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Participatory Development of a Virtual Reality Exercise Program for People with Chronic Pain.
Provan, Sella A; Litleskare, Sigbjørn; Flaten, Ole Einar; Pettersen, Henning; Røset, Linda; Calogiuri, Giovanna.
Afiliación
  • Provan SA; Department of Public Health and Sport Sciences, Faculty of Social and Health Sciences, Inland Norway University of Applied Sciences, Elverum, Norway.
  • Litleskare S; Department of Rheumatology, Center for Treatment of Rheumatic and Musculoskeletal Diseases (REMEDY), Diakonhjemmet Hospital, Oslo, Norway.
  • Flaten OE; Department of Public Health and Sport Sciences, Faculty of Social and Health Sciences, Inland Norway University of Applied Sciences, Elverum, Norway.
  • Pettersen H; Game School-Department of Game Development, Inland Norway University of Applied Sciences, Hamar, Norway.
  • Røset L; Department of Rheumatology, Department of Social Work and Guidance, Faculty of Health and Social Sciences, Inland Norway University of Applied Sciences, Lillehammer, Norway.
  • Calogiuri G; Department of Public Health and Sport Sciences, Faculty of Social and Health Sciences, Inland Norway University of Applied Sciences, Elverum, Norway.
Games Health J ; 13(5): 332-334, 2024 Oct.
Article en En | MEDLINE | ID: mdl-38563892
ABSTRACT

Background:

By describing how a participatory process led to changes in the design of a study of a virtual reality (VR)-guided exercise and mindfulness intervention tailored to people with chronic musculoskeletal pain, this article makes the case for including end user at an early stage when planning research within this field.

Methods:

A multidisciplinary panel including end-user representatives, researcher, clinicians, and VR developers participated in a 1-day workshop to design a randomized study and a VR-guided intervention.

Results:

Through the participatory process, changes were made to the original study design with respect to experimental design, duration, content of VR interventions and mode of delivery.

Conclusion:

This case exemplifies the importance of including end-user participants in the early phases of planning VR interventions for people with chronic pain.
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Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Terapia por Ejercicio / Dolor Crónico / Realidad Virtual Límite: Female / Humans / Male Idioma: En Revista: Games Health J / Games for health journal (Online) / Games health j. (Online) Año: 2024 Tipo del documento: Article País de afiliación: Noruega

Texto completo: 1 Colección: 01-internacional Banco de datos: MEDLINE Asunto principal: Terapia por Ejercicio / Dolor Crónico / Realidad Virtual Límite: Female / Humans / Male Idioma: En Revista: Games Health J / Games for health journal (Online) / Games health j. (Online) Año: 2024 Tipo del documento: Article País de afiliación: Noruega