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A comparison of virtual reality anatomy models to prosections in station-based anatomy teaching.
Ail, Geetika; Freer, Frances; Chan, Chui Shan; Jones, Melissa; Broad, John; Canale, Gian Paulo; Elston, Pedro; Leeney, Jessica; Vickerton, Paula.
Afiliação
  • Ail G; Institute of Health Sciences Education, Faculty of Medicine and Dentistry, Queen Mary University of London, London, UK.
  • Freer F; Institute of Health Sciences Education, Faculty of Medicine and Dentistry, Queen Mary University of London, London, UK.
  • Chan CS; Institute of Health Sciences Education, Faculty of Medicine and Dentistry, Queen Mary University of London, London, UK.
  • Jones M; Institute of Health Sciences Education, Faculty of Medicine and Dentistry, Queen Mary University of London, London, UK.
  • Broad J; Institute of Health Sciences Education, Faculty of Medicine and Dentistry, Queen Mary University of London, London, UK.
  • Canale GP; Learning Innovation Team, Queen Mary University of London, London, UK.
  • Elston P; Learning Innovation Team, Queen Mary University of London, London, UK.
  • Leeney J; Institute of Health Sciences Education, Faculty of Medicine and Dentistry, Queen Mary University of London, London, UK.
  • Vickerton P; Institute of Health Sciences Education, Faculty of Medicine and Dentistry, Queen Mary University of London, London, UK.
Anat Sci Educ ; 17(4): 763-769, 2024 Jun.
Article em En | MEDLINE | ID: mdl-38584323
ABSTRACT
Immersive virtual reality (i-VR) is a powerful tool that can be used to explore virtual models in three dimensions. It could therefore be a valuable tool to supplement anatomical teaching by providing opportunities to explore spatial anatomical relationships in a virtual environment. However, there is a lack of consensus in the literature as to its effectiveness as a teaching modality when compared to the use of cadaveric material. The aim of our study was to compare the effectiveness of i-VR in facilitating understanding of different anatomical regions when compared with cadaveric prosections for a cohort of first- and second-year undergraduate medical students. Students (n = 92) enrolled in the MBBS program at Queen Mary University of London undertook an assessment, answering questions using either Oculus i-VR headsets, the Human Anatomy VR™ application, or prosection materials. Utilizing ANOVA with Sidak's multiple comparison test, we found no significant difference between prosections and i-VR scores in the abdomen (p = 0.6745), upper limb (p = 0.8557), or lower limb groups (p = 0.9973), suggesting that i-VR may be a viable alternative to prosections in these regions. However, students scored significantly higher when using prosections when compared to i-VR for the thoracic region (p < 0.0001). This may be due to a greater need for visuospatial understanding of 3D relationships when viewing anatomical cavities, which is challenged by a virtual environment. Our study supports the use of i-VR in anatomical teaching but highlights that there is significant variation in the efficacy of this tool for the study of different anatomical regions.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Estudantes de Medicina / Cadáver / Educação de Graduação em Medicina / Avaliação Educacional / Realidade Virtual / Anatomia / Modelos Anatômicos Limite: Adult / Female / Humans / Male Idioma: En Ano de publicação: 2024 Tipo de documento: Article

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Estudantes de Medicina / Cadáver / Educação de Graduação em Medicina / Avaliação Educacional / Realidade Virtual / Anatomia / Modelos Anatômicos Limite: Adult / Female / Humans / Male Idioma: En Ano de publicação: 2024 Tipo de documento: Article