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A Virtual Reality Serious Videogame Versus Online Chess Augmentation in Patients with Attention Deficit Hyperactivity Disorder: A Randomized Clinical Trial.
Rodrigo-Yanguas, Maria; Martin-Moratinos, Marina; Menendez-Garcia, Angela; Gonzalez-Tardon, Carlos; Sanchez-Sanchez, Fernando; Royuela, Ana; Blasco-Fontecilla, Hilario.
Afiliación
  • Rodrigo-Yanguas M; Department of Psychiatry, Puerta de Hierro University Hospital-Health Research Institute Puerta de Hierro-Segovia de Arana (IDIPHISA), Madrid, Spain.
  • Martin-Moratinos M; Department of Psychiatry, Puerta de Hierro University Hospital-Health Research Institute Puerta de Hierro-Segovia de Arana (IDIPHISA), Madrid, Spain.
  • Menendez-Garcia A; Department of Psychiatry, Puerta de Hierro University Hospital-Health Research Institute Puerta de Hierro-Segovia de Arana (IDIPHISA), Madrid, Spain.
  • Gonzalez-Tardon C; Tecnocampus Universitat Pompeu Fabra, Barcelona, Spain.
  • Sanchez-Sanchez F; R&D Department, TEA Ediciones, Madrid, Spain.
  • Royuela A; Clinical Biostatistics Unit, Health Research Institute Puerta de Hierro-Segovia de Arana, CIBERESP, Madrid, Spain.
  • Blasco-Fontecilla H; Department of Psychiatry, Puerta de Hierro University Hospital-Health Research Institute Puerta de Hierro-Segovia de Arana (IDIPHISA), Madrid, Spain.
Games Health J ; 10(4): 283-292, 2021 Aug.
Article en En | MEDLINE | ID: mdl-34370610
Objective: Serious videogames and virtual reality (VR) have gained increasing interest for treating attention deficit hyperactivity disorder (ADHD). "The Secret Trail of Moon" (TSTM) study is a clinical trial devoted to testing the efficacy of TSTM, a VR serious videogame developed to train in five major cognitive skills usually compromised in patients with ADHD. This study is a three-arm nonequality trial comparing TSTM to online chess training and a control group (CG). This study aims to demonstrate that augmentation with either TSTM or online chess is efficacious in clinically drug-stable patients with ADHD. Materials and Methods: This study is prospective, unicentric, and randomized with a CG. One hundred five patients with ADHD, ages 12-22 years old, and pharmacologically stable were enrolled. Patients were randomized into three groups: TSTM group, online chess group (therapeutic chess [TC]), and CG. Objective and subjective measures of the patient and parents are included. Patient visits differ for each group. TSTM group patients have 15 face-to-face visits: preinclusion visit, inclusion visit, 12 training visits, and final visit. TC and CG patients have 3 face-to-face visits (preinclusion, initial visit, and final visit) and 12 e-mail or phone communications during training (TC) or follow-up (CG group). This study was approved by the local Institutional Review Board (IRB). Results: Not applicable. This is a study protocol. Conclusion: This is the first study testing an augmentation strategy using either a serious videogame or chess in clinically drug-treated patients with ADHD. Using VR serious videogames present with several advantages over traditional videogames. Trial Registration: NCT04355065.
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Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Trastorno por Déficit de Atención con Hiperactividad / Juegos de Video / Realidad Virtual Tipo de estudio: Clinical_trials / Guideline / Observational_studies Límite: Adolescent / Adult / Child / Female / Humans / Male Idioma: En Revista: Games Health J Año: 2021 Tipo del documento: Article País de afiliación: España

Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Trastorno por Déficit de Atención con Hiperactividad / Juegos de Video / Realidad Virtual Tipo de estudio: Clinical_trials / Guideline / Observational_studies Límite: Adolescent / Adult / Child / Female / Humans / Male Idioma: En Revista: Games Health J Año: 2021 Tipo del documento: Article País de afiliación: España