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1.
PLoS Comput Biol ; 18(5): e1009500, 2022 05.
Artículo en Inglés | MEDLINE | ID: mdl-35576207

RESUMEN

Knee osteoarthritis is a progressive disease mediated by high joint loads. Foot progression angle modifications that reduce the knee adduction moment (KAM), a surrogate of knee loading, have demonstrated efficacy in alleviating pain and improving function. Although changes to the foot progression angle are overall beneficial, KAM reductions are not consistent across patients. Moreover, customized interventions are time-consuming and require instrumentation not commonly available in the clinic. We present a regression model that uses minimal clinical data-a set of six features easily obtained in the clinic-to predict the extent of first peak KAM reduction after toe-in gait retraining. For such a model to generalize, the training data must be large and variable. Given the lack of large public datasets that contain different gaits for the same patient, we generated this dataset synthetically. Insights learned from a ground-truth dataset with both baseline and toe-in gait trials (N = 12) enabled the creation of a large (N = 138) synthetic dataset for training the predictive model. On a test set of data collected by a separate research group (N = 15), the first peak KAM reduction was predicted with a mean absolute error of 0.134% body weight * height (%BW*HT). This error is smaller than the standard deviation of the first peak KAM during baseline walking averaged across test subjects (0.306%BW*HT). This work demonstrates the feasibility of training predictive models with synthetic data and provides clinicians with a new tool to predict the outcome of patient-specific gait retraining without requiring gait lab instrumentation.


Asunto(s)
Marcha , Osteoartritis de la Rodilla , Fenómenos Biomecánicos , Marcha/fisiología , Humanos , Articulación de la Rodilla/fisiología , Caminata/fisiología
2.
Sensors (Basel) ; 21(19)2021 Oct 05.
Artículo en Inglés | MEDLINE | ID: mdl-34640938

RESUMEN

This paper introduces a new device for gait rehabilitation, the gait propulsion trainer (GPT). It consists of two main components (a stationary device and a wearable system) that work together to apply periodic stance-phase resistance as the user walks overground. The stationary device provides the resistance forces via a cable that tethers the user's pelvis to a magnetic-particle brake. The wearable system detects gait events via foot switches to control the timing of the resistance forces. A hardware verification test confirmed that the GPT functions as intended. We conducted a pilot study in which one healthy adult and one stroke survivor walked with the GPT with increasing resistance levels. As hypothesized, the periodic stance-phase resistance caused the healthy participant to walk asymmetrically, with greatly reduced propulsion impulse symmetry; as GPT resistance increased, the walking speed also decreased, and the propulsion impulse appeared to increase for both legs. In contrast, the stroke participant responded to GPT resistance by walking faster and more symmetrically in terms of both propulsion impulse and step length. Thus, this paper shows promising results of short-term training with the GPT, and more studies will follow to explore its long-term effects on hemiparetic gait.


Asunto(s)
Trastornos Neurológicos de la Marcha , Rehabilitación de Accidente Cerebrovascular , Adulto , Marcha , Humanos , Proyectos Piloto , Caminata
3.
J Neuroeng Rehabil ; 17(1): 19, 2020 02 17.
Artículo en Inglés | MEDLINE | ID: mdl-32066467

RESUMEN

BACKGROUND: The worldwide population of older adults will soon exceed the capacity of assisted living facilities. Accordingly, we aim to understand whether appropriately designed robots could help older adults stay active at home. METHODS: Building on related literature as well as guidance from experts in game design, rehabilitation, and physical and occupational therapy, we developed eight human-robot exercise games for the Baxter Research Robot, six of which involve physical human-robot contact. After extensive iteration, these games were tested in an exploratory user study including 20 younger adult and 20 older adult users. RESULTS: Only socially and physically interactive games fell in the highest ranges for pleasantness, enjoyment, engagement, cognitive challenge, and energy level. Our games successfully spanned three different physical, cognitive, and temporal challenge levels. User trust and confidence in Baxter increased significantly between pre- and post-study assessments. Older adults experienced higher exercise, energy, and engagement levels than younger adults, and women rated the robot more highly than men on several survey questions. CONCLUSIONS: The results indicate that social-physical exercise with a robot is more pleasant, enjoyable, engaging, cognitively challenging, and energetic than similar interactions that lack physical touch. In addition to this main finding, researchers working in similar areas can build on our design practices, our open-source resources, and the age-group and gender differences that we found.


