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General circulation models (GCMs) are the foundation of weather and climate prediction1,2. GCMs are physics-based simulators that combine a numerical solver for large-scale dynamics with tuned representations for small-scale processes such as cloud formation. Recently, machine-learning models trained on reanalysis data have achieved comparable or better skill than GCMs for deterministic weather forecasting3,4. However, these models have not demonstrated improved ensemble forecasts, or shown sufficient stability for long-term weather and climate simulations. Here we present a GCM that combines a differentiable solver for atmospheric dynamics with machine-learning components and show that it can generate forecasts of deterministic weather, ensemble weather and climate on par with the best machine-learning and physics-based methods. NeuralGCM is competitive with machine-learning models for one- to ten-day forecasts, and with the European Centre for Medium-Range Weather Forecasts ensemble prediction for one- to fifteen-day forecasts. With prescribed sea surface temperature, NeuralGCM can accurately track climate metrics for multiple decades, and climate forecasts with 140-kilometre resolution show emergent phenomena such as realistic frequency and trajectories of tropical cyclones. For both weather and climate, our approach offers orders of magnitude computational savings over conventional GCMs, although our model does not extrapolate to substantially different future climates. Our results show that end-to-end deep learning is compatible with tasks performed by conventional GCMs and can enhance the large-scale physical simulations that are essential for understanding and predicting the Earth system.
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Global medium-range weather forecasting is critical to decision-making across many social and economic domains. Traditional numerical weather prediction uses increased compute resources to improve forecast accuracy but does not directly use historical weather data to improve the underlying model. Here, we introduce GraphCast, a machine learning-based method trained directly from reanalysis data. It predicts hundreds of weather variables for the next 10 days at 0.25° resolution globally in under 1 minute. GraphCast significantly outperforms the most accurate operational deterministic systems on 90% of 1380 verification targets, and its forecasts support better severe event prediction, including tropical cyclone tracking, atmospheric rivers, and extreme temperatures. GraphCast is a key advance in accurate and efficient weather forecasting and helps realize the promise of machine learning for modeling complex dynamical systems.
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'Intuitive physics' enables our pragmatic engagement with the physical world and forms a key component of 'common sense' aspects of thought. Current artificial intelligence systems pale in their understanding of intuitive physics, in comparison to even very young children. Here we address this gap between humans and machines by drawing on the field of developmental psychology. First, we introduce and open-source a machine-learning dataset designed to evaluate conceptual understanding of intuitive physics, adopting the violation-of-expectation (VoE) paradigm from developmental psychology. Second, we build a deep-learning system that learns intuitive physics directly from visual data, inspired by studies of visual cognition in children. We demonstrate that our model can learn a diverse set of physical concepts, which depends critically on object-level representations, consistent with findings from developmental psychology. We consider the implications of these results both for AI and for research on human cognition.
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Aprendizado Profundo , Psicologia do Desenvolvimento , Inteligência Artificial , Criança , Pré-Escolar , Humanos , Aprendizagem , FísicaRESUMO
The practice of mathematics involves discovering patterns and using these to formulate and prove conjectures, resulting in theorems. Since the 1960s, mathematicians have used computers to assist in the discovery of patterns and formulation of conjectures1, most famously in the Birch and Swinnerton-Dyer conjecture2, a Millennium Prize Problem3. Here we provide examples of new fundamental results in pure mathematics that have been discovered with the assistance of machine learning-demonstrating a method by which machine learning can aid mathematicians in discovering new conjectures and theorems. We propose a process of using machine learning to discover potential patterns and relations between mathematical objects, understanding them with attribution techniques and using these observations to guide intuition and propose conjectures. We outline this machine-learning-guided framework and demonstrate its successful application to current research questions in distinct areas of pure mathematics, in each case showing how it led to meaningful mathematical contributions on important open problems: a new connection between the algebraic and geometric structure of knots, and a candidate algorithm predicted by the combinatorial invariance conjecture for symmetric groups4. Our work may serve as a model for collaboration between the fields of mathematics and artificial intelligence (AI) that can achieve surprising results by leveraging the respective strengths of mathematicians and machine learning.
