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1.
J Theor Biol ; 579: 111717, 2024 02 21.
Artigo em Inglês | MEDLINE | ID: mdl-38122926

RESUMO

This article studies the effect of travel costs on population distribution in a patchy environment. The Ideal Free Distribution with travel costs is defined in the article as the distribution under which it is not profitable for individuals to move, i.e., the movement between patches ceases. It is shown that depending on the travel costs between patches, the Ideal Free Distribution may be unique, there may be infinitely many possible IFDs, or no Ideal Free Distribution exists. In the latter case, animal distribution can converge to an equilibrium of distributional dynamics at which individuals do disperse, but the net movement between patches ceases. Such distributional equilibrium corresponds to balanced dispersal.


Assuntos
Ecossistema , Movimento , Humanos , Animais , Distribuição Animal , Dinâmica Populacional , Modelos Biológicos
2.
J Theor Biol ; 547: 111162, 2022 08 21.
Artigo em Inglês | MEDLINE | ID: mdl-35577103

RESUMO

The classic Hawk-Dove game is a symmetric game in that it does not distinguish between the winners and losers of Hawk-Hawk or Dove-Dove contests. Either of the two interacting Hawks or the two interacting Doves have the same probability to win/lose the contest. In addition, all pairwise interactions take the same time and after disbanding, the individuals pair instantaneously again. This article develops an asymmetric version of the Hawk-Dove model where all costs are measured by the time lost. These times are strategy dependent and measure the length of the conflict and, when a fight occurs between two interacting Hawks, the time an individual needs to recover and pair again. These recovery times depend on whether the Hawk won or lost the contest so that we consider an asymmetric Hawk-Dove game where we distinguish between winners and losers. However, the payoff matrix for this game does not correspond to the standard bimatrix game, because some entries are undefined. To calculate strategy payoffs we consider not only costs and benefits obtained from pairwise contests but also costs when individuals are disbanded. Depending on the interacting and recovery times, the evolutionary outcomes are: Hawk only, both Hawk and Dove, and a mixed strategy. This shows that measuring the cost in time lost leads to a new prediction since, in the classic (symmetric) Hawk-Dove model that does assume positive cost (C>0), both Hawk and Dove strategy is never an evolutionary outcome.


Assuntos
Teoria dos Jogos , Modelos Biológicos , Evolução Biológica , Humanos
3.
Phys Rev E ; 104(2-1): 024402, 2021 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-34525609

RESUMO

The concept of a multiplex network can be used to characterize the dispersal paths and states of different species in a patch habitat system. The multiplex network is one of three types of multilayer networks. In this study, the effect of a multiplex network on the long-term stable coexistence of species is investigated using the concept of metapopulation. Based on the mean field approximation, the stability analysis of a two-species system shows that, compared to the single layer network, the multiplex network is more conducive to the stable coexistence of species when one species has a stronger colonization ability. That is, in such a patch habitat system, if the dispersal paths of the stronger species are different than those of the weaker species, then the larger the heterogeneity of the dispersal network of the stronger species is, the more likely the long-term stable coexistence of species. This result provides a different perspective for understanding the biodiversity in heterogeneous habitats.

4.
Sci Rep ; 10(1): 19511, 2020 11 11.
Artigo em Inglês | MEDLINE | ID: mdl-33177552

RESUMO

The theoretical and experimental research on opting out (also called conditional dissociation) in social dilemmas has concentrated on the effect this behavior has on the level of cooperation when used against defectors. The intuition behind this emphasis is based on the common property of social dilemmas that individuals are worse off the more their opponents defect. However, this article shows clearly that other opting out mechanisms are better at increasing cooperative behavior. In fact, by analyzing the stable Nash equilibria for the repeated multi-player public goods game with opting out, our results provide a strong argument that the best opting out rule is one whereby the only groups that voluntarily stay together between rounds are those that are homogeneous (i.e., those groups that are either all cooperators or all defectors), when these groups stay together for enough rounds. This outcome emerges when defectors are completely intolerant of individuals who cooperate (e.g., defectors exhibit xenophobic behavior toward cooperators) and so opt out whenever their group has a cooperator in it. The strong preference by defectors to be with like-minded individuals causes all heterogeneous groups to disband after one round.


