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1.
PLoS One ; 10(5): e0125673, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-25946465

RESUMO

OBJECTIVES: Obesity is an increasing public health problem affecting young people. The causes of obesity are multi-factorial among Chinese youth including lack of physical activity and poor eating habits. The use of an internet curriculum and cell phone reminders and texting may be an innovative means of increasing follow up and compliance with obese teens. The objectives of this study were to determine the feasibility of using an adapted internet curriculum and existing nutritional program along with cell phone follow up for obese Chinese teens. DESIGN AND METHODS: This was a randomized controlled study involving obese teens receiving care at a paediatric obesity clinic of a tertiary care hospital in Hong Kong. Forty-eight subjects aged 12 to 18 years were randomized into three groups. The control group received usual care visits with a physician in the obesity clinic every three months. The first intervention (IT) group received usual care visits every three months plus a 12-week internet-based curriculum with cell phone calls/texts reminders. The second intervention group received usual care visits every three months plus four nutritional counselling sessions. RESULTS: The use of the internet-based curriculum was shown to be feasible as evidenced by the high recruitment rate, internet log-in rate, compliance with completing the curriculum and responses to phone reminders. No significant differences in weight were found between IT, sLMP and control groups. CONCLUSION: An internet-based curriculum with cell phone reminders as a supplement to usual care of obesity is feasible. Further study is required to determine whether an internet plus text intervention can be both an effective and a cost-effective adjunct to changing weight in obese youth. TRIAL REGISTRATION: Chinese Clinical Trial Registry ChiCTR-TRC-12002624.


Assuntos
Internet , Obesidade Infantil/terapia , Comportamento de Redução do Risco , Envio de Mensagens de Texto , Programas de Redução de Peso/métodos , Adolescente , Criança , China , Análise Custo-Benefício , Aconselhamento/métodos , Feminino , Grupos Focais , Humanos , Estilo de Vida , Masculino , Avaliação Nutricional , Estado Nutricional/fisiologia , Obesidade , Redução de Peso
2.
Obesity (Silver Spring) ; 21(3): 598-601, 2013 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-23592669

RESUMO

UNLABELLED: Overweight and obese youth, who face increased risk of medical complications including heart disease and type II diabetes, can benefit from sustainable physical activity interventions that result in weight loss. OBJECTIVE: This study examined whether a 20-week exergame (i.e., videogame that requires gross motor activity) intervention can produce weight loss and improve psychosocial outcomes for 54 overweight and obese African-American adolescents. DESIGN AND METHODS: Participants were recruited from a public high school and randomly assigned to competitive exergame, cooperative exergame, or control conditions. All exergame participants were encouraged to play the Nintendo Wii Active game for 30-60 min per school day in a lunch-time or after-school program. Cooperative exergame participants worked with a peer to expend calories and earn points together, whereas competitive exergame participants competed against a peer. Control participants continued regular daily activities. Outcome measures included changes in weight, peer support, self-efficacy, and self-esteem, measured at baseline, and at ∼10 and 20 weeks. RESULTS: Growth curve analysis revealed that cooperative exergame players lost significantly more weight (mean = 1.65 kg; s.d. = 4.52) than the control group, which did not lose weight. The competitive exergame players did not differ significantly from the other conditions. Cooperative exergame players also significantly increased in self-efficacy compared to the control group, and both exergame conditions significantly increased in peer support more than the control group. CONCLUSION: Exergames, especially played cooperatively, can be an effective technological tool for weight loss among youth.


Assuntos
Atividade Motora , Jogos de Vídeo , Redução de Peso , Adolescente , Negro ou Afro-Americano , Índice de Massa Corporal , Peso Corporal , Diabetes Mellitus Tipo 2/etiologia , Diabetes Mellitus Tipo 2/prevenção & controle , Ingestão de Energia , Feminino , Humanos , Masculino , Obesidade/complicações , Obesidade/prevenção & controle , Autoimagem , Autoeficácia , Adulto Jovem
3.
J Diabetes Sci Technol ; 6(4): 812-9, 2012 Jul 01.
Artigo em Inglês | MEDLINE | ID: mdl-22920807