Asunto(s)
Ejercicio Físico/psicología , Relaciones Interpersonales , Motivación , Robótica , Anciano , Femenino , Humanos , Masculino , Persona de Mediana Edad , Encuestas y Cuestionarios , Adulto Joven
4.
Surg Endosc ; 32(4): 1840-1857, 2018 04.
Artículo en Inglés | MEDLINE | ID: mdl-29071419

RESUMEN

BACKGROUND: Minimally invasive surgeons must acquire complex technical skills while minimizing patient risk, a challenge that is magnified in pediatric surgery. Trainees need realistic practice with frequent detailed feedback, but human grading is tedious and subjective. We aim to validate a novel motion-tracking system and algorithms that automatically evaluate trainee performance of a pediatric laparoscopic suturing task. METHODS: Subjects (n = 32) ranging from medical students to fellows performed two trials of intracorporeal suturing in a custom pediatric laparoscopic box trainer after watching a video of ideal performance. The motions of the tools and endoscope were recorded over time using a magnetic sensing system, and both tool grip angles were recorded using handle-mounted flex sensors. An expert rated the 63 trial videos on five domains from the Objective Structured Assessment of Technical Skill (OSATS), yielding summed scores from 5 to 20. Motion data from each trial were processed to calculate 280 features. We used regularized least squares regression to identify the most predictive features from different subsets of the motion data and then built six regression tree models that predict summed OSATS score. Model accuracy was evaluated via leave-one-subject-out cross-validation. RESULTS: The model that used all sensor data streams performed best, achieving 71% accuracy at predicting summed scores within 2 points, 89% accuracy within 4, and a correlation of 0.85 with human ratings. 59% of the rounded average OSATS score predictions were perfect, and 100% were within 1 point. This model employed 87 features, including none based on completion time, 77 from tool tip motion, 3 from tool tip visibility, and 7 from grip angle. CONCLUSIONS: Our novel hardware and software automatically rated previously unseen trials with summed OSATS scores that closely match human expert ratings. Such a system facilitates more feedback-intensive surgical training and may yield insights into the fundamental components of surgical skill.


Asunto(s)
Competencia Clínica/normas , Laparoscopía/educación , Cirujanos/educación , Técnicas de Sutura/educación , Niño , Femenino , Humanos , Masculino , Modelos Anatómicos , Programas Informáticos , Análisis y Desempeño de Tareas , Grabación en Video
5.
Surg Endosc ; 30(4): 1419-31, 2016 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-26201410

RESUMEN

BACKGROUND: Surgical skill evaluation ordinarily requires tedious video review and survey completion, while new automatic approaches focus on evaluating the quality of the surgeon's movements in free space. Robotic surgical instrument vibrations are simple to measure and physically correspond to how roughly instruments are handled, but they have yet to be studied as a measure of technical surgical skill. METHODS: Thirteen surgeons used a robotic surgery system (da Vinci S by Intuitive Surgical) to perform four trials each of peg transfer (PT), needle pass (NP), and intracorporeal suturing (IS). Completion time, instrument vibrations, and applied forces were measured for each trial; root mean square (RMS) and total sum of squares (TSS) were calculated from both the vibration and force recordings. Four experienced surgeons blindly assessed the task videos using a Global Rating Scale (GRS), and skill metrics were compared between the eight novices and five experienced participants. Stepwise regression was performed to predict GRS score from objective skill metrics. The concurrent validity of each metric was evaluated using receiver operating characteristic (ROC) analysis. RESULTS: The GRS demonstrated excellent internal consistency (Cronbach's α = 0.91) and strong inter-rater reliability (ICC = 0.84). Compared to novices, experienced surgeons earned higher GRS scores and performed tasks with lower vibration magnitudes, lower forces, and shorter completion times in 15 of 18 task-metric combinations (p values ranging from 0.042 to <0.001). ROC analysis demonstrated that including vibration and force magnitudes along with completion time in skill prediction models improves the objective classification of subjects as novice or experienced for all tasks studied (PT: 90% sensitivity, 75% specificity; NP: 85% sensitivity, 84% specificity; suturing: 100% sensitivity, 100% specificity). CONCLUSIONS: RMS and TSS instrument vibrations are novel construct-valid measures of robotic surgical skill that enable the development of objective skill assessment models comparable to observer-based ratings.