Assuntos
Comportamento Cooperativo , Teoria dos Jogos , Jogos Recreativos , Processos Grupais , Humanos , Relações Interpessoais , Modelos Teóricos
5.
J Theor Biol ; 503: 110382, 2020 10 21.
Artigo em Inglês | MEDLINE | ID: mdl-32622790

RESUMO

Classic bimatrix games, that are based on pair-wise interactions between two opponents belonging to different populations, do not consider the cost of time. In this article, we build on an old idea that lost opportunity costs affect individual fitness. We calculate fitnesses of each strategy for a two-strategy bimatrix game at the equilibrium distribution of the pair formation process that includes activity times. This general approach is then applied to the Battle of the Sexes game where we analyze the evolutionary outcome by finding the Nash equilibria (NE) of this time-constrained game when courtship and child rearing costs are measured by time lost. While the classic Battle of the Sexes game has either a unique strict NE (specifically, all males exhibit Philanderer behavior and either all females are Coy or all are Fast depending on model parameters), or a unique interior NE where both sexes exhibit mixed behavior, including time costs for courtship and child rearing changes this prediction. First, (Philanderer, Coy) is never a NE. Second, if the benefit of having offspring is independent of parental strategies, (Philanderer, Fast) is the unique strict NE but a second stable interior NE emerges when courtship time is sufficiently short. In fact, as courtship time becomes shorter, this mixed NE (where most males are Faithful and the Coy female population is increasing) attracts almost all initial population configurations. Third, this latter promotion of marital bliss also occurs when parents who share in child rearing receive a higher benefit from their offspring than those that don't. Finally, for courtship time of moderate duration, the same phenomenon occurs when the population size increases.


Assuntos
Corte , Teoria dos Jogos , Evolução Biológica , Feminino , Humanos , Masculino , Casamento
6.
J Theor Biol ; 502: 110306, 2020 10 07.
Artigo em Inglês | MEDLINE | ID: mdl-32387367

RESUMO

Kleptoparasitism can be considered as a game theoretical problem and a foraging tactic at the same time, so the aim of this paper is to combine the basic ideas of two research lines: evolutionary game theory and optimal foraging theory. To unify these theories, firstly, we take into account the fact that kleptoparasitism between foragers has two consequences: the interaction takes time and affects the net energy intake of both contestants. This phenomenon is modeled by a matrix game under time constraints. Secondly, we also give freedom to each forager to avoid interactions, since in optimal foraging theory foragers can ignore each food type (we have two prey types: either a prey item in possession of another predator or a free prey individual is discovered). The main question of the present paper is whether the zero-one rule of optimal foraging theory (always or never select a prey type) is valid or not, in the case where foragers interact with each other? In our foraging game we consider predators who engage in contests (contestants) and those who never do (avoiders), and in general those who play a mixture of the two strategies. Here the classical zero-one rule does not hold. Firstly, the pure avoider phenotype is never an ESS. Secondly, the pure contestant can be a strict ESS, but we show this is not necessarily so. Thirdly, we give an example when there is mixed ESS.


Assuntos
Teoria dos Jogos , Comportamento Predatório , Animais , Evolução Biológica , Ingestão de Energia
7.
J Theor Biol ; 483: 109993, 2019 12 21.
Artigo em Inglês | MEDLINE | ID: mdl-31491495

RESUMO

Fitness is often defined as the average payoff an animal obtains when it is engaged in several activities, each taking some time. We point out that the average can be calculated with respect to either the time distribution, or to the event distribution of these activities. We show that these two averages lead to the same fitness function. We illustrate this result through two examples from foraging theory, Holling II functional response and the diet choice model, and one game-theoretic example of Hamilton's rule applied to the time-constrained Prisoner's dilemma (PD). In particular, we show that in these models, fitness defined as expected gain per unit time equals fitness defined as expected gain divided by expected time. We also show how these fitnesses predict the optimal outcome for diet choice and the prevalence of cooperation in the repeated PD game.


