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Gamification of an n-back working memory task - Is it worth the effort? An EEG and eye-tracking study.
Scharinger, Christian; Prislan, Laura; Bernecker, Katharina; Ninaus, Manuel.
Afiliação
  • Scharinger C; Leibniz-Institut für Wissensmedien Tübingen, Germany. Electronic address: c.scharinger@iwm-tuebingen.de.
  • Prislan L; Department of Teaching and Learning with Intelligent Systems (LLiS), University of Stuttgart, Germany.
  • Bernecker K; Department of Psychology - Psychology of Motivation, Volition, and Emotion, University of Zurich, Switzerland.
  • Ninaus M; Institute of Psychology, University of Graz, Austria; LEAD Graduate School and Research Network, University of Tübingen, Germany.
Biol Psychol ; 179: 108545, 2023 04.
Article em En | MEDLINE | ID: mdl-36965785
Gamification of cognitive tasks might positively affect emotional-motivational factors (emotional design perspective) or negatively affect cognitive factors like working memory load (minimalistic design perspective). The current study examined the effects of gamification in a spatial n-back working memory task on task performance, task load (i.e., working memory load and effort), and subjective task experience. Task load was assessed by the physiological process measures pupil dilation and EEG theta (4-6 Hz) and alpha (8-13 Hz) frequency band power. Gamification was achieved by elements of emotional design (i.e., the visual screen design using, e.g., color, cartoon figures as n-back stimuli, and a narrative embedding of the task). While EEG and eye-tracking were recorded, participants conducted gamified and non-gamified 1-back and 2-back load levels. The gamification resulted in positive effects on subjective task experience and affect. Despite these effects, gamification did not affect task performance and task load. However, exploratory analyses revealed increased EEG theta power at right-parietal electrodes for gamified task versions compared to non-gamified ones. Potentially, this effect might indicate participants' increased effort or concentration in the gamified n-back task. In line with an emotional design perspective, gamification positively altered subjective task experience and affect without hampering task performance and therefore justify the extra effort of implementing game elements.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Eletroencefalografia / Memória de Curto Prazo Limite: Humans Idioma: En Ano de publicação: 2023 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Eletroencefalografia / Memória de Curto Prazo Limite: Humans Idioma: En Ano de publicação: 2023 Tipo de documento: Article