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We introduce a Bayesian neural network model that can accurately predict not only if, but also when a compact planetary system with three or more planets will go unstable. Our model, trained directly from short N-body time series of raw orbital elements, is more than two orders of magnitude more accurate at predicting instability times than analytical estimators, while also reducing the bias of existing machine learning algorithms by nearly a factor of three. Despite being trained on compact resonant and near-resonant three-planet configurations, the model demonstrates robust generalization to both nonresonant and higher multiplicity configurations, in the latter case outperforming models fit to that specific set of integrations. The model computes instability estimates up to [Formula: see text] times faster than a numerical integrator, and unlike previous efforts provides confidence intervals on its predictions. Our inference model is publicly available in the SPOCK (https://github.com/dtamayo/spock) package, with training code open sourced (https://github.com/MilesCranmer/bnn_chaos_model).
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We combine analytical understanding of resonant dynamics in two-planet systems with machine-learning techniques to train a model capable of robustly classifying stability in compact multiplanet systems over long timescales of [Formula: see text] orbits. Our Stability of Planetary Orbital Configurations Klassifier (SPOCK) predicts stability using physically motivated summary statistics measured in integrations of the first [Formula: see text] orbits, thus achieving speed-ups of up to [Formula: see text] over full simulations. This computationally opens up the stability-constrained characterization of multiplanet systems. Our model, trained on â¼100,000 three-planet systems sampled at discrete resonances, generalizes both to a sample spanning a continuous period-ratio range, as well as to a large five-planet sample with qualitatively different configurations to our training dataset. Our approach significantly outperforms previous methods based on systems' angular momentum deficit, chaos indicators, and parametrized fits to numerical integrations. We use SPOCK to constrain the free eccentricities between the inner and outer pairs of planets in the Kepler-431 system of three approximately Earth-sized planets to both be below 0.05. Our stability analysis provides significantly stronger eccentricity constraints than currently achievable through either radial velocity or transit-duration measurements for small planets and within a factor of a few of systems that exhibit transit-timing variations (TTVs). Given that current exoplanet-detection strategies now rarely allow for strong TTV constraints [S. Hadden, T. Barclay, M. J. Payne, M. J. Holman, Astrophys. J. 158, 146 (2019)], SPOCK enables a powerful complementary method for precisely characterizing compact multiplanet systems. We publicly release SPOCK for community use.
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Humans can easily describe, imagine, and, crucially, predict a wide variety of behaviors of liquids-splashing, squirting, gushing, sloshing, soaking, dripping, draining, trickling, pooling, and pouring-despite tremendous variability in their material and dynamical properties. Here we propose and test a computational model of how people perceive and predict these liquid dynamics, based on coarse approximate simulations of fluids as collections of interacting particles. Our model is analogous to a "game engine in the head", drawing on techniques for interactive simulations (as in video games) that optimize for efficiency and natural appearance rather than physical accuracy. In two behavioral experiments, we found that the model accurately captured people's predictions about how liquids flow among complex solid obstacles, and was significantly better than several alternatives based on simple heuristics and deep neural networks. Our model was also able to explain how people's predictions varied as a function of the liquids' properties (e.g., viscosity and stickiness). Together, the model and empirical results extend the recent proposal that human physical scene understanding for the dynamics of rigid, solid objects can be supported by approximate probabilistic simulation, to the more complex and unexplored domain of fluid dynamics.