Assuntos
Ecologia , Modelos Biológicos , Animais , Comportamento de Escolha , Dieta , Comportamento Alimentar , Teoria dos Jogos , Fatores de Tempo
8.
J Theor Biol ; 460: 262-273, 2019 01 07.
Artigo em Inglês | MEDLINE | ID: mdl-30336159

RESUMO

Classic bimatrix games, that are based on pair-wise interactions between two opponents in two different roles, do not consider the effect that interaction duration has on payoffs. However, interactions between different strategies often take different amounts of time. In this article, we further develop a new approach to an old idea that opportunity costs lost while engaged in an interaction affect individual fitness. We consider two scenarios: (i) individuals pair instantaneously so that there are no searchers, and (ii) searching for a partner takes positive time and populations consist of a mixture of singles and pairs. We describe pair dynamics and calculate fitnesses of each strategy for a two-strategy bimatrix game that includes interaction times. Assuming that distribution of pairs (and singles) evolves on a faster time scale than evolutionary dynamics described by the replicator equation, we analyze the Nash equilibria (NE) of the time-constrained game. This general approach is then applied to the Owner-Intruder bimatrix game where the two strategies are Hawk and Dove in both roles. While the classic Owner-Intruder game has at most one interior NE and it is unstable with respect to replicator dynamics, differences in pair duration change this prediction in that up to four interior NE may exist with their stability depending on whether pairing is instantaneous or not. The classic game has either one (all Hawk) or two ((Hawk,Dove) and (Dove,Hawk)) stable boundary NE. When interaction times are included, other combinations of stable boundary NE are possible. For example, (Dove,Dove), (Dove,Hawk), or (Hawk,Dove) can be the unique (stable) NE if interaction time between two Doves is short compared to some other interactions involving Doves.


Assuntos
Teoria dos Jogos , Relações Interpessoais , Animais , Evolução Biológica , Humanos , Modelos Biológicos , Fatores de Tempo
9.
J Theor Biol ; 455: 232-248, 2018 10 14.
Artigo em Inglês | MEDLINE | ID: mdl-29990466

RESUMO

Game theoretic models of evolution such as the Hawk-Dove game assume that individuals gain fitness (which is a proxy of the per capita population growth rate) in pair-wise contests only. These models assume that the equilibrium distribution of phenotypes involved (e.g., Hawks and Doves) in the population is given by the Hardy-Weinberg law, which is based on instantaneous, random pair formation. On the other hand, models of population dynamics do not consider pairs, newborns are produced by singles, and interactions between phenotypes or species are described by the mass action principle. This article links game theoretic and population approaches. It shows that combining distribution dynamics with population dynamics can lead to stable coexistence of Hawk and Dove population numbers in models that do not assume a priori that fitness is negative density dependent. Our analysis shows clearly that the interior Nash equilibrium of the Hawk and Dove model depends both on population size and on interaction times between different phenotypes in the population. This raises the question of the applicability of classic evolutionary game theory that requires all interactions take the same amount of time and that all single individuals have the same payoff per unit of time, to real populations. Furthermore, by separating individual fitness into birth and death effects on singles and pairs, it is shown that stable coexistence in these models depends on the time-scale of the distribution dynamics relative to the population dynamics. When explicit density-dependent fitness is included through competition over a limited resource, the combined dynamics of the Hawk-Dove model often lead to Dove extinction no matter how costly fighting is for Hawk pairs.


Assuntos
Evolução Biológica , Modelos Biológicos , Teoria dos Jogos , Dinâmica Populacional
10.
J Math Biol ; 76(7): 1951-1973, 2018 06.
Artigo em Inglês | MEDLINE | ID: mdl-29332298

RESUMO

Recently, we introduced the class of matrix games under time constraints and characterized the concept of (monomorphic) evolutionarily stable strategy (ESS) in them. We are now interested in how the ESS is related to the existence and stability of equilibria for polymorphic populations. We point out that, although the ESS may no longer be a polymorphic equilibrium, there is a connection between them. Specifically, the polymorphic state at which the average strategy of the active individuals in the population is equal to the ESS is an equilibrium of the polymorphic model. Moreover, in the case when there are only two pure strategies, a polymorphic equilibrium is locally asymptotically stable under the replicator equation for the pure-strategy polymorphic model if and only if it corresponds to an ESS. Finally, we prove that a strict Nash equilibrium is a pure-strategy ESS that is a locally asymptotically stable equilibrium of the replicator equation in n-strategy time-constrained matrix games.