Asunto(s)
Competencia Clínica , Robótica/instrumentación , Cirujanos/normas , Adulto , Diseño de Equipo , Femenino , Humanos , Curva ROC , Reproducibilidad de los Resultados , Vibración
6.
Surg Endosc ; 29(10): 2970-83, 2015 Oct.
Artículo en Inglés | MEDLINE | ID: mdl-25539693

RESUMEN

BACKGROUND: Clinical robotic surgery systems do not currently provide haptic feedback because surgical instrument interactions are difficult to measure and display. Our laboratory recently developed a technology that allows surgeons to feel and/or hear the high-frequency vibrations of robotic instruments as they interact with patient tissue and other tools. Until now, this type of feedback had not been carefully evaluated by users. METHODS: We conducted two human-subject studies to discover whether surgeons and non-surgeons value the addition of vibration feedback from surgical instruments during robotic surgery. In the first experiment, 10 surgeons and 10 non-surgeons (n = 20) used an augmented Intuitive da Vinci Standard robot to repeatedly perform up to four dry-lab tasks both with and without haptic and audio feedback. In the second experiment, 68 surgeons and 26 non-surgeons (n = 94) tested the same robot at a surgical conference: each participant spent approximately 5 min performing one or two tasks. RESULTS: Almost all subjects in both experiments (95 and 98 %, respectively) preferred receiving feedback of tool vibrations, and all subjects in the second experiment thought it would be useful for surgeons to have the option of such feedback. About half of the subjects (50, 60 %) preferred haptic and audio feedback together, and almost all the rest (45, 35 %) preferred haptic feedback alone. Subjects stated that the feedback made them more aware of tool contacts and did not interfere with use of the robot. There were no significant differences between the responses of different subject populations for any questions in either experiment. CONCLUSIONS: This study illustrates that both surgeons and non-surgeons prefer instrument vibration feedback during robotic surgery. Some participants found audio feedback useful but most preferred haptic feedback overall. This strong preference for tool vibration feedback indicates that this technology provides valuable tactile information to the surgeon.


Asunto(s)
Retroalimentación , Procedimientos Quirúrgicos Robotizados/instrumentación , Instrumentos Quirúrgicos , Tacto , Vibración , Actitud del Personal de Salud , Femenino , Humanos , Masculino , Cirujanos
7.
Biomech Model Mechanobiol ; 23(4): 1369-1376, 2024 Aug.
Artículo en Inglés | MEDLINE | ID: mdl-38700788

RESUMEN

Predicting how the fingertip will mechanically respond to different stimuli can help explain human haptic perception and enable improvements to actuation approaches such as ultrasonic mid-air haptics. This study addresses this goal using high-fidelity 3D finite element analyses. We compute the deformation profiles and amplitudes caused by harmonic forces applied in the normal direction at four locations: the center of the finger pad, the side of the finger, the tip of the finger, and the oblique midpoint of these three sites. The excitation frequency is swept from 2.5 to 260 Hz. The simulated frequency response functions (FRFs) obtained for displacement demonstrate that the relative magnitudes of the deformations elicited by stimulating at each of these four locations greatly depend on whether only the excitation point or the entire finger is considered. The point force that induces the smallest local deformation can even cause the largest overall deformation at certain frequency intervals. Above 225 Hz, oblique excitation produces larger mean displacement amplitudes than the other three forces due to excitation of multiple modes involving diagonal deformation. These simulation results give novel insights into the combined influence of excitation location and frequency on the fingertip dynamic response, potentially facilitating the design of future vibration feedback devices.


Asunto(s)
Simulación por Computador , Dedos , Análisis de Elementos Finitos , Dedos/fisiología , Humanos , Vibración , Fenómenos Biomecánicos , Modelos Biológicos
8.
IEEE Trans Haptics ; 17(1): 58-65, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-38252576

RESUMEN

Sliding a tool across a surface generates rich sensations that can be analyzed to recognize what is being touched. However, the optimal configuration for capturing these signals is yet unclear. To bridge this gap, we consider haptic-auditory data as a human explores surfaces with different steel tools, including accelerations of the tool and finger, force and torque applied to the surface, and contact sounds. Our classification pipeline uses the maximum mean discrepancy (MMD) to quantify differences in data distributions in a high-dimensional space for inference. With recordings from three hemispherical tool diameters and ten diverse surfaces, we conducted two degradation studies by decreasing sensing bandwidth and increasing added noise. We evaluate the haptic-auditory recognition performance achieved with the MMD to compare newly gathered data to each surface in our known library. The results indicate that acceleration signals alone have great potential for high-accuracy surface recognition and are robust against noise contamination. The optimal accelerometer bandwidth exceeds 1000 Hz, suggesting that useful vibrotactile information extends beyond human perception range. Finally, smaller tool tips generate contact vibrations with better noise robustness. The provided sensing guidelines may enable superhuman performance in portable surface recognition, which could benefit quality control, material documentation, and robotics.


