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1.
Entropy (Basel) ; 25(9)2023 Sep 19.
Artigo em Inglês | MEDLINE | ID: mdl-37761653

RESUMO

The information bottleneck (IB) framework formalises the essential requirement for efficient information processing systems to achieve an optimal balance between the complexity of their representation and the amount of information extracted about relevant features. However, since the representation complexity affordable by real-world systems may vary in time, the processing cost of updating the representations should also be taken into account. A crucial question is thus the extent to which adaptive systems can leverage the information content of already existing IB-optimal representations for producing new ones, which target the same relevant features but at a different granularity. We investigate the information-theoretic optimal limits of this process by studying and extending, within the IB framework, the notion of successive refinement, which describes the ideal situation where no information needs to be discarded for adapting an IB-optimal representation's granularity. Thanks in particular to a new geometric characterisation, we analytically derive the successive refinability of some specific IB problems (for binary variables, for jointly Gaussian variables, and for the relevancy variable being a deterministic function of the source variable), and provide a linear-programming-based tool to numerically investigate, in the discrete case, the successive refinement of the IB. We then soften this notion into a quantification of the loss of information optimality induced by several-stage processing through an existing measure of unique information. Simple numerical experiments suggest that this quantity is typically low, though not entirely negligible. These results could have important implications for (i) the structure and efficiency of incremental learning in biological and artificial agents, (ii) the comparison of IB-optimal observation channels in statistical decision problems, and (iii) the IB theory of deep neural networks.

2.
PLoS Comput Biol ; 19(1): e1010810, 2023 01.
Artigo em Inglês | MEDLINE | ID: mdl-36608159

RESUMO

The mastery of skills, such as balancing an inverted pendulum, implies a very accurate control of movements to achieve the task goals. Traditional accounts of skilled action control that focus on either routinization or perceptual control make opposite predictions about the ways we achieve mastery. The notion of routinization emphasizes the decrease of the variance of our actions, whereas the notion of perceptual control emphasizes the decrease of the variance of the states we visit, but not of the actions we execute. Here, we studied how participants managed control tasks of varying levels of difficulty, which consisted of controlling inverted pendulums of different lengths. We used information-theoretic measures to compare the predictions of alternative accounts that focus on routinization and perceptual control, respectively. Our results indicate that the successful performance of the control task strongly correlates with the decrease of state variability and the increase of action variability. As postulated by perceptual control theory, the mastery of skilled pendulum control consists in achieving stable control of goals by flexible means.


Assuntos
Movimento , Equilíbrio Postural , Humanos , Entropia , Orientação Espacial
3.
R Soc Open Sci ; 9(12): 211800, 2022 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-36483761

RESUMO

Traditionally, Euclidean geometry is treated by scientists as a priori and objective. However, when we take the position of an agent, the problem of selecting a best route should also factor in the abilities of the agent, its embodiment and particularly its cognitive effort. In this paper, we consider geometry in terms of travel between states within a world by incorporating information processing costs with the appropriate spatial distances. This induces a geometry that increasingly differs from the original geometry of the given world as information costs become increasingly important. We visualize this 'cognitive geometry' by projecting it onto two- and three-dimensional spaces showing distinct distortions reflecting the emergence of epistemic and information-saving strategies as well as pivot states. The analogies between traditional cost-based geometries and those induced by additional informational costs invite a generalization of the notion of geodesics as cheapest routes towards the notion of infodesics. In this perspective, the concept of infodesics is inspired by the property of geodesics that, travelling from a given start location to a given goal location along a geodesic, not only the goal, but all points along the way are visited at optimal cost from the start.

4.
Entropy (Basel) ; 22(10)2020 Oct 19.
Artigo em Inglês | MEDLINE | ID: mdl-33286947

RESUMO

Seeking goals carried out by agents with a level of competency requires an "understanding" of the structure of their world. While abstract formal descriptions of a world structure in terms of geometric axioms can be formulated in principle, it is not likely that this is the representation that is actually employed by biological organisms or that should be used by biologically plausible models. Instead, we operate by the assumption that biological organisms are constrained in their information processing capacities, which in the past has led to a number of insightful hypotheses and models for biologically plausible behaviour generation. Here we use this approach to study various types of spatial categorizations that emerge through such informational constraints imposed on embodied agents. We will see that geometrically-rich spatial representations emerge when agents employ a trade-off between the minimisation of the Shannon information used to describe locations within the environment and the reduction of the location error generated by the resulting approximate spatial description. In addition, agents do not always need to construct these representations from the ground up, but they can obtain them by refining less precise spatial descriptions constructed previously. Importantly, we find that these can be optimal at both steps of refinement, as guaranteed by the successive refinement principle from information theory. Finally, clusters induced by these spatial representations via the information bottleneck method are able to reflect the environment's topology without relying on an explicit geometric description of the environment's structure. Our findings suggest that the fundamental geometric notions possessed by natural agents do not need to be part of their a priori knowledge but could emerge as a byproduct of the pressure to process information parsimoniously.

5.
Neural Netw ; 60: 1-16, 2014 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-25105744

RESUMO

We propose a computational model of perceptual categorization that fuses elements of grounded and sensorimotor theories of cognition with dynamic models of decision-making. We assume that category information consists in anticipated patterns of agent-environment interactions that can be elicited through overt or covert (simulated) eye movements, object manipulation, etc. This information is firstly encoded when category information is acquired, and then re-enacted during perceptual categorization. The perceptual categorization consists in a dynamic competition between attractors that encode the sensorimotor patterns typical of each category; action prediction success counts as "evidence" for a given category and contributes to falling into the corresponding attractor. The evidence accumulation process is guided by an active perception loop, and the active exploration of objects (e.g., visual exploration) aims at eliciting expected sensorimotor patterns that count as evidence for the object category. We present a computational model incorporating these elements and describing action prediction, active perception, and attractor dynamics as key elements of perceptual categorizations. We test the model in three simulated perceptual categorization tasks, and we discuss its relevance for grounded and sensorimotor theories of cognition.


Assuntos
Aprendizagem , Modelos Neurológicos , Percepção , Cognição , Tomada de Decisões , Humanos
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