Assuntos
Evolução Biológica , Teoria dos Jogos , Modelos Biológicos , Animais , Biologia Computacional , Ecossistema , Humanos , Conceitos Matemáticos , Mutação , Fenótipo , Dinâmica Populacional , Fatores de Tempo
11.
Phys Rev E ; 95(4-1): 042404, 2017 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-28505868

RESUMO

The limiting similarity of competitive species and its relationship with the competitive exclusion principle is still one of the most important concepts in ecology. In the 1970s, May [R. M. May, Stability and Complexity in Model Ecosystems (Princeton University, Princeton, NJ, 1973)] developed a concise theoretical framework to investigate the limiting similarity of competitive species. His theoretical results show that no limiting similarity threshold of competitive species can be identified in the deterministic model system whereby species more similar than this threshold never coexist. Theoretically, for competitive species coexisting in an unvarying environment, deterministic interspecific interactions and demographic stochasticity can be considered two sides of a coin. To investigate how the "tension" between these two forces affects the coexistence of competing species, a simple two-species competitive system based only on May's model system is transformed into an equivalent replicator equation. The effect of demographic stochasticity on the system stability is measured by the expected drift of the Lyapunov function. Our main results show that the limiting similarity of competitive species should not be considered to be an absolute measure. Specifically, very similar competitive species should be able to coexist in an environment with a high productivity level but big differences between competitive species should be necessary in an ecosystem with a low productivity level.


Assuntos
Ecossistema , Modelos Biológicos , Simulação por Computador , Processos Estocásticos
12.
Theor Popul Biol ; 116: 1-17, 2017 08.
Artigo em Inglês | MEDLINE | ID: mdl-28495494

RESUMO

A central question in the study of ecology and evolution is: "Why are there so many species?" It has been shown that certain forms of the Lotka-Volterra (L-V) competition equations lead to an unlimited number of species. Furthermore, these authors note how any change in the nature of competition (the competition kernel) leads to a finite or small number of coexisting species. Here we build upon these works by further investigating the L-V model of unlimited niche packing as a reference model and evolutionary game for understanding the environmental factors restricting biodiversity. We also examine the combined eco-evolutionary dynamics leading up to the species diversity and traits of the ESS community in both unlimited and finite niche-packing versions of the model. As an L-V game with symmetric competition, we let the strategies of individuals determine the strength of the competitive interaction (like competes most with like) and also the carrying capacity of the population. We use a mixture of analytic proofs (for one and two species systems) and numerical simulations. For the model of unlimited niche packing, we show that a finite number of species will evolve to specific convergent stable minima of the adaptive landscape (also known as species archetypes). Starting with a single species, faunal buildup can proceed either through species doubling as each diversity-specific set of minima are reached, or through the addition of species one-by-one by randomly assigning a speciation event to one of the species. Either way it is possible for an unlimited number or species to evolve and coexist. We examine two simple and biologically likely ways for breaking the unlimited niche-packing: (1) some minimum level of competition among species, and (2) constrain the fundamental niche of the trait space to a finite interval. When examined under both ecological and evolutionary dynamics, both modifications result in convergent stable ESSs with a finite number of species. When the number of species is held below the number of species in an ESS coalition, we see a diverse array of convergent stable niche archetypes that consist of some species at maxima and some at minima of the adaptive landscape. Our results support those of others and suggest that instead of focusing on why there are so many species we might just as usefully ask, why are there so few species?


Assuntos
Biodiversidade , Evolução Biológica , Ecologia , Ecossistema , Humanos , Modelos Biológicos , Dinâmica Populacional , Comportamento Social
13.
Proc Natl Acad Sci U S A ; 114(11): 2887-2891, 2017 03 14.
Artigo em Inglês | MEDLINE | ID: mdl-28235785

RESUMO

Communities are common in complex networks and play a significant role in the functioning of social, biological, economic, and technological systems. Despite widespread interest in detecting community structures in complex networks and exploring the effect of communities on collective dynamics, a deep understanding of the emergence and prevalence of communities in social networks is still lacking. Addressing this fundamental problem is of paramount importance in understanding, predicting, and controlling a variety of collective behaviors in society. An elusive question is how communities with common internal properties arise in social networks with great individual diversity. Here, we answer this question using the ultimatum game, which has been a paradigm for characterizing altruism and fairness. We experimentally show that stable local communities with different internal agreements emerge spontaneously and induce social diversity into networks, which is in sharp contrast to populations with random interactions. Diverse communities and social norms come from the interaction between responders with inherent heterogeneous demands and rational proposers via local connections, where the former eventually become the community leaders. This result indicates that networks are significant in the emergence and stabilization of communities and social diversity. Our experimental results also provide valuable information about strategies for developing network models and theories of evolutionary games and social dynamics.


