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BACKGROUND: The World Health Organization (WHO) proposed a global action plan for dementia and aimed to have 75% of their member states formulating National Dementia Plans (NDPs) by 2025. The Organization for Economic Cooperation and Development (OECD) proposed the ten key objectives of dementia policy in 2015. Among previous studies on NDPs, few studies have investigated measures for proper implementation of NDPs. This study aimed to compare the implementation basis and specific action plans of NDPs between the G7 countries and South Korea. METHODS: We investigated the measures for proper implementation of the NDPs of G7 countries and South Korea. To compare the specific policy approaches, the seven action areas of the WHO action plan and the ten key objectives of dementia policy proposed by the OECD were integrated into 11 targets (prevention, diagnosis, awareness, caregiver support, appropriate environments, long-term care, health service, end-of-life care, care coordination, research and technology, information systems). RESULTS: Although most NDPs included specific action plans of the 11 targets, caregiver support, safe environments, healthcare services, and end-of-life care were lacking in some NDPs. For implementation, some countries reinforced the policy priority of their NDPs by timely updates, evaluation, legislations, or head-of-state leadership. However, only three countries had a legislative basis, and three countries included outcome measures in their latest NDP. CONCLUSION: Effective measures for feasible implementation are needed. The WHO should promote not only the establishment of NDPs, but also their proper implementation.
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Demencia , Políticas , Humanos , Organización Mundial de la Salud , República de Corea , Demencia/terapiaRESUMEN
Perceived stress is associated with low life satisfaction; however, the underlying mechanism is relatively underexplored. This study investigated whether rumination might mediate this link during the highly stressful COVID-19 pandemic. Building on the distinction between the subtypes of rumination, we predicted that reflection and brooding would sequentially mediate this relationship and that maladaptive brooding would negatively influence life satisfaction. A representative sample of 316 adults was recruited from the greater Daegu area, where the first massive outbreak occurred in South Korea. After informed consent was obtained, they completed a package of questionnaires that included demographics, COVID-19-related experiences, perceived stress, life satisfaction, and rumination. A serial mediation analysis showed that reflection and brooding sequentially mediated the relationship between perceived stress and life satisfaction. As predicted, only brooding was negatively related to life satisfaction. In contrast, reflection per se was positively related to life satisfaction, and it negatively affected life satisfaction only through brooding. Our results extended the negative effect of brooding, as compared to reflection, in the pandemic. Given that reflection may easily turn into brooding under stress, it will be necessary to develop ways to guide people to counteract brooding while maintaining a reflective self-focus to preserve their well-being.
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AIM: Although previous reports have addressed worry and rumination as prominent cognitive processes in generalized anxiety disorder (GAD) and major depressive disorder (MDD) and their distinct correlation with anxious and depressive symptoms, the differential association of worry and rumination with the diagnosis of GAD and MDD remains unclear. The purpose of this study was to investigate the distinct features of worry and rumination in factor structure and their predictive validity for the diagnosis of GAD and MDD. METHODS: Four hundred and sixty-eight patients with GAD (n = 148) and MDD (n = 320) were enrolled and the diagnoses were confirmed with the Structured Clinical Interview for DSM-IV. Participants completed the Penn State Worry Questionnaire and Ruminative Response Scale and the severity of anxiety and depressive symptoms was assessed via clinician ratings. RESULTS: In joint factor analysis using the Penn State Worry Questionnaire and Ruminative Response Scale items, worry and rumination emerged as distinct factors. In logistic regression analyses, worry contributed to a higher probability of the diagnosis of GAD than rumination, as rumination did in MDD than worry. CONCLUSION: This is the first comprehensive study investigating the diagnostic utility of worry and rumination in a well-defined clinical sample of both GAD and MDD. Our results suggest that worry and rumination are distinct cognitive processes and play a differential role in the diagnosis of GAD and MDD, distinguishing them at the cognitive level.
