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Design of a volume-rendering toolkit using GPU-based ray-casting / 中国医疗器械杂志
Article in Zh | WPRIM | ID: wpr-329305
Responsible library: WPRO
ABSTRACT
This paper presents an approach to GPU-based ray-casting of a shader model 3.0 compatible graphics card. In addition, a software toolkit is designed using the proposed algorithm to make the full benefit of GPU by extending VTK. Experimental results suggest that remarkable speedups are observed using GPU-based algorithm, and high-quality renderings can be achieved at interactive framerates above 60 fps. The toolkit designed provides a high level of usability and extendibility.
Subject(s)
Full text: 1 Index: WPRIM Main subject: Algorithms / Software Design / Image Interpretation, Computer-Assisted / Methods Language: Zh Journal: Chinese Journal of Medical Instrumentation Year: 2009 Type: Article
Full text: 1 Index: WPRIM Main subject: Algorithms / Software Design / Image Interpretation, Computer-Assisted / Methods Language: Zh Journal: Chinese Journal of Medical Instrumentation Year: 2009 Type: Article