Assuntos
Relações Interpessoais , Comportamento Social , Rede Social , Altruísmo , Teoria dos Jogos , Humanos
14.
J Theor Biol ; 416: 199-207, 2017 03 07.
Artigo em Inglês | MEDLINE | ID: mdl-28069448

RESUMO

Two most influential models of evolutionary game theory are the Hawk-Dove and Prisoner's dilemma models. The Hawk-Dove model explains evolution of aggressiveness, predicting individuals should be aggressive when the cost of fighting is lower than its benefit. As the cost of aggressiveness increases and outweighs benefits, aggressiveness in the population should decrease. Similarly, the Prisoner's dilemma models evolution of cooperation. It predicts that individuals should never cooperate despite cooperation leading to a higher collective fitness than defection. The question is then what are the conditions under which cooperation evolves? These classic matrix games, which are based on pair-wise interactions between two opponents with player payoffs given in matrix form, do not consider the effect that conflict duration has on payoffs. However, interactions between different strategies often take different amounts of time. In this article, we develop a new approach to an old idea that opportunity costs lost while engaged in an interaction affect individual fitness. When applied to the Hawk-Dove and Prisoner's dilemma, our theory that incorporates general interaction times leads to qualitatively different predictions. In particular, not all individuals will behave as Hawks when fighting cost is lower than benefit, and cooperation will evolve in the Prisoner's dilemma.


Assuntos
Evolução Biológica , Teoria dos Jogos , Relações Interpessoais , Agressão , Animais , Comportamento Cooperativo , Humanos , Modelos Biológicos , Fatores de Tempo
15.
J Math Biol ; 75(2): 309-325, 2017 08.
Artigo em Inglês | MEDLINE | ID: mdl-27995300

RESUMO

Tags are conspicuous attributes of organisms that affect the behaviour of other organisms toward the holder, and have previously been used to explore group formation and altruism. Homophilic imitation, a form of tag-based selection, occurs when organisms imitate those with similar tags. Here we further explore the use of tag-based selection by developing homophilic replicator equations to model homophilic imitation dynamics. We assume that replicators have both tags (sometimes called traits) and strategies. Fitnesses are determined by the strategy profile of the population, and imitation is based upon the strategy profile, fitness differences, and similarity in tag space. We show the characteristics of resulting fixed manifolds and conditions for stability. We discuss the phenomenon of coat-tailing (where tags associated with successful strategies increase in abundance, even though the tags are not inherently beneficial) and its implications for population diversity. We extend our model to incorporate recurrent mutations and invasions to explore their implications upon tag and strategy diversity. We find that homophilic imitation based upon tags significantly affects the diversity of the population, although not the ESS. We classify two different types of invasion scenarios by the strategy and tag compositions of the invaders and invaded. In one scenario, we find that novel tags introduced by invaders become more readily established with homophilic imitation than without it. In the other, diversity decreases. Lastly, we find a negative correlation between homophily and the rate of convergence.


Assuntos
Evolução Biológica , Modelos Biológicos , Simulação por Computador , Teoria dos Jogos , Mutação
16.
Sci Rep ; 6: 35902, 2016 10 24.
Artigo em Inglês | MEDLINE | ID: mdl-27775099

RESUMO

Cooperation coexisting with defection is a common phenomenon in nature and human society. Previous studies for promoting cooperation based on kin selection, direct and indirect reciprocity, graph selection and group selection have provided conditions that cooperators outcompete defectors. However, a simple mechanism of the long-term stable coexistence of cooperation and defection is still lacking. To reveal the effect of direct reciprocity on the coexistence of cooperation and defection, we conducted a simple experiment based on the Prisoner's Dilemma (PD) game, where the basic idea behind our experiment is that all players in a PD game should prefer a cooperator as an opponent. Our experimental and theoretical results show clearly that the strategies allowing opting out against defection are able to maintain this stable coexistence.

17.
Math Biosci ; 274: 94-107, 2016 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-26877073

RESUMO

In this work, we investigate the spread and control of sexually transmitted diseases when a game-theory based vaccination strategy is involved. An individual's decision on vaccination uptake may follow a cost-benefit analysis since the individual obtains immunity against the disease from the vaccination and, at the same time, may have some perceived side effects. Evolutionary game theory is integrated into the epidemic model to reveal the relationship between individuals' voluntary decisions on vaccination uptake and the spread and control of such diseases. We show that decreasing the perceived cost of taking vaccine or increasing the payoff from social obligation is beneficial to controlling the disease. It is also shown how the "degree of rationality" of males and females affects the disease spread through the net payoff of the game. In particular, individual awareness of the consequences of the disease on the infectives also contributes to slowing down the disease spread. By analyzing an asymmetric version of our evolutionary game, it is shown that the disease is better controlled when individuals are more sensitive to fitness differences when net payoff is positive than when it is negative.


