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1.
Teach Psychol ; 50(3): 264-277, 2023 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-37337592

RESUMO

Background: The COVID-19 pandemic resulted in an abrupt transition from in-person to online learning in Spring 2020. Objective: The purpose of this study was to identify the impact of the transition on undergraduates during the period following the campus closure. Method: 131 psychology undergraduate students completed an online survey of how the COVID-19 closure had impacted their academics, online learning environment, and traumatic stress symptoms (using the Posttraumatic Stress Disorder Checklist for the DSM-5). Results: Most participants reported increased academic difficulty compared to before closure. Approximately 30% reported elevated traumatic stress symptoms. Greater traumatic stress was associated with greater difficulty completing assignments, more limited access to the internet and quiet places to study, and greater sibling-care responsibilities. Conclusions: The acute transition to online instruction posed academic and emotional challenges to many students, especially those from environments with competing demands or less access to academic supports. Follow-up evaluation is needed to determine whether these difficulties have persisted in subsequent semesters of online instruction. Teaching Implication: Instructors should anticipate the emotional and academic needs of students who are relatively unfamiliar with online instruction and consider ways to minimize negative environmental impacts and increase access to mental health resources.

2.
J Pain ; 23(7): 1208-1219, 2022 07.
Artigo em Inglês | MEDLINE | ID: mdl-35189351

RESUMO

Conditioned pain modulation (CPM), a psychophysical measure in which 1 pain stimulus (conditioning stimulus) is used to inhibit another pain stimulus (test stimulus), is an important indicator of endogenous pain inhibition in adults, but is understudied in children. Preliminary evidence suggests that CPM effects are present in healthy children and are more robust in adolescents. However, developmental differences in younger children are not well documented and few studies control for potential distraction effects of the conditioning stimulus (CS). Participants were 54 healthy children aged 6 to 12 years. After a baseline pressure pain threshold (PPT) test, participants underwent 2 conditioning trials in which PPT was assessed while they placed their left hand in a water bath maintained at either 12 °C (painful CS) or 22 °C (nonpainful sham CS) in counterbalanced order. Results revealed a significant CPM effect. PPT values were significantly higher relative to baseline during the painful CS trial; PPT during the nonpainful CS trial did not differ from baseline. There were no significant age differences in magnitude of CPM effect. The results indicate that children as young as 6 years of age demonstrate CPM, suggesting that descending inhibitory pathways may be better developed in young children than previously thought. PERSPECTIVE: This study was successful in producing inhibitory CPM effects in physically healthy children while controlling for sensory distraction. The findings provide strong evidence that the obtained CPM responses cannot be attributed to sensory distraction or other nonspecific effects. Future studies could utilize CPM paradigms to study various aspects of pediatric endogenous pain inhibition, in order to better predict pain responses and improve interventions.


Assuntos
Condicionamento Psicológico , Dor , Adolescente , Adulto , Criança , Pré-Escolar , Condicionamento Clássico , Condicionamento Psicológico/fisiologia , Humanos , Medição da Dor , Limiar da Dor/fisiologia
3.
Eur J Pain ; 25(7): 1568-1582, 2021 08.
Artigo em Inglês | MEDLINE | ID: mdl-33756023

RESUMO

BACKGROUND: Distraction tasks that place continuous, high demand on executive resources have been shown to reduce pain intensity and pain unpleasantness ratings in some healthy adult samples. We examined the effects of a high-demand 'working memory' 1-back task compared to a low-demand 'motor control' task on pain intensity and unpleasantness ratings in healthy children. Additionally, dispositional mindfulness was examined to explore the mechanisms of distraction on the affective processing of pain. METHODS: Fifty-seven children (9-13 years old) experienced three randomly presented heat levels (not painful, slightly painful, moderately painful) during two distraction conditions involving different levels of cognitive load (a high load 'working memory' task and a low load 'motor' control task) in counter-balanced order. Children completed measures of dispositional mindfulness, and attentional control and emotional control. RESULTS: As predicted, children's pain intensity and pain unpleasantness ratings were lower in the high load condition compared to the low load condition. These differences were amplified in the moderately painful heat trials. In contrast with predictions, dispositional mindfulness did not significantly predict the effectiveness of distraction. Dispositional mindfulness was significantly related to measures of children's attentional and emotional control abilities; however, an exploratory serial mediation model did not produce significant indirect or overall effects to suggest a strong influence of mindfulness on the effectiveness of distraction. CONCLUSIONS: Results demonstrate that distraction that places higher demand on executive resources is more effective for acute pain management for children. Further research is needed to explore cognitive and affective moderators of the effectiveness of distraction for children. SIGNIFICANCE: This study is one of the first to demonstrate that working-memory engagement can attenuate pain intensity and pain unpleasantness in children aged 9-13. The findings suggest that distraction tasks used in clinical settings for moderately painful medical procedures may benefit more children if they are adequately demanding of cognitive resources.