Asunto(s)
Percepción del Tacto , Humanos , Tecnología Háptica , Tacto , Fenómenos Mecánicos , Dedos
9.
Artículo en Inglés | MEDLINE | ID: mdl-38345961

RESUMEN

Wearable sensing using inertial measurement units (IMUs) is enabling portable and customized gait retraining for knee osteoarthritis. However, the vibrotactile feedback that users receive directly depends on the accuracy of IMU-based kinematics. This study investigated how kinematic errors impact an individual's ability to learn a therapeutic gait using vibrotactile cues. Sensor accuracy was computed by comparing the IMU-based foot progression angle to marker-based motion capture, which was used as ground truth. Thirty subjects were randomized into three groups to learn a toe-in gait: one group received vibrotactile feedback during gait retraining in the laboratory, another received feedback outdoors, and the control group received only verbal instruction and proceeded directly to the evaluation condition. All subjects were evaluated on their ability to maintain the learned gait in a new outdoor environment. We found that subjects with high tracking errors exhibited more incorrect responses to vibrotactile cues and slower learning rates than subjects with low tracking errors. Subjects with low tracking errors outperformed the control group in the evaluation condition, whereas those with higher error did not. Errors were correlated with foot size and angle magnitude, which may indicate a non-random bias. The accuracy of IMU-based kinematics has a cascading effect on feedback; ignoring this effect could lead researchers or clinicians to erroneously classify a patient as a non-responder if they did not improve after retraining. To use patient and clinician time effectively, future implementation of portable gait retraining will require assessment across a diverse range of patients.


Asunto(s)
Señales (Psicología) , Osteoartritis de la Rodilla , Humanos , Fenómenos Biomecánicos , Marcha/fisiología , Pie , Caminata/fisiología
10.
Sci Rep ; 14(1): 10564, 2024 05 08.
Artículo en Inglés | MEDLINE | ID: mdl-38719859

RESUMEN

Human instructors fluidly communicate with hand gestures, head and body movements, and facial expressions, but robots rarely leverage these complementary cues. A minimally supervised social robot with such skills could help people exercise and learn new activities. Thus, we investigated how nonverbal feedback from a humanoid robot affects human behavior. Inspired by the education literature, we evaluated formative feedback (real-time corrections) and summative feedback (post-task scores) for three distinct tasks: positioning in the room, mimicking the robot's arm pose, and contacting the robot's hands. Twenty-eight adults completed seventy-five 30-s-long trials with no explicit instructions or experimenter help. Motion-capture data analysis shows that both formative and summative feedback from the robot significantly aided user performance. Additionally, formative feedback improved task understanding. These results show the power of nonverbal cues based on human movement and the utility of viewing feedback through formative and summative lenses.


Asunto(s)
Robótica , Humanos , Robótica/métodos , Masculino , Femenino , Adulto , Retroalimentación Formativa , Adulto Joven , Retroalimentación
11.
Front Robot AI ; 11: 1355205, 2024.
Artículo en Inglés | MEDLINE | ID: mdl-38835928

RESUMEN

Teleoperation allows workers to safely control powerful construction machines; however, its primary reliance on visual feedback limits the operator's efficiency in situations with stiff contact or poor visibility, hindering its use for assembly of pre-fabricated building components. Reliable, economical, and easy-to-implement haptic feedback could fill this perception gap and facilitate the broader use of robots in construction and other application areas. Thus, we adapted widely available commercial audio equipment to create AiroTouch, a naturalistic haptic feedback system that measures the vibration experienced by each robot tool and enables the operator to feel a scaled version of this vibration in real time. Accurate haptic transmission was achieved by optimizing the positions of the system's off-the-shelf accelerometers and voice-coil actuators. A study was conducted to evaluate how adding this naturalistic type of vibrotactile feedback affects the operator during telerobotic assembly. Thirty participants used a bimanual dexterous teleoperation system (Intuitive da Vinci Si) to build a small rigid structure under three randomly ordered haptic feedback conditions: no vibrations, one-axis vibrations, and summed three-axis vibrations. The results show that users took advantage of both tested versions of the naturalistic haptic feedback after gaining some experience with the task, causing significantly lower vibrations and forces in the second trial. Subjective responses indicate that haptic feedback increased the realism of the interaction and reduced the perceived task duration, task difficulty, and fatigue. As hypothesized, higher haptic feedback gains were chosen by users with larger hands and for the smaller sensed vibrations in the one-axis condition. These results elucidate important details for effective implementation of naturalistic vibrotactile feedback and demonstrate that our accessible audio-based approach could enhance user performance and experience during telerobotic assembly in construction and other application domains.

