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1.
J Undergrad Neurosci Educ ; 20(3): A324-A331, 2022.
Artículo en Inglés | MEDLINE | ID: mdl-39036717

RESUMEN

The Mobile Neuroscience Lab is a project that facilitates combined pedagogical strategies of active learning and neuroscience outreach as a service learning component of a physiological psychology course. The overall project goals were to improve science knowledge, foster oral communication, and encourage positive science attitudes and beliefs. Of these goals, positive science attitudes and beliefs were assessed. During active learning, university students completed hands-on activities corresponding to the physiological psychology course. Following, during the neuroscience outreach activity ("learning through teaching"), university students and middle school students engaged in small group activities (one university student to five middle school students) using the same hands-on activities. Assessment of the perceived benefit of the active learning showed that university and middle school students responded favorably to the hands-on activities. Students' science attitudes were also assessed (Hillman et al., 2016) using a pre-test, post-test design. Data showed that the neuroscience activity did not change middle school science attitudes and beliefs (p > .05), possibly as the science attitudes and beliefs were already positive (moderate to high) prior to the outreach activity. However, qualitative data showed that the aspect of the neuroscience outreach activity that most assisted the middle school students in their learning was seeing the brain, touching the brain, and social interaction with the university students. Overall, the pedagogical strategies of active learning, and "learning through teaching", were received with enthusiasm by university and secondary education students. Future studies will include classroom teachers' assessment of these hands-on activities.

2.
Subst Use Misuse ; 54(11): 1875-1885, 2019.
Artículo en Inglés | MEDLINE | ID: mdl-31140346

RESUMEN

Objective: Few empirical studies have addressed stress system response and subsequent decision making in problematic online video game players who also consume alcohol. Method: Participants were randomly assigned to either receive a psychosocial stressor, including evaluated public speaking and mental arithmetic, or control condition. Salivary cortisol, cardiovascular and subjective responses were collected. Following, decision making was assessed using the Iowa Gambling Task. Results: In this sample of moderate internet gamers (N = 71; 45 male, 16.9% meeting suggested DSM-5 criteria for internet gaming disorder), 53.52% met gender-specific cut-points for heavy episodic drinking. Overall, participants in the TSST condition demonstrated elevated systolic and diastolic blood pressure, self-reported anxiety, and negative affect (ps < .05). However, response to the TSST was varied, particularly in individuals reporting binge internet gaming (6 h or more consecutive use in the last 30 d) who did not display the expected decline in positive affect in response to the TSST (p = .02). Differences in greater advantageous decision making between heavy episodic internet gaming participants in the stress condition, versus those reading a travel magazine, were also noted. These differences were not significant in participants reporting an absence of heavy episodic gaming behavior. Conclusions: These findings support the continued study of individuals who engage in problematic internet gaming behavior, particularly those who engage in heavy episodic use of alcohol.


Asunto(s)
Conducta Adictiva , Presión Sanguínea/fisiología , Toma de Decisiones , Hidrocortisona/metabolismo , Estrés Psicológico/psicología , Juegos de Video/psicología , Adolescente , Adulto , Afecto , Ansiedad/metabolismo , Ansiedad/psicología , Conducta Adictiva/metabolismo , Conducta Adictiva/fisiopatología , Conducta Adictiva/psicología , Femenino , Humanos , Internet , Masculino , Saliva/metabolismo , Autoinforme , Estrés Psicológico/metabolismo , Estrés Psicológico/fisiopatología , Encuestas y Cuestionarios , Adulto Joven
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