Assuntos
Vacinação em Massa/psicologia , Infecções Sexualmente Transmissíveis/prevenção & controle , Número Básico de Reprodução , Análise Custo-Benefício , Tomada de Decisões , Epidemias/prevenção & controle , Feminino , Teoria dos Jogos , Humanos , Masculino , Vacinação em Massa/estatística & dados numéricos , Conceitos Matemáticos , Modelos Biológicos , Infecções Sexualmente Transmissíveis/epidemiologia , Infecções Sexualmente Transmissíveis/psicologia
18.
PLoS One ; 10(11): e0142929, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-26566219

RESUMO

In this paper, we investigate a simple two-phenotype and two-patch model that incorporates both spatial dispersion and density effects in the evolutionary game dynamics. The migration rates from one patch to another are considered to be patch-dependent but independent of individual's phenotype. Our main goal is to reveal the dynamical properties of the evolutionary game in a heterogeneous patchy environment. By analyzing the equilibria and their stabilities, we find that the dynamical behavior of the evolutionary game dynamics could be very complicated. Numerical analysis shows that the simple model can have twelve equilibria where four of them are stable. This implies that spatial dispersion can significantly complicate the evolutionary game, and the evolutionary outcome in a patchy environment should depend sensitively on the initial state of the patches.


Assuntos
Distribuição Animal , Comportamento Animal , Evolução Biológica , Modelos Genéticos , Animais , Meio Ambiente , Teoria dos Jogos , Regulação da Expressão Gênica , Modelos Estatísticos , Fenótipo , Dinâmica Populacional
19.
Am Nat ; 186(1): 111-22, 2015 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-26098343

RESUMO

The introduced dispersal-foraging game is a combination of prey habitat selection between two patch types and optimal-foraging approaches. Prey's patch preference and forager behavior determine the prey's survival rate. The forager's energy gain depends on local prey density in both types of exhaustible patches and on leaving time. We introduce two game-solution concepts. The static solution combines the ideal free distribution of the prey with optimal-foraging theory. The dynamical solution is given by a game dynamics describing the behavioral changes of prey and forager. We show (1) that each stable equilibrium dynamical solution is always a static solution, but not conversely; (2) that at an equilibrium dynamical solution, the forager can stabilize prey mixed patch use strategy in cases where ideal free distribution theory predicts that prey will use only one patch type; and (3) that when the equilibrium dynamical solution is unstable at fixed prey density, stable behavior cycles occur where neither forager nor prey keep a fixed behavior.


Assuntos
Distribuição Animal , Teoria dos Jogos , Comportamento Predatório , Animais , Ecossistema
20.
Sci Rep ; 4: 6421, 2014 Sep 22.
Artigo em Inglês | MEDLINE | ID: mdl-25242265

RESUMO

People on average do not play their individually rational Nash equilibrium (NE) strategy in game experiments based on the public goods game (PGG) that model social dilemmas. Differences from NE behavior have also been observed in PGG experiments that include incentives to cooperate, especially when these are peer-incentives administered by the players themselves. In our repeated PGG experiment, an institution rewards and punishes individuals based on their contributions. The primary experimental result is that institutions which both reward and punish (IRP) promote cooperation significantly better than either institutions which only punish (IP) or which only reward (IR), and that IP has contribution levels significantly above IR. Although comparing their single-round NE strategies correctly predicts which incentives are best at promoting cooperation, individuals do not play these strategies overall. Our analysis shows that other intrinsic motivations that combine conforming behavior with reactions to being rewarded/punished provide a better explanation of observed outcomes. In our experiments, some individuals who display more cooperation than other individuals can be regarded as the exemplars (or leaders). The role of these exemplars in promoting cooperation provides important insights into understanding cooperation in PGG and the effectiveness of institutional incentives at promoting desirable societal behavior.


Assuntos
Comportamento Cooperativo , Teoria dos Jogos , Motivação , Comportamento Social , Humanos , Modelos Teóricos , Punição
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