12.
Surg Endosc ; 27(2): 656-64, 2013 Feb.
Artículo en Inglés | MEDLINE | ID: mdl-22806517

RESUMEN

BACKGROUND: Robotic minimally invasive surgery (RMIS) lacks the haptic (kinesthetic and tactile) cues that surgeons are accustomed to receiving in open and laparoscopic surgery. We previously introduced a method for adding tactile and audio feedback of tool vibrations to RMIS systems, creating sensations similar to what one feels and hears when using a laparoscopic tool. Our prior work showed that surgeons performing box-trainer tasks significantly preferred having this feedback and believed that it helped them concentrate on the task, but we did not know how well our approach would work in a clinically relevant setting. This study constituted the first in vivo test of our system. METHODS: Accelerometers that measure tool vibrations were mounted to the patient-side manipulators of a da Vinci S surgical system. The measured vibrations were recorded and presented to the surgeon through vibrotactile and audio channels while two transperitoneal nephrectomies and two mid-ureteral dissections with uretero-ureterostomy were completed on a porcine model. We examined 30 minutes of resulting video to identify and tag manipulation events, aiming to determine whether our system can measure significant and meaningful tool vibrations during in vivo procedures. RESULTS: A total of 1,404 manipulation events were identified. Analysis of each event's accelerations indicated that 82 % of these events resulted in significant vibrations. The magnitude of the accelerations measured for different manipulation events varied widely, with hard contact causing the largest cues. CONCLUSIONS: This study demonstrates the feasibility of providing tool vibration feedback during in vivo RMIS. Significant tool vibrations were reliably measured for the majority of events during standard urological procedures on a porcine model, while real-time, naturalistic tactile and audio tool vibration feedback was provided to the surgeon. The feedback system's modules were easily implemented outside the sterile field of the da Vinci S and did not interfere with the surgical procedure.


Asunto(s)
Retroalimentación Fisiológica , Robótica/instrumentación , Tacto , Vibración , Humanos
13.
Int J Med Robot ; 19(2): e2492, 2023 Apr.
Artículo en Inglés | MEDLINE | ID: mdl-36524325

RESUMEN

BACKGROUND: Several automated skill-assessment approaches have been proposed for robotic surgery, but their utility is not well understood. This article investigates the effects of one machine-learning-based skill-assessment approach on psychomotor skill development in robotic surgery training. METHODS: N = 29 trainees (medical students and residents) with no robotic surgery experience performed five trials of inanimate peg transfer with an Intuitive Surgical da Vinci Standard robot. Half of the participants received no post-trial feedback. The other half received automatically calculated scores from five Global Evaluative Assessment of Robotic Skill domains post-trial. RESULTS: There were no significant differences between the groups regarding overall improvement or skill improvement rate. However, participants who received post-trial feedback rated their overall performance improvement significantly lower than participants who did not receive feedback. CONCLUSIONS: These findings indicate that automated skill evaluation systems might improve trainee self-awareness but not accelerate early stage psychomotor skill development in robotic surgery training.