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Hidrodinâmica , Intuição , Biologia Computacional , Simulação por Computador , Heurística , Humanos , Julgamento , Modelos Psicológicos , Modelos Estatísticos , Redes Neurais de Computação , Fenômenos FísicosRESUMO
Prior work suggests that our understanding of how things work ("intuitive physics") and how people work ("intuitive psychology") are distinct domains of human cognition. Here we directly test the dissociability of these two domains by investigating knowledge of intuitive physics and intuitive psychology in adults with Williams syndrome (WS) - a genetic developmental disorder characterized by severely impaired spatial cognition, but relatively spared social cognition. WS adults and mental-age matched (MA) controls completed an intuitive physics task and an intuitive psychology task. If intuitive physics is a distinct domain (from intuitive psychology), then we should observe differential impairment on the physics task for individuals with WS compared to MA controls. Indeed, adults with WS performed significantly worse on the intuitive physics than the intuitive psychology task, relative to controls. These results support the hypothesis that knowledge of the physical world can be disrupted independently from knowledge of the social world.
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Intuição , Fenômenos Físicos , Percepção Social , Síndrome de Williams/psicologia , Pré-Escolar , Compreensão , Feminino , Humanos , Masculino , Testes NeuropsicológicosRESUMO
We explore the hypothesis that many intuitive physical inferences are based on a mental physics engine that is analogous in many ways to the machine physics engines used in building interactive video games. We describe the key features of game physics engines and their parallels in human mental representation, focusing especially on the intuitive physics of young infants where the hypothesis helps to unify many classic and otherwise puzzling phenomena, and may provide the basis for a computational account of how the physical knowledge of infants develops. This hypothesis also explains several 'physics illusions', and helps to inform the development of artificial intelligence (AI) systems with more human-like common sense.
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Inteligência Artificial , Processos Mentais , Física , Jogos de Vídeo , Humanos , Conhecimento , Relações Metafísicas Mente-Corpo , Fenômenos FísicosRESUMO
We agree with Lake and colleagues on their list of "key ingredients" for building human-like intelligence, including the idea that model-based reasoning is essential. However, we favor an approach that centers on one additional ingredient: autonomy. In particular, we aim toward agents that can both build and exploit their own internal models, with minimal human hand engineering. We believe an approach centered on autonomous learning has the greatest chance of success as we scale toward real-world complexity, tackling domains for which ready-made formal models are not available. Here, we survey several important examples of the progress that has been made toward building autonomous agents with human-like abilities, and highlight some outstanding challenges.
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Aprendizagem , Pensamento , Humanos , Resolução de ProblemasRESUMO
After observing a collision between two boxes, you can immediately tell which is empty and which is full of books based on how the boxes moved. People form rich perceptions about the physical properties of objects from their interactions, an ability that plays a crucial role in learning about the physical world through our experiences. Here, we present three experiments that demonstrate people's capacity to reason about the relative masses of objects in naturalistic 3D scenes. We find that people make accurate inferences, and that they continue to fine-tune their beliefs over time. To explain our results, we propose a cognitive model that combines Bayesian inference with approximate knowledge of Newtonian physics by estimating probabilities from noisy physical simulations. We find that this model accurately predicts judgments from our experiments, suggesting that the same simulation mechanism underlies both peoples' predictions and inferences about the physical world around them.
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Imaginação , Julgamento , Reconhecimento Visual de Modelos , Percepção Espacial , Teorema de Bayes , Humanos , Aprendizagem , Modelos PsicológicosRESUMO
In a glance, we can perceive whether a stack of dishes will topple, a branch will support a child's weight, a grocery bag is poorly packed and liable to tear or crush its contents, or a tool is firmly attached to a table or free to be lifted. Such rapid physical inferences are central to how people interact with the world and with each other, yet their computational underpinnings are poorly understood. We propose a model based on an "intuitive physics engine," a cognitive mechanism similar to computer engines that simulate rich physics in video games and graphics, but that uses approximate, probabilistic simulations to make robust and fast inferences in complex natural scenes where crucial information is unobserved. This single model fits data from five distinct psychophysical tasks, captures several illusions and biases, and explains core aspects of human mental models and common-sense reasoning that are instrumental to how humans understand their everyday world.
