RESUMEN
Visual understanding requires comprehending complex visual relations between objects within a scene. Here, we seek to characterize the computational demands for abstract visual reasoning. We do this by systematically assessing the ability of modern deep convolutional neural networks (CNNs) to learn to solve the synthetic visual reasoning test (SVRT) challenge, a collection of 23 visual reasoning problems. Our analysis reveals a novel taxonomy of visual reasoning tasks, which can be primarily explained by both the type of relations (same-different versus spatial-relation judgments) and the number of relations used to compose the underlying rules. Prior cognitive neuroscience work suggests that attention plays a key role in humans' visual reasoning ability. To test this hypothesis, we extended the CNNs with spatial and feature-based attention mechanisms. In a second series of experiments, we evaluated the ability of these attention networks to learn to solve the SVRT challenge and found the resulting architectures to be much more efficient at solving the hardest of these visual reasoning tasks. Most important, the corresponding improvements on individual tasks partially explained our novel taxonomy. Overall, this work provides a granular computational account of visual reasoning and yields testable neuroscience predictions regarding the differential need for feature-based versus spatial attention depending on the type of visual reasoning problem.
Asunto(s)
Redes Neurales de la Computación , Solución de Problemas , Humanos , AprendizajeRESUMEN
Attribution methods, which employ heatmaps to identify the most influential regions of an image that impact model decisions, have gained widespread popularity as a type of explainability method. However, recent research has exposed the limited practical value of these methods, attributed in part to their narrow focus on the most prominent regions of an image - revealing "where" the model looks, but failing to elucidate "what" the model sees in those areas. In this work, we try to fill in this gap with CRAFT - a novel approach to identify both "what" and "where" by generating concept-based explanations. We introduce 3 new ingredients to the automatic concept extraction literature: (i) a recursive strategy to detect and decompose concepts across layers, (ii) a novel method for a more faithful estimation of concept importance using Sobol indices, and (iii) the use of implicit differentiation to unlock Concept Attribution Maps. We conduct both human and computer vision experiments to demonstrate the benefits of the proposed approach. We show that the proposed concept importance estimation technique is more faithful to the model than previous methods. When evaluating the usefulness of the method for human experimenters on a human-centered utility benchmark, we find that our approach significantly improves on two of the three test scenarios. Our code is freely available: github.com/deel-ai/Craft.
RESUMEN
A multitude of explainability methods has been described to try to help users better understand how modern AI systems make decisions. However, most performance metrics developed to evaluate these methods have remained largely theoretical - without much consideration for the human end-user. In particular, it is not yet clear (1) how useful current explainability methods are in real-world scenarios; and (2) whether current performance metrics accurately reflect the usefulness of explanation methods for the end user. To fill this gap, we conducted psychophysics experiments at scale (n = 1,150) to evaluate the usefulness of representative attribution methods in three real-world scenarios. Our results demonstrate that the degree to which individual attribution methods help human participants better understand an AI system varies widely across these scenarios. This suggests the need to move beyond quantitative improvements of current attribution methods, towards the development of complementary approaches that provide qualitatively different sources of information to human end-users.