Asunto(s)
Procedimientos Quirúrgicos Robotizados , Robótica , Humanos , Análisis y Desempeño de Tareas , Competencia Clínica , Procedimientos Quirúrgicos Robotizados/educación , Robótica/educación
14.
Soft Robot ; 10(3): 624-635, 2023 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-36576497

RESUMEN

Haptic displays act on the user's body to stimulate the sense of touch and enrich applications from gaming and computer-aided design to rehabilitation and remote surgery. However, when crafted from typical rigid robotic components, they tend to be heavy, bulky, and expensive, while sleeker designs often struggle to create clear haptic cues. This article introduces a lightweight wearable silicone finger sheath that can deliver salient and rich vibrotactile cues using electromagnetic actuation. We fabricate the sheath on a ferromagnetic mandrel with a process based on dip molding, a robust fabrication method that is rarely used in soft robotics but is suitable for commercial production. A miniature rare-earth magnet embedded within the silicone layers at the center of the finger pad is driven to vibrate by the application of alternating current to a nearby air-coil. Experiments are conducted to determine the amplitude of the magnetic force and the frequency response function for the displacement amplitude of the magnet perpendicular to the skin. In addition, high-fidelity finite element analyses of the finger wearing the device are performed to investigate the trends observed in the measurements. The experimental and simulated results show consistent dynamic behavior from 10 to 1000 Hz, with the displacement decreasing after about 300 Hz. These results match the detection threshold profile obtained in a psychophysical study performed by 17 users, where more current was needed only at the highest frequency. A cue identification experiment and a demonstration in virtual reality validate the feasibility of this approach to fingertip haptics.


Asunto(s)
Señales (Psicología) , Imanes , Diseño de Equipo , Dedos/fisiología , Siliconas
15.
Artículo en Inglés | MEDLINE | ID: mdl-36346869

RESUMEN

Individuals who use myoelectric upper-limb prostheses often rely heavily on vision to complete their daily activities. They thus struggle in situations where vision is overloaded, such as multitasking, or unavailable, such as poor lighting conditions. Non-disabled individuals can easily accomplish such tasks due to tactile reflexes and haptic sensation guiding their upper-limb motor coordination. Based on these principles, we developed and tested two novel prosthesis systems that incorporate autonomous controllers and provide the user with touch-location feedback through either vibration or distributed pressure. These capabilities were made possible by installing a custom contact-location sensor on the fingers of a commercial prosthetic hand, along with a custom pressure sensor on the thumb. We compared the performance of the two systems against a standard myoelectric prosthesis and a myoelectric prosthesis with only autonomous controllers in a difficult reach-to-pick-and-place task conducted without direct vision. Results from 40 non-disabled participants in this between-subjects study indicated that vibrotactile feedback combined with synthetic reflexes proved significantly more advantageous than the standard prosthesis in several of the task milestones. In addition, vibrotactile feedback and synthetic reflexes improved grasp placement compared to only synthetic reflexes or pressure feedback combined with synthetic reflexes. These results indicate that autonomous controllers and haptic feedback together facilitate success in dexterous tasks without vision, and that the type of haptic display matters.


Asunto(s)
Amputados , Miembros Artificiales , Humanos , Retroalimentación , Tecnología Háptica , Diseño de Prótesis , Tacto , Retroalimentación Sensorial
16.
Front Robot AI ; 10: 1155837, 2023.
Artículo en Inglés | MEDLINE | ID: mdl-38283804

RESUMEN

Introduction: The modern worldwide trend toward sedentary behavior comes with significant health risks. An accompanying wave of health technologies has tried to encourage physical activity, but these approaches often yield limited use and retention. Due to their unique ability to serve as both a health-promoting technology and a social peer, we propose robots as a game-changing solution for encouraging physical activity. Methods: This article analyzes the eight exergames we previously created for the Rethink Baxter Research Robot in terms of four key components that are grounded in the video-game literature: repetition, pattern matching, music, and social design. We use these four game facets to assess gameplay data from 40 adult users who each experienced the games in balanced random order. Results: In agreement with prior research, our results show that relevant musical cultural references, recognizable social analogues, and gameplay clarity are good strategies for taking an otherwise highly repetitive physical activity and making it engaging and popular among users. Discussion: Others who study socially assistive robots and rehabilitation robotics can benefit from this work by considering the presented design attributes to generate future hypotheses and by using our eight open-source games to pursue follow-up work on social-physical exercise with robots.