RESUMO

BACKGROUND: Exergames (i.e., video games that require gross motor activity) may provide intrinsically motivating experiences that engage youth in sustained physical activity. METHOD: Thirty-one low-income 15- to 19-year-old overweight and obese African American adolescents were randomly assigned to a competitive exergame (n = 17) or a cooperative exergame (n = 14) condition. Participants played a preassigned Wii Active exergame routine that took between 30 and 60 min each school day, and sessions occurred during lunch time or an after-school program over a 6 month period. Participation was voluntary, so students decided whether to come or not on a given day. Cooperative exergame players worked together with a peer to expend calories and earn points, while competitive exergame players competed individually against a peer to expend calories and earn points. Motivation was measured through surveys and interviews at the end of the intervention, and energy expenditure was measured by accelerometry during game play. RESULTS: Compared with the competitive group, the cooperative players were significantly more intrinsically motivated to play (p = .034, partial eta-squared = 0.366) and more psychologically attracted to the design of the exergame (p = .034, partial eta-squared = 0.320). Intrinsic motivation was significantly positively correlated with energy expenditure during game play: individuals who were motivated by control/choice had higher energy expenditure (p = .026), and those who were more goal motivated (p = .004) and more immersed in game play (p = .024) had lower energy expenditure during game play. CONCLUSIONS: Cooperative exergame play produced higher intrinsic motivation to play the exergame than competitive exergame play did. Intrinsic motivation that came from a desire for control/choice was related to higher energy expenditure during game play. Cooperative exergame play holds promise as a method for engaging overweight and obese youth in physical activity.


Assuntos
Comportamento Cooperativo , Terapia por Exercício/métodos , Motivação/fisiologia , Obesidade/terapia , Sobrepeso/terapia , Jogos e Brinquedos , Acelerometria , Adolescente , Comportamento Competitivo/fisiologia , Metabolismo Energético/fisiologia , Terapia por Exercício/instrumentação , Feminino , Humanos , Almoço , Masculino , Atividade Motora/fisiologia , Obesidade/psicologia , Sobrepeso/psicologia , Jogos de Vídeo , Adulto Jovem
4.
J Child Health Care ; 16(3): 250-62, 2012 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-22363044

RESUMO

The authors investigated patterns and correlates of multiple cancer risk factors (MCRFs) among adolescents. Baseline data from an intervention efficacy trial were analyzed to examine patterns of co-occurring MCRFs and sociodemographic and theoretical (e.g. prevention self-efficacy) correlates of MCRFs among adolescents (N = 50) aged 13-21 years. The mean total MCRFs was 4.6 (SD = 1.6; range = 0-9). The most common risk factors were intentions to use alcohol (n = 40, 80%), <5 daily servings of fruits/vegetables (n = 40, 80%), and lifetime alcohol use (n = 38, 76%). MCRFs commonly co-occurred, suggesting a clustered risk profile. Higher age (B = 0.19, 95% confidence interval [CI]: 0.01, 0.38) and lower prevention self-efficacy (B = -0.16, 95% CI: -0.30, -0.02) were significantly (p < 0.05) associated with MCRFs. Multiple health behavior change interventions are needed to prevent accumulation of risk factors as youth mature. Self-efficacy may be an important target for prevention interventions.


Assuntos
Neoplasias/etiologia , Adolescente , Idade de Início , Feminino , Humanos , Masculino , Neoplasias/prevenção & controle , Pesquisa Qualitativa , Fatores de Risco , Comportamento de Redução do Risco , Autoeficácia , Estados Unidos , Adulto Jovem
5.
Dev Psychol ; 48(2): 337-42, 2012 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-22369339

RESUMO

Exergames are videogames that require gross motor activity, thereby combining gaming with physical activity. This study examined the role of competitive versus cooperative exergame play on short-term changes in executive function skills, following a 10-week exergame training intervention. Fifty-four low-income overweight and obese African American adolescents were randomly assigned to a competitive exergame condition, a cooperative exergame condition, or a no-play control group. Youths in the competitive exergame condition improved in executive function skills more than did those in the cooperative exergame condition and the no-play control group. Weight loss during the intervention was also significantly positively correlated with improved executive function skills. The findings link competitive exergame play to beneficial cognitive outcomes for at-risk ethnic minority adolescents.


Assuntos
Comportamento do Adolescente , Negro ou Afro-Americano/psicologia , Comportamento Competitivo , Comportamento Cooperativo , Função Executiva , Atividade Motora , Sobrepeso/etnologia , Jogos de Vídeo/psicologia , Adolescente , Análise de Variância , Índice de Massa Corporal , Feminino , Humanos , Masculino , Testes Neuropsicológicos , Obesidade/etnologia , Fatores de Tempo , Adulto Jovem
6.
Health Educ Behav ; 39(1): 18-26, 2012 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-21632437

RESUMO

This study examined factors associated with teens' adherence to a multiple health behavior cancer preventive intervention. Analyses identified predictors of trial enrollment, run-in completion, and adherence (intervention initiation, number of sessions completed). Of 104 teens screened, 73% (n = 76) were trial eligible. White teens were more likely to enroll than non-Whites (χ(2)[1] df = 4.49, p = .04). Among enrolled teens, 76% (n = 50) completed the run-in; there were no differences between run-in completers and noncompleters. A majority of run-in completers (70%, n = 35) initiated the intervention, though teens who initiated the intervention were significantly younger than those who did not (p < .05). The mean number of sessions completed was 5.7 (SD = 2.6; maximum = 8). After adjusting for age, teens with poorer session engagement (e.g., less cooperative) completed fewer sessions (B = -1.97, p = .003, R (2) = .24). Implications for adolescent cancer prevention research are discussed.


