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1.
The effectivity of a passive arm support exoskeleton in reducing muscle activation and perceived exertion during plastering activities.
Ergonomics
; 64(6): 712-721, 2021 Jun.
Artículo
en Inglés
| MEDLINE | ID: mdl-33402050
2.
Effects of industrial back-support exoskeletons on body loading and user experience: an updated systematic review.
Ergonomics
; 64(6): 685-711, 2021 Jun.
Artículo
en Inglés
| MEDLINE | ID: mdl-33369518
3.
Does a novel exergame challenge balance and activate muscles more than existing off-the-shelf exergames?
J Neuroeng Rehabil
; 17(1): 6, 2020 01 15.
Artículo
en Inglés
| MEDLINE | ID: mdl-31941518
4.
Lower back muscle activity during weight-shifting is affected by ageing and dual-tasking.
Exp Gerontol
; 181: 112271, 2023 10 01.
Artículo
en Inglés
| MEDLINE | ID: mdl-37597710
5.
Virtual Reality Balance Games Provide Little Muscular Challenge to Prevent Muscle Weakness in Healthy Older Adults.
Games Health J
; 9(3): 227-236, 2020 Jun.
Artículo
en Inglés
| MEDLINE | ID: mdl-32520612
6.
Understanding Motivations and Player Experiences of Older Adults in Virtual Reality Training.
Games Health J
; 2018 Oct 04.
Artículo
en Inglés
| MEDLINE | ID: mdl-30285493
7.
Virtual reality balance training for elderly: Similar skiing games elicit different challenges in balance training.
Gait Posture
; 59: 111-116, 2018 01.
Artículo
en Inglés
| MEDLINE | ID: mdl-29028622
8.
Dynamic Neuromuscular Control of the Lower Limbs in Response to Unexpected Single-Planar versus Multi-Planar Support Perturbations in Young, Active Adults.
PLoS One
; 10(7): e0133147, 2015.
Artículo
en Inglés
| MEDLINE | ID: mdl-26222790
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