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1.
Nature ; 618(7964): 257-263, 2023 Jun.
Artículo en Inglés | MEDLINE | ID: mdl-37286649

RESUMEN

Fundamental algorithms such as sorting or hashing are used trillions of times on any given day1. As demand for computation grows, it has become critical for these algorithms to be as performant as possible. Whereas remarkable progress has been achieved in the past2, making further improvements on the efficiency of these routines has proved challenging for both human scientists and computational approaches. Here we show how artificial intelligence can go beyond the current state of the art by discovering hitherto unknown routines. To realize this, we formulated the task of finding a better sorting routine as a single-player game. We then trained a new deep reinforcement learning agent, AlphaDev, to play this game. AlphaDev discovered small sorting algorithms from scratch that outperformed previously known human benchmarks. These algorithms have been integrated into the LLVM standard C++ sort library3. This change to this part of the sort library represents the replacement of a component with an algorithm that has been automatically discovered using reinforcement learning. We also present results in extra domains, showcasing the generality of the approach.

2.
IEEE Trans Cybern ; 50(3): 1230-1239, 2020 Mar.
Artículo en Inglés | MEDLINE | ID: mdl-30872254

RESUMEN

The task of obtaining meaningful annotations is a tedious work, incurring considerable costs and time consumption. Dynamic active learning and cooperative learning are recently proposed approaches to reduce human effort of annotating data with subjective phenomena. In this paper, we introduce a novel generic annotation framework, with the aim to achieve the optimal tradeoff between label reliability and cost reduction by making efficient use of human and machine work force. To this end, we use dropout to assess model uncertainty and thereby to decide which instances can be automatically labeled by the machine and which ones require human inspection. In addition, we propose an early stopping criterion based on inter-rater agreement in order to focus human resources on those ambiguous instances that are difficult to label. In contrast to the existing algorithms, the new confidence measures are not only applicable to binary classification tasks but also regression problems. The proposed method is evaluated on the benchmark datasets for non-native English prosody estimation, provided in the Interspeech computational paralinguistics challenge. In the result, the novel dynamic cooperative learning algorithm yields 0.424 Spearman's correlation coefficient compared to 0.413 with passive learning, while reducing the amount of human annotations by 74%.


Asunto(s)
Curaduría de Datos/métodos , Sistemas Hombre-Máquina , Aprendizaje Automático Supervisado , Adulto , Algoritmos , Bases de Datos Factuales , Femenino , Humanos , Masculino , Persona de Mediana Edad , Reproducibilidad de los Resultados , Adulto Joven
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