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Gaming for Health: Systematic Review and Meta-analysis of the Physical and Cognitive Effects of Active Computer Gaming in Older Adults.
Howes, Sarah C; Charles, Darryl K; Marley, Joanne; Pedlow, Katy; McDonough, Suzanne M.
Afiliación
  • Howes SC; S.C. Howes, BSc, Centre for Health and Rehabilitation Technologies, Institute of Nursing and Health, School of Health Sciences, Ulster University, Newtownabbey, Antrim, United Kingdom of Great Britain and Northern Ireland.
  • Charles DK; D.K. Charles, PhD, Computer Science Research Institute, School of Computing and Information Engineering, Ulster University.
  • Marley J; J. Marley, PhD, Centre for Health and Rehabilitation Technologies, Institute of Nursing and Health, School of Health Sciences, Ulster University, and Belfast Health and Social Care Trust, Belfast, Northern Ireland.
  • Pedlow K; K. Pedlow, PhD, Brain Injury Matters (NI), Belfast, Northern Ireland.
  • McDonough SM; S.M. McDonough, PhD, Centre for Health and Rehabilitation Technologies, Institute of Nursing and Health, School of Health Sciences, Ulster University, Room 01F118, Jordanstown, United Kingdom; UKCRC Centre of Excellence for Public Health, Belfast, Northern Ireland; and School of Physiotherapy, Unive
Phys Ther ; 97(12): 1122-1137, 2017 Dec 01.
Article en En | MEDLINE | ID: mdl-29077911
BACKGROUND: Active computer gaming (ACG) is a method of facilitating physical activity in older people to improve health outcomes. PURPOSE: The purpose of this study was to update and extend a systematic review of the evidence for ACG to determine its effects on physical and cognitive health in older adults. DATA SOURCES: MEDLINE, EMBASE, CENTRAL in the Cochrane Library, and PsycINFO databases were searched from the date of the previous review (2011) to May 2016. STUDY SELECTION: Eligible articles were randomized controlled trials (RCTs) investigating the effect of ACG in adults aged 65 and older. DATA EXTRACTION: Thirty-five studies were eligible for inclusion. Two review authors independently conducted data extraction, risk-of-bias assessment, and coding of behavior change techniques. Outcomes of interest were analyzed as continuous data and pooled as standardized mean differences (SMD) and 95% confidence intervals (CI). The Grading of Recommendations Assessment, Development, and Evaluation (GRADE) approach was used to determine the quality of the evidence. DATA SYNTHESIS: Behavior change techniques (N = 106) were coded in the included studies (mean = 3.02). Data were pooled for 5 main outcomes of interest. Significant moderate effects in favor of ACG were observed for balance (SMD = 0.52, 95% CI = 0.24 to 0.79; 17 studies; 743 participants), for functional exercise capacity when intervention delivery was >120 minutes per week (SMD = 0.53, 95% CI = 0.15 to 0.90; 5 studies; 116 participants), and for cognitive function (SMD = -0.48, 95% CI = -0.80 to 0.17; 8 studies; 459 participants). There was no significant effect observed for functional mobility or fear of falling. LIMITATIONS: The quality of the evidence for all comparisons was graded low or very low. CONCLUSIONS: At present there is very little confidence that ACG improves physical and cognitive outcomes in older adults.
Asunto(s)

Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Tolerancia al Ejercicio / Cognición / Juegos de Video Tipo de estudio: Clinical_trials / Systematic_reviews Límite: Aged / Humans Idioma: En Revista: Phys Ther Año: 2017 Tipo del documento: Article

Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Tolerancia al Ejercicio / Cognición / Juegos de Video Tipo de estudio: Clinical_trials / Systematic_reviews Límite: Aged / Humans Idioma: En Revista: Phys Ther Año: 2017 Tipo del documento: Article