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1.
J Sports Sci ; 41(14): 1372-1382, 2023 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-37856689

RESUMO

The primary aim was to compare the peak running speed (PRS) attained in the 40-m linear sprint test, in an analytical-based soccer drill, in the 5-0-5 test, and a training match scenario. The secondary aim of the study was to evaluate the differences between the three assessment sessions and identify how the tests can vary from session to session. Additionally, we aimed to investigate the within-test variability to understand how consistent the performance is within each test format across the different sessions. Forty male under-19 players competing at the national level participated in this study. A training session was observed for each of the three study weeks in which the following tests/scenarios were monitored using a GPS. The 40-m linear sprint test and the analytical-based soccer drill presented the smallest within-subject coefficients of variation between the sessions. A large correlation (r = 0.742) was found between the PRS during the 40-m linear sprint test and the analytical-based soccer drill. The 40-m linear sprint test was the best method of those examined for measuring PRS. The analytical drill provides a reliable method for measuring PRS, although it differs from the 40-metre linear sprint test.


Assuntos
Desempenho Atlético , Corrida , Futebol , Humanos , Masculino , Adulto Jovem , Pesquisa
2.
BMC Sports Sci Med Rehabil ; 14(1): 198, 2022 Nov 23.
Artigo em Inglês | MEDLINE | ID: mdl-36419196

RESUMO

PURPOSE: This study aimed to (1) analyze the impact of a small-sided game training program in the locomotor profile of youth male soccer players (while interacting with the baseline level - higher and lower level); and (2) test the relationships between variation in locomotor profile and the accumulated demands in 3v3, 5v5 and match over the period of observation. METHODS: The cohort lasted 3-weeks. Twenty under-17 male amateur soccer players (16.8 ± 0.41 years; experience: 6.35 ± 0.67 years) were assessed twice for their final velocity at 30-15 intermittent fitness test (VIFT), peak speed at 30-m sprint test (PSS) and anaerobic speed reserve (ASR). The PSS was estimated using a Global Positioning System, while the VIFT was estimated using the maximum level attained by the players during the test. Based on the baseline levels, the scores were standardized using the Z-score. The total score of athleticism (TSA) was calculated per player to organize the players into two groups: lower TSA and higher TSA. Over the three weeks of observation, the small-sided games of 3v3 and 5v5 and match demands were monitored using polar team pro. The heart rate responses (mean and peak), distance covered (overall and split by speed thresholds), and peak speed in these games were obtained and summed over the weeks. The repeated measures ANCOVA tested the variations (time) of the locomotor profile of players while considering the baseline as covariable and the group as a factor. The Pearson-product correlation test analyzed the relationships between variations in locomotor profile (Δ, post-baseline) and the accumulated demands in 3v3, 5v5, and match. RESULTS: Between-groups analysis (lower TSA vs. higher TSA) revealed no significant differences on VIFT (p = 0.915), PSS (p = 0.269), ASR (p = 0.258) and TSA score (p = 0.138). Within-group (baseline vs. post-observation) analysis revealed significant difference on VIFT (p < 0.001), PSS (p = 0.008), while no significant differences were found on ASR (p = 0.949) and TSA score (p = 0.619). Significant correlations were found between ΔPSS and match total distance (r = 0.444; p = 0.050), match Z2 (r = 0.481; p = 0.032) and match Z3 (r = 0.454; p = 0.044). Significant correlations were found between ΔTSA and match total distance (r = 0.457; p = 0.043), match Z1 (r = 0.451; p = 0.046), match Z2 (r = 0.500; p = 0.025) and match Z3 (r = 0.468; p = 0.037). CONCLUSION: Significant improvements were observed after the period of observation. However, the fitness baseline level and the accumulated training load in the small-sided games seem to have no significant impact on the observed improvements.

3.
Healthcare (Basel) ; 10(8)2022 Jul 28.
Artigo em Inglês | MEDLINE | ID: mdl-36011069

RESUMO

Background: Small-sided games (SSGs) are drill-based and constrained exercises designed to promote a technical/tactical and physiological/physical stimulus on players while preserving some dynamics of the real game. However, as a dynamic game, they can offer some variability making the prediction of the stimulus hardest for the coach. Aim: The purpose of this study was to analyze the between-session and within-player variability of heart rates and locomotor responses of young male soccer players in 3v3 and 5v5 small-sided game formats. Methods: This study followed a repeated-measures study design. Twenty soccer players were enrolled in a study design in which the SSG formats 3v3 and 5v5 were performed consecutively across four days. Twenty under-17 male youth soccer players (16.8 ± 0.4 years old) voluntarily participated in this study. Participants were monitored using a Polar Team Pro for measuring the heart rate mean and maximum, distances covered at different speed thresholds, and peak speed. Results: Between-players variability revealed that maximum heart rate was the outcome with a smaller coefficient of variation (3v3 format: 3.1% to 11.1%; 5v5 format: 6.6% to 15.2%), while the distance covered at Z5 (3v3 format: 82.5% to 289.8%; 5v5 format: 94.0% to 221.1%). The repeated measures ANOVA revealed that the four games tested were different in the within-player variability considering the maximum heart rate (p = 0.032), total distance (p < 0.001), and distances at zone 1, 2, and 5 of speed (p < 0.001). Conclusions: The smaller small-sided game tested promotes greater within-player variability in locomotor demands while promoting smaller within-player variability heart rate responses. Possibly, 5v5 is more recommended to stabilize the locomotor demands, while the 3v3 is recommended to stabilize the heart rate stimulus.

4.
BMC Sports Sci Med Rehabil ; 14(1): 138, 2022 Jul 23.
Artigo em Inglês | MEDLINE | ID: mdl-35871024

RESUMO

AIM: The purpose of the study was: (i) to analyze the relationships of physiological and locomotor demands between small-sided games (3v3 and 5v5) and official matches (11v11); (ii) to analyze the relationships between small-sided games demands and the physical fitness of youth soccer players. METHODS: The observational study lasted three weeks. In the first week participants performed the 5v5 (50 × 31 and 40 × 25 m) repeatedly over four days. In the third week they repeatedly performed the 3v3 (39 × 24 and 32 × 19 m) over four consecutive days. Twenty youth soccer players (age: 16.8 ± 0.41) were tested twice for their final velocity at 30-15 Intermittent Fitness test (VIFT), peak speed attained at 30-m sprint test (peak speed), and anaerobic speed reserve (ASR). The heart rate responses and locomotor demands were monitored in the SSGs (3v3 and 5v5) and matches (11v11) occurring once a week. The Polar Team Pro was used as the instrument to monitor heart rate and locomotor demands. Three official matches were also monitored during the period. RESULTS: Results revealed no significant correlations (p > 0.05) between small-sided games and match physiological or locomotor demands. However, VIFT and ASR were significantly correlated with distance covered at 5v5 (r = 0.483; p = 0.031; and r = - 0.474; p = 0.035, respectively), average speed (r = 0.474; p = 0.035; and r = - 0.453; p = 0.045, respectively), while VIFT was also significantly correlated with distance covered at Z2 intensity (r = 0.510; p = 0.022). CONCLUSIONS: The results suggest that the physiological and locomotor demands occurring in small-sided games are significantly different from those occurring in official matches. Thus, physiological and locomotor similarities between small-sided games and official matches are scarce. Considering the second purpose of this study, the results suggest that VIFT and ASR are important physical fitness parameters to modulate the amount of distance covered by the players in 5v5, the average pace, and also the distance covered at high intensities.

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