17.
IEEE Trans Haptics ; 15(1): 39-44, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-34962882

RESUMEN

Specialized vibrotactile actuators are widely used to output haptic sensations due to their portability and robustness; some models are expensive and capable, while others are economical but weaker and less expressive. To increase the accessibility of high-quality haptics, we designed a cost-effective actuation approach called the rotating motor actuator (RMA): it uses a small DC motor to generate vibrotactile cues on a rigid stylus. We conducted a psychophysical experiment where eighteen volunteers matched the RMA's vibration amplitudes with those from a high-quality reference actuator (Haptuator Mark II) at twelve frequencies from 50 Hz to 450 Hz. The average error in matching acceleration magnitudes was 10.2%. More current was required for the RMA than the reference actuator; a stronger DC motor would require less current. Participants also watched a video of a real tool-mediated interaction with playback of recorded vibrotactile cues from each actuator. 94.4% of the participants agreed that the RMA delivered realistic vibrations and audio cues during this replay. 83.3% reported that the RMA vibrations were pleasant, compared to 66.7% for the reference. A possible cause for this significant difference may be that the reference actuator (which has a mechanical resonance) distorts low-frequency vibrations more than the RMA does.


Asunto(s)
Vibración , Humanos
18.
PLoS One ; 17(7): e0269722, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35830372

RESUMEN

Pressing the fingertips into surfaces causes skin deformations that enable humans to grip objects and sense their physical properties. This process involves intricate finger geometry, non-uniform tissue properties, and moisture, complicating the underlying contact mechanics. Here we explore the initial contact evolution of dry and hydrated fingers to isolate the roles of governing physical factors. Two participants gradually pressed an index finger on a glass surface under three moisture conditions: dry, water-hydrated, and glycerin-hydrated. Gross and real contact area were optically measured over time, revealing that glycerin hydration produced strikingly higher real contact area, while gross contact area was similar for all conditions. To elucidate the causes for this phenomenon, we investigated the combined effects of tissue elasticity, skin-surface friction, and fingerprint ridges on contact area using simulation. Our analyses show the dominant influence of elastic modulus over friction and an unusual contact phenomenon, which we call friction-induced hinging.


Asunto(s)
Percepción del Tacto , Tacto , Dedos , Fricción , Glicerol , Humanos
19.
Sci Rep ; 12(1): 8215, 2022 05 17.
Artículo en Inglés | MEDLINE | ID: mdl-35581308

RESUMEN

Humans need to accurately process the contact forces that arise as they perform everyday haptic interactions such as sliding the fingers along a surface to feel for bumps, sticky regions, or other irregularities. Several different mechanisms are possible for how the forces on the skin could be represented and integrated in such interactions. In this study, we used a force-controlled robotic platform and simultaneous ultrasonic modulation of the finger-surface friction to independently manipulate the normal and tangential forces during passive haptic stimulation by a flat surface. To assess whether the contact pressure on their finger had briefly increased or decreased during individual trials in this broad stimulus set, participants did not rely solely on either the normal force or the tangential force. Instead, they integrated tactile cues induced by both components. Support-vector-machine analysis classified physical trial data with up to 75% accuracy and suggested a linear perceptual mechanism. In addition, the change in the amplitude of the force vector predicted participants' responses better than the change of the coefficient of dynamic friction, suggesting that intensive tactile cues are meaningful in this task. These results provide novel insights about how normal and tangential forces shape the perception of tactile contact.


Asunto(s)
Percepción del Tacto , Tacto , Dedos/fisiología , Fricción , Humanos , Piel , Tacto/fisiología
20.
IEEE Trans Haptics ; 15(3): 521-534, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-35544502

RESUMEN

Haptics researchers often endeavor to deliver realistic vibrotactile feedback through broad-bandwidth actuators; however, these actuators typically generate only single-axis vibrations, not 3D vibrations like those that occur in natural tool-mediated interactions. Several three-to-one (321) dimensional reduction algorithms have thus been developed to combine 3D vibrations into 1D vibrations. Surprisingly, the perceptual quality of 321-converted vibrations has never been comprehensively compared to rendering of the original 3D signals. In this study, we develop a multi-dimensional vibration rendering system using a magnetic levitation haptic interface. We verify the system's ability to generate realistic 3D vibrations recorded in both tapping and dragging interactions with four surfaces. We then conduct a study with 15 participants to measure the perceived dissimilarities between five 321 algorithms (SAZ, SUM, VM, DFT, PCA) and the original recordings. The resulting perceptual space is investigated with multiple regression and Procrustes analysis to unveil the relationship between the physical and perceptual properties of 321-converted vibrations. Surprisingly, we found that participants perceptually discriminated the original 3D vibrations from all tested 1D versions. Overall, our results indicate that spectral, temporal, and directional attributes may all contribute to the perceived similarities of vibration signals.


Asunto(s)
Tacto , Vibración , Algoritmos , Retroalimentación , Humanos
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