Your browser doesn't support javascript.
loading
Using Virtual Reality Head-Mounted Displays to Assess Skills in Emergency Medicine: Validity Study.
Knudsen, Marie Høxbro; Breindahl, Niklas; Dalsgaard, Tor-Salve; Isbye, Dan; Mølbak, Anne Grethe; Tiwald, Gerhard; Svendsen, Morten Bo Søndergaard; Konge, Lars; Bergström, Joanna; Todsen, Tobias.
Afiliação
  • Knudsen MH; Department of Otorhinolaryngology, Head and Neck Surgery and Audiology, Rigshospitalet, University of Copenhagen, Copenhagen, Denmark.
  • Breindahl N; Prehospital Center Region Zealand, Næstved, Denmark.
  • Dalsgaard TS; Copenhagen Academy for Medical Education and Simulation, Center for HR and Education, Copenhagen, Denmark.
  • Isbye D; Department of Computer Science, University of Copenhagen, Copenhagen, Denmark.
  • Mølbak AG; Department of Anesthesia, Section 6011, Centre of Head and Orthopeadics, Rigshospitalet, University of Copenhagen, Copenhagen, Denmark.
  • Tiwald G; Department of Clinical Medicine, University of Copenhagen, Copenhagen, Denmark.
  • Svendsen MBS; Emergency Department, Zealand University Hospital, Køge, Denmark.
  • Konge L; Emergency Department, Zealand University Hospital, Køge, Denmark.
  • Bergström J; Copenhagen Academy for Medical Education and Simulation, Center for HR and Education, Copenhagen, Denmark.
  • Todsen T; Copenhagen Academy for Medical Education and Simulation, Center for HR and Education, Copenhagen, Denmark.
J Med Internet Res ; 25: e45210, 2023 06 06.
Article em En | MEDLINE | ID: mdl-37279049
ABSTRACT

BACKGROUND:

Many junior doctors must prepare to manage acutely ill patients in the emergency department. The setting is often stressful, and urgent treatment decisions are needed. Overlooking symptoms and making wrong choices may lead to substantial patient morbidity or death, and it is essential to ensure that junior doctors are competent. Virtual reality (VR) software can provide standardized and unbiased assessment, but solid validity evidence is necessary before implementation.

OBJECTIVE:

This study aimed to gather validity evidence for using 360-degree VR videos with integrated multiple-choice questions (MCQs) to assess emergency medicine skills.

METHODS:

Five full-scale emergency medicine scenarios were recorded with a 360-degree video camera, and MCQs were integrated into the scenarios to be played in a head-mounted display. We invited 3 groups of medical students with different experience levels to participate first- to third-year medical students (novice group), last-year medical students without emergency medicine training (intermediate group), and last-year medical students with completed emergency medicine training (experienced group). Each participant's total test score was calculated based on the number of correct MCQ answers (maximum score of 28), and the groups' mean scores were compared. The participants rated their experienced presence in emergency scenarios using the Igroup Presence Questionnaire (IPQ) and their cognitive workload with the National Aeronautics and Space Administration Task Load Index (NASA-TLX).

RESULTS:

We included 61 medical students from December 2020 to December 2021. The experienced group had significantly higher mean scores than the intermediate group (23 vs 20; P=.04), and the intermediate group had significantly higher scores than the novice group (20 vs 14; P<.001). The contrasting groups' standard-setting method established a pass-or-fail score of 19 points (68% of the maximum possible score of 28). Interscenario reliability was high, with a Cronbach α of 0.82. The participants experienced the VR scenarios with a high degree of presence with an IPQ score of 5.83 (on a scale from 1-7), and the task was shown to be mentally demanding with a NASA-TLX score of 13.30 (on a scale from 1-21).

CONCLUSIONS:

This study provides validity evidence to support using 360-degree VR scenarios to assess emergency medicine skills. The students evaluated the VR experience as mentally demanding with a high degree of presence, suggesting that VR is a promising new technology for emergency medicine skills assessment.
Assuntos
Palavras-chave

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Competência Clínica / Realidade Virtual Tipo de estudo: Prognostic_studies Limite: Humans País/Região como assunto: America do norte Idioma: En Ano de publicação: 2023 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Competência Clínica / Realidade Virtual Tipo de estudo: Prognostic_studies Limite: Humans País/Região como assunto: America do norte Idioma: En Ano de publicação: 2023 Tipo de documento: Article