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Cognição/fisiologia , Imaginação/fisiologia , Julgamento/fisiologia , Modelos Psicológicos , Teorema de Bayes , HumanosRESUMO
Determining distances to objects is one of the most ubiquitous perceptual tasks in everyday life. Nevertheless, it is challenging because the information from a single image confounds object size and distance. Though our brains frequently judge distances accurately, the underlying computations employed by the brain are not well understood. Our work illuminates these computions by formulating a family of probabilistic models that encompass a variety of distinct hypotheses about distance and size perception. We compare these models' predictions to a set of human distance judgments in an interception experiment and use Bayesian analysis tools to quantitatively select the best hypothesis on the basis of its explanatory power and robustness over experimental data. The central question is: whether, and how, human distance perception incorporates size cues to improve accuracy. Our conclusions are: 1) humans incorporate haptic object size sensations for distance perception, 2) the incorporation of haptic sensations is suboptimal given their reliability, 3) humans use environmentally accurate size and distance priors, 4) distance judgments are produced by perceptual "posterior sampling". In addition, we compared our model's estimated sensory and motor noise parameters with previously reported measurements in the perceptual literature and found good correspondence between them. Taken together, these results represent a major step forward in establishing the computational underpinnings of human distance perception and the role of size information.
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Biologia Computacional/métodos , Percepção de Distância/fisiologia , Percepção do Tato/fisiologia , Adulto , Teorema de Bayes , Cognição , Tomada de Decisões , HumanosRESUMO
Research in competitive games has exclusively focused on how opponent models are developed through previous outcomes and how peoples' decisions relate to normative predictions. Little is known about how rapid impressions of opponents operate and influence behavior in competitive economic situations, although such subjective impressions have been shown to influence cooperative decision-making. This study investigates whether an opponent's face influences players' wagering decisions in a zero-sum game with hidden information. Participants made risky choices in a simplified poker task while being presented opponents whose faces differentially correlated with subjective impressions of trust. Surprisingly, we find that threatening face information has little influence on wagering behavior, but faces relaying positive emotional characteristics impact peoples' decisions. Thus, people took significantly longer and made more mistakes against emotionally positive opponents. Differences in reaction times and percent correct were greatest around the optimal decision boundary, indicating that face information is predominantly used when making decisions during medium-value gambles. Mistakes against emotionally positive opponents resulted from increased folding rates, suggesting that participants may have believed that these opponents were betting with hands of greater value than other opponents. According to these results, the best "poker face" for bluffing may not be a neutral face, but rather a face that contains emotional correlates of trustworthiness. Moreover, it suggests that rapid impressions of an opponent play an important role in competitive games, especially when people have little or no experience with an opponent.
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Expressão Facial , Adolescente , Adulto , Comportamento Competitivo/fisiologia , Tomada de Decisões/fisiologia , Feminino , Jogo de Azar/psicologia , Humanos , Masculino , Pessoa de Meia-Idade , Adulto JovemRESUMO
Perception is fundamentally underconstrained because different combinations of object properties can generate the same sensory information. To disambiguate sensory information into estimates of scene properties, our brains incorporate prior knowledge and additional "auxiliary" (i.e., not directly relevant to desired scene property) sensory information to constrain perceptual interpretations. For example, knowing the distance to an object helps in perceiving its size. The literature contains few demonstrations of the use of prior knowledge and auxiliary information in combined visual and haptic disambiguation and almost no examination of haptic disambiguation of vision beyond "bistable" stimuli. Previous studies have reported humans integrate multiple unambiguous sensations to perceive single, continuous object properties, like size or position. Here we test whether humans use visual and haptic information, individually and jointly, to disambiguate size from distance. We presented participants with a ball moving in depth with a changing diameter. Because no unambiguous distance information is available under monocular viewing, participants rely on prior assumptions about the ball's distance to disambiguate their -size percept. Presenting auxiliary binocular and/or haptic distance information augments participants' prior distance assumptions and improves their size judgment accuracy-though binocular cues were trusted more than haptic. Our results suggest both visual and haptic distance information disambiguate size perception, and we interpret these results in the context of probabilistic perceptual reasoning.