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Trastornos de Ansiedad/diagnóstico , Depresión/diagnóstico , Trastorno Depresivo Mayor/diagnóstico , Valor Predictivo de las Pruebas , Manual Diagnóstico y Estadístico de los Trastornos Mentales , Femenino , Humanos , Modelos Logísticos , Masculino , Persona de Mediana Edad , Escalas de Valoración PsiquiátricaRESUMEN
Adversity may bring about both negative and positive changes in psychological adaptation. Although there is mounting evidence regarding the psychological distress during the pandemic, the other side of posttraumatic change, posttraumatic growth (PTG) and its predictors are relatively underexamined. Moreover, there is a paucity of longitudinal investigations that examined intra- and interpersonal predictors responsible for both sides of psychological adaptation. Therefore, this study comprehensively examined the longitudinal relationship among cognitive processing, social support, and adaptation during the pandemic using a moderated mediation model. Specifically, it was tested whether two types of event-related rumination mediated the link between perceived stress and ambilateral adaptational outcomes, and whether social support moderated the mediating pathways of ruminations on adaptation. After informed consent, a representative sample of adults was followed up for over a year, and answered a package of online questionnaires. The results showed that intrusive rumination prospectively predicted greater psychological distress and less PTG in response to stress, whereas deliberate rumination led to less psychological distress and more PTG over time. As predicted, the indirect protective effect of deliberate rumination was stronger when perceived social support was higher. This longitudinal study highlighted the core factors responsible for continued suffering and personal growth during the pandemic. These results have both practical and clinical implications for mental healthcare in the post-COVID era, when the heterogeneity of psychological adaptation increases and preparation for the next pandemic is warranted.
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Differentiating between the diagnoses of mood disorders and other psychiatric disorders, and predicting treatment response in depression has long been a concern for clinicians. Machine learning (ML) is one part of artificial intelligence that focuses on instructing computers to mimic the cognitive abilities of the human brain through training. This study will review the research on the use of ML techniques to differentiate diagnoses and predict treatment responses in mood disorders based on electroencephalography (EEG) data. There have been several attempts to differentiate between the diagnoses of bipolar disorder and major depressive disorder , mood disorders, and other psychiatric disorders using ML techniques found on EEG markers. Previous studies have shown that accuracy varies depending on which EEG markers are used, the sample size, and the ML technique. Also, precise and improved ML approaches can be developed by adapting the various feature selection and validation methods that reflect each disease's characteristics. Although ML faces some limitations and challenges in solving for consistent and improved accuracy in the diagnosis and treatment of mood disorders, it has a great potential to understand mood disorders better and provide valuable tools to personalize both identification and treatment.
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OBJECTIVE: This study aimed to develop and validate a comprehensive self-report questionnaire to assess emotional and behavioral problems and psychological trauma in maltreated children. METHODS: The Mental Health Scale for Maltreated Children (MHS-MC) was constructed to encompass five major symptoms (depression, anxiety, inattention/hyperactivity/impulsivity, aggression/defiance, and psychological trauma) prevalent in maltreated children. Critical items and ego-resilience subscale were also devised to increase clinical utility. After informed consent, 205 children (maltreated children, n=157, 76.6%) were recruited nationwide, and they answered a package of self-report measures, including the MHS-MC. Reliability, construct validity, concurrent validity, and criterion-related validity were examined to explore the psychometric properties. RESULTS: The reliability was good to excellent. Confirmatory factor analysis yielded a five-factorial solution for the symptom subscales supporting construct validity. In logistic regression, the total scores of the MHS-MC predicted membership in the maltreated group. Criterion-related validity was generally satisfactory in that all subscales of the MHS-MC showed significant correlations with relevant measures in the expected direction. CONCLUSION: This is the first attempt to develop a comprehensive psychological scale based on nationwide data collected from maltreated Korean children. We hope that the continued standardization of this scale will contribute to evidence-based clinical and policy decisionmaking for maltreated children.
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Bi2Te3 nanotubes were synthesized by first synthesizing Te nanorods and then alloying it with Bi(O) reduced from Bi3+ using solution-phase reaction. The alloying of Bi(0) and Te nanorods was enabled by the atomic diffusion on the interface between two metals. The morphology of Bi2Te3 crystals was greatly influenced depending on kind and concentration ratio of capping agents during solution-phase reaction. When only a trioctylphosphine oxide (TOPO) was used as a capping agent, the cylinder like Bi2Te3 nanotubes with diameters of 130-160 nm or larger were formed while the rod like Bi2Te3 nanobelts with diameters of 25-40 nm were formed when only poly vinyl pyrrolidone (PVP) was used. When the mixture of trioctylphosphine oxide and poly vinyl pyrrolidone was used, Bi2Te3 nanotubes with diameters of 30-80 nm were formed.
