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1.
Biomed Res Int ; 2014: 904985, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-24895627

RESUMO

The aim of this study was to develop new strategies based on virtual reality that can provide additional information to clinicians for the rehabilitation assessment. Virtual reality system Toyra has been used to record kinematic information of 15 patients with cervical spinal cord injury (SCI) while performing evaluation sessions using the mentioned system. Positive correlation, with a moderate and very strong association, has been found between clinical scales and kinematic data, considering only the subscales more closely related to the upper limb function. A set of metrics was defined combining these kinematic data to obtain parameters of reaching amplitude, joint amplitude, agility, accuracy, and repeatability during the evaluation sessions of the virtual reality system Toyra. Strong and moderate correlations have been also found between the metrics reaching and joint amplitude and the clinical scales.


Assuntos
Traumatismos da Medula Espinal/fisiopatologia , Traumatismos da Medula Espinal/reabilitação , Extremidade Superior/fisiopatologia , Interface Usuário-Computador , Adulto , Fenômenos Biomecânicos , Demografia , Feminino , Humanos , Articulações/fisiopatologia , Masculino , Autocuidado
2.
Neural Regen Res ; 8(19): 1773-82, 2013 Jul 05.
Artigo em Inglês | MEDLINE | ID: mdl-25206474

RESUMO

Upper limb function impairment is one of the most common sequelae of central nervous system injury, especially in stroke patients and when spinal cord injury produces tetraplegia. Conventional assessment methods cannot provide objective evaluation of patient performance and the tiveness of therapies. The most common assessment tools are based on rating scales, which are inefficient when measuring small changes and can yield subjective bias. In this study, we designed an inertial sensor-based monitoring system composed of five sensors to measure and analyze the complex movements of the upper limbs, which are common in activities of daily living. We developed a kinematic model with nine degrees of freedom to analyze upper limb and head movements in three dimensions. This system was then validated using a commercial optoelectronic system. These findings suggest that an inertial sensor-based motion tracking system can be used in patients who have upper limb impairment through data integration with a virtual reality-based neuroretation system.

3.
Rev Neurol ; 51(8): 481-8, 2010 Oct 16.
Artigo em Espanhol | MEDLINE | ID: mdl-20925030

RESUMO

INTRODUCTION: Virtual reality allows the user to interact with elements within a simulated scene. In recent times we have been witness to the introduction of virtual reality-based devices as one of the most significant novelties in neurorehabilitation. AIM: To review the clinical applications of the developments based on virtual reality for the neurorehabilitation treatment of the motor aspects of the most frequent disabling processes with a neurological origin. DEVELOPMENT: A review was carried out of the Medline, Physiotherapy Evidence Database, Ovid and Cochrane Library databases up until April 2009. This was completed with a web search using Google. No clinical trial conducted on its effectiveness has been found to date. The information that was collected is based on the description of the various prototypes produced by the different groups involved in their development. In most cases they are clinical trials conducted with a small number of patients, which have focused more on testing the validity of the device and checking whether it works correctly than on attempting to prove its clinical effectiveness. Although most of the clinical applications refer to patients with stroke, there were also several applications for patients with spinal cord injuries, multiple sclerosis, Parkinson's disease or balance disorders. CONCLUSIONS: Virtual reality is a novel tool with a promising future in neurorehabilitation. Further studies are needed to demonstrate its clinical effectiveness as compared to the traditional techniques.


Assuntos
Doenças do Sistema Nervoso/reabilitação , Modalidades de Fisioterapia/instrumentação , Reabilitação , Interface Usuário-Computador , Animais , Ensaios Clínicos como Assunto , Bases de Dados Factuais , Humanos , Reabilitação/instrumentação , Reabilitação/métodos
4.
Rev. neurol. (Ed. impr.) ; 51(8): 481-488, 16 oct., 2010.
Artigo em Espanhol | IBECS | ID: ibc-86759

RESUMO

Introducción. La realidad virtual permite al usuario interactuar con elementos dentro de un escenario simulado. Recientemente, estamos asistiendo a la introducción de dispositivos basados en realidad virtual como una de las novedades más relevantes en la neurorrehabilitación. Objetivo. Revisar las aplicaciones clínicas de los desarrollos basados en realidad virtual para el tratamiento neurorrehabilitador de los procesos discapacitantes de origen neurológico más habituales en sus aspectos motores. Desarrollo. Se revisaron las bases de datos Medline, Physiotherapy Evidence Database, Ovid y la Biblioteca Cochrane hasta abril de 2009. Se completó con una búsqueda en la web a través de Google. Todavía no se ha podido identificar ningúnensayo clínico sobre su eficacia. La información recogida se basa en la descripción de los distintos prototipos efectuada por los respectivos grupos que han participado en su desarrollo. En la mayor parte de los casos, se trata de experiencias clínicas con un número reducido de pacientes, que se han encaminado más bien a comprobar el buen funcionamiento y validez del dispositivo que a demostrar su eficacia clínica. Aunque la mayoría de las aplicaciones clínicas se refieren a pacientes con ictus, también se han encontrado aplicaciones para pacientes con lesión medular, esclerosis múltiple, enfermedad de Parkinson o alteraciones del equilibrio. Conclusiones. La realidad virtual se presenta como una herramienta novedosa y de gran proyección en la neurorrehabilitación. Son necesarios estudios futuros que avalen su eficacia clínica frente a las técnicas tradicionales (AU)


Introduction. Virtual reality allows the user to interact with elements within a simulated scene. In recent times we have been witness to the introduction of virtual reality-based devices as one of the most significant novelties in neurorehabilitation. Aim. To review the clinical applications of the developments based on virtual reality for the neurorehabilitation treatment of the motor aspects of the most frequent disabling processes with a neurological origin. Development. A review was carried out of the Medline, Physiotherapy Evidence Database, Ovid and Cochrane Library databases up until April 2009. This was completed with a web search using Google. No clinical trial conducted on its effectiveness has been found to date. The information that was collected is based on the description of the various prototypes produced by the different groups involved in their development. In most cases they are clinical trials conducted with a small number of patients, which have focused more on testing the validity of the device and checking whether it works correctly than on attempting to prove its clinical effectiveness. Although most of the clinical applications refer to patients with stroke, there were also several applications for patients with spinal cord injuries, multiple sclerosis, Parkinson’s disease or balance disorders. Conclusions. Virtual reality is a novel tool with a promising future in neurorehabilitation. Further studies are needed to demonstrate its clinical effectiveness as compared to the traditional techniques (AU)


Assuntos
Humanos , Doenças do Sistema Nervoso Central/reabilitação , Transtornos das Habilidades Motoras/reabilitação , Acidente Vascular Cerebral/reabilitação , Doença de Parkinson/reabilitação , Interface Usuário-Computador
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