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Sinais (Psicologia) , Tomada de Decisões/fisiologia , Percepção de Forma/fisiologia , Análise e Desempenho de Tarefas , Tato/fisiologia , Visão Binocular/fisiologia , HumanosRESUMO
Previous research has shown that the brain uses statistical knowledge of both sensory and motor accuracy to optimize behavioral performance. Here, we present the results of a novel experiment in which participants could control both of these quantities at once. Specifically, maximum performance demanded the simultaneous choices of viewing and movement durations, which directly impacted visual and motor accuracy. Participants reached to a target indicated imprecisely by a two-dimensional distribution of dots within a 1200 ms time limit. By choosing when to reach, participants selected the quality of visual information regarding target location as well as the remaining time available to execute the reach. New dots, and consequently more visual information, appeared until the reach was initiated; after reach initiation, no new dots appeared. However, speed accuracy trade-offs in motor control make early reaches (much remaining time) precise and late reaches (little remaining time) imprecise. Based on each participant's visual- and motor-only target-hitting performances, we computed an "ideal reacher" that selects reach initiation times that minimize predicted reach endpoint deviations from the true target location. The participant's timing choices were qualitatively consistent with ideal predictions: choices varied with stimulus changes (but less than the predicted magnitude) and resulted in near-optimal performance despite the absence of direct feedback defining ideal performance. Our results suggest visual estimates, and their respective accuracies are passed to motor planning systems, which in turn predict the precision of potential reaches and control viewing and movement timing to favorably trade off visual and motor accuracy.
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Aprendizagem/fisiologia , Movimento/fisiologia , Desempenho Psicomotor/fisiologia , Tempo de Reação/fisiologia , Percepção do Tempo/fisiologia , Adulto , Braço/inervação , Braço/fisiologia , Feminino , Humanos , Masculino , Testes Neuropsicológicos , Orientação/fisiologia , Estimulação Luminosa , Percepção Espacial/fisiologia , Fatores de TempoRESUMO
Contrast adaptation that was limited to a small region of the peripheral retina was induced as observers viewed a multiple depth-plane textured surface. The small region undergoing contrast adaptation was present only in one depth-plane to determine whether contrast gain-control is depth-dependent. After adaptation, observers performed a contrast-matching task in both the adapted and a non-adapted depth-plane to measure the magnitude and spatial specificity of contrast adaptation. Results indicated that contrast adaptation was depth-dependent under full-cue (disparity, linear perspective, texture gradient) conditions; there was a highly significant change in contrast gain in the depth-plane of adaptation and no significant gain change in the unadapted depth-plane. A second experiment showed that under some monocular viewing conditions a similar change in contrast gain was present in the adapted depth-plane despite the absence of disparity information for depth. Two control experiments with no-depth displays showed that contrast adaptation can also be texture- and location-dependent, but the magnitude of these effects was significantly smaller than the depth-dependent effect. These results demonstrate that mechanisms of contrast adaptation are conditioned by 3-D and 2-D viewing contexts.
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Adaptação Ocular/fisiologia , Sensibilidades de Contraste/fisiologia , Percepção de Profundidade/fisiologia , Adulto , Humanos , PsicofísicaRESUMO
Variations in blur are present in retinal images of scenes containing objects at multiple depth planes. Here we examine whether neural representations of image blur can be recalibrated as a function of depth. Participants were exposed to textured images whose blur changed with depth in a novel manner. For one group of participants, image blur increased as the images moved closer; for the other group, blur increased as the images moved away. A comparison of post-test versus pre-test performances on a blur-matching task at near and far test positions revealed that both groups of participants showed significant experience-dependent recalibration of the relationship between depth and blur. These results demonstrate that blur adaptation is conditioned by 3D viewing contexts.