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Bismuto/química , Cristalización/métodos , Nanoestructuras/química , Nanoestructuras/ultraestructura , Telurio/química , Sustancias Macromoleculares/química , Ensayo de Materiales , Conformación Molecular , Tamaño de la Partícula , Transición de Fase , Soluciones , Propiedades de SuperficieRESUMEN
In order to form flexible printed circuits through inkjet printing technique, the Pd(ll) catalyst ink was printed on the surface of polyimide film modified with KOH solution and then reduced with NaBH4 solution to extract the Pd(O) catalyst nuclei. The concentration of the Pd(ll) catalyst ink and reduction time showed a significant influence on the microstructure of the Pd(O) catalyst nuclei and the formation of Cu patterns through electroless plating. When reduction time exceeded 1 minute, and as the concentration of the Pd(II) catalyst ink increased above 0.02 M, the catalyst nuclei began aggregation, resulting in Cu patterns with thick and more defects.
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Cobre/química , Imidas/química , Membranas Artificiales , Impresión Molecular/métodos , Nanoestructuras/química , Nanoestructuras/ultraestructura , Paladio/química , Catálisis , Periféricos de Computador , Tinta , Ensayo de Materiales , Tamaño de la PartículaRESUMEN
Background and aims: Online gaming motives have proven to be useful in differentiating problematic engagement in online gaming. However, the mixture modeling approach for classifying problematic subtypes based on gaming motives remains limited. This study attempted to differentiate heterogeneous online gamers into more homogenous subtypes based on gaming motives using latent profile analysis (LPA). We also compared various psychological and gaming/leisure related variables across the derived profiles. Methods: A total of 674 Korean online game users (mean age = 21.81 years, male = 76%) completed self-report questionnaires, including the Korean version of the Motives for Online Gaming Questionnaire (K-MOGQ). After the LPA, the relationships between latent profile membership and auxiliary variables were explored. Results: Four latent profiles were identified, that were further classified into one problematic (highly motivated-dissatisfied gamer), one highly engaged (highly motivated-satisfied gamer), and two casual (moderately-motivated casual gamer and lowly-motivated casual gamer) gamer profiles. Inter-profile comparisons revealed that highly motivated-dissatisfied gamer had the most pathological profile, characterized by high Internet gaming disorder (IGD) tendency, neuroticism, and impulsivity, but the lowest recreation motive. While highly motivated-satisfied gamer also demonstrated a heightened IGD tendency, they showed positive patterns of psychological and gaming/leisure-related variables, which indicated they could be better considered as high engaged instead of problematic gamers. Discussion and conclusions: These results indicate that the recreation motive, in addition to fantasy or escape motives, is an important factor in differentiating maladaptive online gamers. Classifying online gamers based on gaming motives can contribute to a clearer conceptualization of heterogeneous gamers, paving the way for individualized assessment and treatment planning.
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Conducta Adictiva , Juegos de Video , Humanos , Masculino , Adulto Joven , Adulto , Conducta Adictiva/psicología , Juegos de Video/psicología , Encuestas y Cuestionarios , Actividades Recreativas , Autoinforme , InternetRESUMEN
OBJECTIVE: The prolonged coronavirus disease-2019 (COVID-19) pandemic is likely to cause psychological distress in people. This systematic review aimed to identify the effectiveness of virtual reality (VR)-based psychological intervention among individuals with psychological distress during the COVID-19 crisis. PubMed, Ovid MEDLINE, Cochrane Library, Web of Science, Embase, and PsycINFO databases were searched for articles published until July 2022. METHODS: The available citations were deduplicated and screened by two authors using the title and abstract information. Eligibility criteria were constructed according to the PICOT guidelines. Empirical studies of all designs and comparator groups were included if they appraised the impact of an immersive VR intervention on any standardized measure indicative of psychological distress (stress, anxiety, depression, and post-traumatic symptoms) or improvements in quality of life in participants, including COVID-19 patients, medical staff working with COVID-19 patients, and people who had experienced strict social distancing during the COVID-19 pandemic. RESULTS: The results were discussed using a narrative synthesis because of the heterogeneity between studies. Seven of the studies met the inclusion criteria. There were two randomized controlled trials and five uncontrolled studies on VR interventions. CONCLUSION: All studies reported significant improvement in a wide range of psychological distress during COVID-19, ranging from stress, anxiety, depression, and post-traumatic symptoms to quality of life, supporting the efficacy of VR-based psychological intervention. Our results suggest that VR intervention has potential to ameliorate COVID-19-related psychological distress with efficacy and safety.
