de estudo: Clinical_trials / Etiology_studies / Prognostic_studies / Risk_factors_studies Limite: Adult / Humans Idioma: En Ano de publicação: 2022 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Comportamento Aditivo / Jogos de Vídeo / Jogo de Azar Tipo de estudo: Clinical_trials / Etiology_studies / Prognostic_studies / Risk_factors_studies Limite: Adult / Humans Idioma: En Ano de publicação: 2022 Tipo de documento: Article