Assuntos
Comportamentos Relacionados com a Saúde , Educação em Saúde/métodos , Educação em Saúde/estatística & dados numéricos , Neoplasias/prevenção & controle , Telefone , Adolescente , Adulto , Consumo de Bebidas Alcoólicas , Dieta , Exercício Físico , Feminino , Conhecimentos, Atitudes e Prática em Saúde , Humanos , Masculino , Pacientes Desistentes do Tratamento/estatística & dados numéricos , Educação de Pacientes como Assunto , Fumar , Fatores Socioeconômicos , Adulto Jovem
7.
Games Health J ; 1(5): 377-380, 2012 Oct 05.
Artigo em Inglês | MEDLINE | ID: mdl-23565349

RESUMO

Our 20-week "Wii Club" intervention for overweight and obese adolescents demonstrated weight loss, increased self-efficacy, and improved peer support from cooperative exergame play. Videogames that require motor activity in a social context may be a fun, effective tool to promote healthy weight and physical activity among youth.

8.
Int J Environ Res Public Health ; 7(4): 1694-707, 2010 04.
Artigo em Inglês | MEDLINE | ID: mdl-20617054

RESUMO

It has been well-established that some adolescents diagnosed with attention-deficit/hyperactivity disorder (ADHD) are at increased risk for cigarette smoking. Current research on the genetic basis of this association could ultimately translate into genetic tests capable of identifying smoking-prone adolescents with ADHD. In this study we examined 81 ADHD affected adolescents' (age 13-21) interest in genetic testing for nicotine addiction susceptibility. Fifty-seven percent of adolescents indicated a fair amount of interest or more in testing. Most adolescents indicated that the personal information revealed from testing would be either useful (29%) or interesting (37%). Implications for genetically-informed smoking prevention and cessation interventions in high risk adolescents with ADHD are discussed.


Assuntos
Transtorno do Deficit de Atenção com Hiperatividade/genética , Predisposição Genética para Doença , Testes Genéticos , Tabagismo/complicações , Adolescente , Adulto , Transtorno do Deficit de Atenção com Hiperatividade/complicações , Humanos
9.
J Pediatr Psychol ; 34(5): 457-69, 2009 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-18723566

RESUMO

OBJECTIVE: This study examines adolescents' willingness to use the internet and other forms of technology for health promotion purposes (i.e., "eHealth promotion" willingness) and determines if a relationship exists between adolescents' behavioral risks and their eHealth promotion willingness. METHODS: A total of 332 adolescents provided data at a routine medical check-up, including assessments of technology access, eHealth promotion willingness, and multiple behavioral risk factors for child- and adult-onset disease (body mass index, physical activity, smoking, sun protection, depression). RESULTS: The level of access to technology among the sample was high, with moderate willingness to engage in eHealth promotion. After adjusting for adolescents' access to technology, the presence of multiple behavioral risk factors was positively associated with willingness to use technology for health promotion purposes (beta =.12, p =.03). CONCLUSIONS: Adolescents with both single and multiple behavioral risk factors are in need of health promotion to prevent the onset of disease later in life. eHealth appears to be an acceptable and promising intervention approach with this population.


Assuntos
Comportamento do Adolescente/psicologia , Promoção da Saúde/métodos , Necessidades e Demandas de Serviços de Saúde , Internet/estatística & dados numéricos , Assunção de Riscos , Adolescente , Adulto , Fatores Etários , Índice de Massa Corporal , Criança , Depressão/psicologia , Feminino , Humanos , Masculino , Atividade Motora , Fatores de Risco , Fumar/psicologia , Inquéritos e Questionários , Adulto Jovem
10.
Mil Med ; 172(9): 962-7, 2007 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-17937360

RESUMO

Eating disorders are increasing in frequency among adolescents. The active duty military population has a high prevalence of eating disorders. This study, conducted at a major medical center, determined the prevalence of disordered eating among military dependents and the correlation between adolescent and parent eating behaviors. Three hundred forty adolescent and parent pairs completed the Eating Attitude Test-26 question-based survey. Twenty-one percent of the adolescents and 26% of the parents met the criteria for disordered eating, with a strong correlation between at-risk parents and their adolescent daughters. Overall, the rate of disordered eating in this military sample was significantly higher than the comparable civilian population. Military families should be considered at high risk for disordered eating and eating disorders. Screening for disordered eating should be incorporated into routine practice to identify at-risk individuals.


Assuntos
Dependência Psicológica , Família , Transtornos da Alimentação e da Ingestão de Alimentos/epidemiologia , Militares , Adolescente , Adulto , Criança , Comportamento Alimentar , Transtornos da Alimentação e da Ingestão de Alimentos/diagnóstico , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Vigilância da População , Prevalência , Estudos Retrospectivos , Fatores de Risco , Estados Unidos/epidemiologia
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