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OBJECTIVE: Research on psychological distress from the coronavirus disease 2019 (COVID-19) crisis has increased significantly, but the factors that can exacerbate or mitigate such distress have remained underexplored. To address the research gap, this study examined whether two types of rumination and perceived social support predict psychological distress during the pandemic. METHODS: Participants were recruited from communities of the greater Daegu area (n=316) where the first massive outbreak in South Korea occurred and most residents underwent substantial disruption of daily life. They completed self-report questionnaires that included measures of psychological distress, event-related rumination, and social support. RESULTS: The hierarchical regression analysis showed that maladaptive intrusive rumination and perceived social support predicted increases and decreases in psychological distress, respectively, even when subjective severity of COVID-19-related experiences was controlled. Putatively adaptive type of rumination (i.e., deliberate rumination) was not a significant predictor concurrently. CONCLUSION: This is among the early endeavors to comprehensively understand risk and protective factors associated with an effective coping strategy against the COVID-19 crisis. Our results indicate that intrusive rumination aggravates but social support mitigates psychological distress during the pandemic, indicating that we can better adapt by differently attending to recent experiences and maintaining perceived social support.
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BACKGROUND AND AIMS: Research has suggested that considering gaming motives can be useful in differentiating between heterogenous online game users. This study validated the Korean version of the Motives for Online Gaming Questionnaire (K-MOGQ) and attempted to reconcile the mixed findings on its factor structure. We also examined the incremental validity of the K-MOGQ beyond the personality variables implicated in Internet gaming disorder (IGD). METHODS: After informed consent, six hundred and forty-one Korean online game users (mean age = 21.49 years) completed a survey package including the K-MOGQ. After exploratory factor analysis (EFA) was conducted, all existing models were compared using confirmatory factor analysis (CFA). A hierarchical regression analysis was conducted to demonstrate the incremental variance explained by gaming motives. RESULTS: The K-MOGQ demonstrated a satisfactory reliability. The EFA and CFA revealed a six-factor (fantasy, escape, skill development, competition, recreation, and social motives) solution in which the coping factor disappeared from the original seven-factor structure. In addition, the escape and fantasy motives significantly predicted increased IGD symptoms even when introversion, neuroticism, and impulsivity were controlled for. DISCUSSION AND CONCLUSIONS: Our results indicate that the K-MOGQ possesses good psychometric properties for measuring the motivational basis of online gaming in Korean-speaking populations. Furthermore, escape and fantasy factors emerged as the most salient motives for IGD symptoms. More research is required to clarify whether a Western-Eastern distinction applies to the factor structure of the MOGQ.
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Conducta Adictiva , Juegos de Video , Adulto , Conducta Adictiva/diagnóstico , Humanos , Internet , Reproducibilidad de los Resultados , República de Corea , Encuestas y Cuestionarios , Adulto JovenRESUMEN
Dysregulation of the behavioral activation system (BAS) has been theorized to be a core factor underlying mood swings in bipolar disorder (BD). However, few studies have directly addressed BAS dysregulation and more research is needed to understand its dynamic expression in daily life. The aim of this study was to directly assess BAS dysregulation, and to examine its moderating effect on the relationship between life events and bipolar spectrum symptoms via multilevel modeling. Korean young adults (n = 100) were screened using the Hypomanic Personality Scale (HPS) from a large sample (N = 1,591). They completed online diaries for 7 consecutive days including the Daily Events Record as well as bipolar spectrum symptoms. BAS-activating and/or -deactivating scores were allocated to each reported life event by an expert consensus rating. Cross-level interaction analysis showed that the occurrence of BA life events contributed to a steeper increase in bipolar spectrum symptoms, particularly for individuals with high BAS dysregulation. The present study suggests that BAS dysregulation is a unique construct that deserves further exploration in BD.
