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Visual fatigue while watching 3D stimuli from different positions.
Aznar-Casanova, J Antonio; Romeo, August; Gómez, Aurora Torrents; Enrile, Pedro Martin.
Afiliación
  • Aznar-Casanova JA; Faculty of Psychology, University of Barcelona, Spain; Institute for Brain, Cognition & Behavior (IR3 C), Spain. Electronic address: jaznar2@ub.edu.
  • Romeo A; Faculty of Psychology, University of Barcelona, Spain.
  • Gómez AT; Department of Optics and Optometry, Polytechnic University of Catalonia, Spain.
  • Enrile PM; Department of Optics and Optometry, Polytechnic University of Catalonia, Spain.
J Optom ; 10(3): 149-160, 2017.
Article en En | MEDLINE | ID: mdl-27544414
PURPOSE: When observers focus their stereoscopic visual system for a long time (e.g., watching a 3D movie) they may experience visual discomfort or asthenopia. We tested two types of models for predicting visual fatigue in a task in which subjects were instructed to discriminate between 3D characters. One model was based on viewing distance (focal distance, vergence distance) and another in visual direction (oculomotor imbalance). METHOD: A 3D test was designed to assess binocular visual fatigue while looking at 3D stimuli located in different visual directions and viewed from two distances from the screen. The observers were tested under three conditions: (a) normal vision; (b) wearing a lens (-2 diop.); (c) wearing a base-out prism (2▿) over each eye. Sensitivity and specificity were calculated (as Signal Detection Theory parameters: SDT). RESULTS: An ANOVA and SDT analyses revealed that impaired visual performance were directly related to short distance and larger deviation in visual direction, particularly when the stimuli were located nearer and at more than 24° to the centre of the screen in dextroversion and beyond. CONCLUSION: This results support a mixed model, combining a model based on the visual angle (related to viewing distance) and another based on the oculomotor imbalance (related to visual direction). This mixed model could help to predict the distribution of seats in the cinema room ranging from those that produce greater visual comfort to those that produce more visual discomfort. Also could be a first step to pre-diagnosis of binocular vision disorders.
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Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Estimulación Luminosa / Pruebas de Visión / Visión Binocular / Astenopía / Imagenología Tridimensional / Percepción de Profundidad / Acomodación Ocular Tipo de estudio: Diagnostic_studies / Etiology_studies / Prognostic_studies Límite: Adult / Female / Humans / Male Idioma: En Revista: J Optom Año: 2017 Tipo del documento: Article

Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Estimulación Luminosa / Pruebas de Visión / Visión Binocular / Astenopía / Imagenología Tridimensional / Percepción de Profundidad / Acomodación Ocular Tipo de estudio: Diagnostic_studies / Etiology_studies / Prognostic_studies Límite: Adult / Female / Humans / Male Idioma: En Revista: J Optom Año: 2017 Tipo del documento: Article