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Trastorno Bipolar/diagnóstico , Trastorno Bipolar/psicología , Registros Médicos , Autoinforme , Síntomas Afectivos/diagnóstico , Síntomas Afectivos/psicología , Trastorno Ciclotímico/diagnóstico , Trastorno Ciclotímico/psicología , Femenino , Humanos , Masculino , Psicopatología , Adulto JovenRESUMEN
The main objective of this study was to examine the psychometric properties of the Korean version of the Internet Gaming Disorder Scale-Short Form (K-IGDS9-SF), a brief self-report instrument developed to assess Internet gaming disorder (IGD) in accordance with the Diagnostic and Statistical Manual of Mental Disorders-5th edition criteria. A total of 594 Korean game users (average age = 23.5 years, 70.37 percent male) participated and completed questionnaires containing the K-IGDS9-SF and other measures for its validation. The K-IGDS9-SF showed good reliability (Cronbach's α = 0.86, composite reliability coefficient = 0.87). Consistent with previous studies, the K-IGDS9-SF demonstrated a single-factor structure in a confirmatory factor analysis. Moreover, the K-IGDS9-SF had significant associations with related variables (IGD, game playing variables, self-esteem, impulsivity, and loneliness) in the expected direction, supporting its concurrent, criterion, and convergent validity. Taken together, these results indicated that the K-IGDS9-SF has satisfactory psychometric properties, suggesting its utility as a unified robust instrument for studying IGD worldwide.
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Trastorno de Adicción a Internet/psicología , Psicometría , Encuestas y Cuestionarios , Juegos de Video/psicología , Adulto , Análisis Factorial , Femenino , Humanos , Conducta Impulsiva , Soledad , Masculino , Reproducibilidad de los Resultados , República de Corea , Autoimagen , AutoinformeRESUMEN
Since "Internet gaming disorder (IGD)" was included as a tentative disorder in Section III of the Diagnostic and Statistical Manual of Mental Disorders-fifth edition (DSM-5), more efforts have been undertaken to provide standardized assessment tools. Among the recently proposed measures of IGD, the IGD-20 (IGD-20) Test was designed to encompass the nine IGD criteria of the DSM-5, and it was subsequently validated into other languages. The present study aimed to validate the Korean version of the IGD-20 Test. In total, 1,403 Korean online game users were recruited for a self-report survey comprising the Korean IGD-20 (K-IGD-20) Test and other measures, including demographics and playing variables. The K-IGD-20 Test had good reliability, and a confirmatory factor analysis revealed six factors, consistent with the original scale. Moreover, the K-IGD-20 Test demonstrated appropriate concurrent and convergent validity with other measures of Internet (game) addiction and psychological problems. Overall, the present results indicate that the K-IGD-20 Test could be used as a reliable and valid tool in IGD research on Korean-speaking populations. Furthermore, this adds empirical evidence to continue the cross-cultural validation of the IGD-20 Test, which could contribute to a more unified, integrative approach in IGD research worldwide.
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Conducta Adictiva/diagnóstico , Pruebas Psicológicas/normas , Encuestas y Cuestionarios/normas , Juegos de Video/psicología , Adulto , Conducta Adictiva/etnología , Conducta Adictiva/psicología , Comparación Transcultural , Manual Diagnóstico y Estadístico de los Trastornos Mentales , Análisis Factorial , Femenino , Humanos , Internet , Lenguaje , Masculino , Reproducibilidad de los Resultados , República de Corea , TraduccionesRESUMEN
BACKGROUND: To date, shortened versions of the Hypomania Checklist-32 (HCL-32) were proposed to overcome the limitation of a lengthy format; however, a cross-validation study is currently needed to identify which shorter version may function optimally in a clinical sample. METHODS: In a Korean patient sample with bipolar disorder (BD) and major depressive disorder (MDD) (BD-I n = 84, BD = II n = 145, MDD n = 285), we examined the reliability and screening property of three shorter versions of the HCL (HCL-20, -16, -8) in comparison with the full HCL-32. Diagnosis was confirmed by the structured clinical interview (SCID-I). RESULTS: All three shortened HCLs demonstrated a fair screening ability (Area Under the Curve = .72~.74) to discriminate BD patients from MDD patients, which was comparable to that of the HCL-32. When sensitivity and specificity were considered, the HCL-20 showed relatively superior performance among the shortened versions. LIMITATIONS: The shorter versions were not administered in a 'stand-alone' manner. CONCLUSIONS: This is the first cross-validation study in a large clinical sample with an increased statistical power to compare the screening property of the shortened HCLs. Our results suggest that briefer versions of the HCL could be reliably and economically utilized in clinical and research settings to enhance detection of BD.
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Pueblo Asiatico/psicología , Trastorno Bipolar/diagnóstico , Lista de Verificación/estadística & datos numéricos , Trastorno Depresivo Mayor/diagnóstico , Tamizaje Masivo , Psicometría/estadística & datos numéricos , Adolescente , Adulto , Anciano , Trastorno Bipolar/etnología , Trastorno Bipolar/psicología , Comparación Transcultural , Trastorno Depresivo Mayor/etnología , Trastorno Depresivo Mayor/psicología , Femenino , Humanos , Masculino , Persona de Mediana Edad , República de Corea , Proyectos de Investigación , Sensibilidad y Especificidad , Adulto JovenRESUMEN
OBJECTIVE: We aimed to examine the reliability and validity of the Korean Altman Self-Rating Mania Scale (K-ASRM) in a large sample of Korean non-clinical undergraduates. METHODS: Participants (n=1,091) filled out the K-ASRM with other self-report questionnaires assessing bipolarity, mood symptoms and affect. Reliability test, exploratory factor analysis and correlation analyses were conducted to examine its psychometric properties. RESULTS: The reliability of the K-ASRM was adequate (Cronbach's α=0.73, item-to-total correlation 0.53-0.78) and the exploratory factor analysis yielded one factor of mania. The K-ASRM demonstrated significant associations with measures of hypomanic personality (r=0.33), lifetime history of hypomanic symptoms (r=0.23). Also, the K-ASRM was significantly correlated with positive affect (r=0.53), negative affect (r=-0.17) and depressive symptoms (r=-0.35). CONCLUSION: These results suggest preliminary possibility that the K-ASRM can be utilized as self-rating tool for mania in Korea as well as future directions for further validation.
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BACKGROUND: The relationship between bipolar disorder (BD) and creativity is well-known; however, relatively little is known about its potential mechanism. We investigated whether heightened behavioral activation system (BAS) sensitivity may mediate such relationship. METHODS: Korean young adults (N=543) completed self-report questionnaires that included the Hypomanic Personality Scale (HPS), the Behavioral Activation System(BAS) Scale, the Everyday Creativity Scale (ECS), the Positive Affect and Negative Affect Schedule (PANAS), and the Altman Self-Rating Mania Scale (ASRM). Correlational, hierarchical regression and mediation analyses using bootstrap confidence intervals were conducted. RESULTS: As predicted, BAS sensitivity was associated with self-reported creativity as well as hypomania risk and symptoms. Even when positive affect was controlled, BAS sensitivity predicted incrementally significant variance in explaining creativity. In mediation analysis, BAS sensitivity partially mediated the relation between hypomania risk and creativity. LIMITATIONS: Reliance on self-report measures in assessing creativity and usage of non-clinical sample. CONCLUSIONS: BAS sensitivity was related not only to mood pathology but also to creativity. As a basic affective temperament, BAS sensitivity may help explain incompatible sides of adaptation associated with BD.
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Trastorno Bipolar/psicología , Creatividad , Recompensa , Temperamento , Femenino , Humanos , Masculino , República de Corea , Riesgo , Autoinforme , Encuestas y Cuestionarios , Adulto JovenRESUMEN
This quality improvement study investigates whether national dementia plans in Group of Seven (G7) countries and South Korea conform to the recommendations of the World Health Organization and the Organization for Economic Cooperation and Development.
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Demencia , Cooperación Internacional , Humanos , Países en Desarrollo , República de Corea , Demencia/epidemiología , Demencia/terapiaRESUMEN
OBJECTIVE: Subthreshold posttraumatic stress disorder (SPTSD), a condition that meets the full symptomatic criteria of posttraumatic stress disorder (PTSD) without subjective functional impairment, has yet to be fully investigated. In this study, we aimed to determine the prevalence and characteristics of SPTSD. METHODS: The web-based survey including psychiatric diagnosis and experience of human error was conducted in actively working train drivers in South Korea. RESULTS: Of the 4,634 subjects, 103 (2.23%) were categorized as full PTSD and 322 (6.96%) were categorized as having SPTSD. Individuals with full PTSD showed higher impulsivity and anxiety compared to those with SPTSD and those without PTSD, while those with SPTSD had more frequent clinically meaningful depression, posttraumatic stress, and alcohol and nicotine dependence and significant human error. CONCLUSION: Despite not qualifying as a subjective functional disability, SPTSD still had significant psychiatric symptoms. More clinical attentions need to be given to the diagnosis and treatment of SPTSD.