Assuntos
Dor Aguda , Dor Aguda/terapia , Adolescente , Adulto , Atenção , Criança , Cognição , Humanos , Manejo da Dor , Medição da Dor
4.
Health Psychol ; 39(1): 10-20, 2020 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-31380682

RESUMO

OBJECTIVE: Distraction is a well-established pain management technique for children experiencing acute pain, although the mechanisms underlying the effectiveness of distraction are not well understood. It has been postulated that engagement of executive functions, such as working memory, may be a critical factor in attenuating pain via distraction. To test this hypothesis, we compared a 1-back task requiring engagement of working memory with a simple visual discrimination task demanding focused attention, but lower cognitive load (0-back). METHOD: Seventy-nine children (6-12 years old) underwent a baseline cold pressor trial followed by cold pressor trials in which they completed the visual discrimination and 1-back tasks in counterbalanced order. Executive functioning ability was assessed via the Wechsler Intelligence Scale for Children (5th Edition) working memory subscales and by parent report on the Behavior Rating Inventory of Executive Function, Second Edition (BRIEF®2). RESULTS: Children's pain tolerance improved in both the visual discrimination and 1-back conditions though a differential response to the 2 tasks was not observed. Age moderated the relation between executive functioning and response to distraction; older children with better executive functioning skills demonstrated greater improvements in both distraction interventions. CONCLUSIONS: Findings demonstrate the benefits of both visual discrimination and working memory distraction tasks for elementary-aged children experiencing acute pain. Further research is required in order to elucidate the role of executive functioning skills and cognitive load in enhancing distraction analgesia in children, with particular focus on determining optimal load and task difficulty in light of emerging executive functioning abilities in this age group. (PsycINFO Database Record (c) 2019 APA, all rights reserved).


Assuntos
Discriminação Psicológica/fisiologia , Memória de Curto Prazo/fisiologia , Limiar da Dor/psicologia , Dor/psicologia , Criança , Feminino , Humanos , Masculino
5.
Am J Community Psychol ; 63(3-4): 418-429, 2019 06.
Artigo em Inglês | MEDLINE | ID: mdl-30851132

RESUMO

This paper informs practice in community-based home visiting workforce development by describing the development and evaluation of a university-based training certificate program for home visitors and supervisors. The Interactive Systems Framework for Dissemination and Implementation (ISF; Wandersman et al., 2008) guides our conceptualization and paper organization. The ISF describes the components involved in translating research findings into effective implementation of prevention programs. We describe implementation and lessons learned from seven development activities: (a) review of the literature, (b) survey of other training initiatives across the country, (c) focus groups with home visitors and supervisors, (d) consultation with individual home visitors, (e) creation of a state advisory board of home visiting providers and stakeholders, (f) evaluation of two pilot trainings, and (g) video development. We then present evaluation data from 49 home visitors and 23 supervisors who completed the training certificate program after the pilot trainings. Both home visitors and supervisors rated training satisfaction highly, reported significant increases in self-efficacy related to the training topics, and reported extensive use of motivational communication techniques, which are the foundational skills of the training content. These and other favorable results reflect the benefits of building on advances in theory and science-based practice and of involving providers and stakeholders repeatedly throughout the development process.


Assuntos
Pessoal Técnico de Saúde/educação , Educação , Visita Domiciliar , Enfermeiras e Enfermeiros , Adulto , Feminino , Grupos Focais , Humanos , Masculino , Pessoa de Meia-Idade , Organização e Administração , Desenvolvimento de Programas , Avaliação de Programas e Projetos de Saúde , Autoeficácia , Adulto Jovem
6.
Scand J Pain ; 19(1): 207-217, 2019 01 28.
Artigo em Inglês | MEDLINE | ID: mdl-30422807

RESUMO

Background and aims The present study was designed to evaluate the relative efficacy of two video game display modalities - virtual reality (VR) assisted video game distraction, in which the game is presented via a VR head-mounted display (HMD) helmet, versus standard video game distraction, in which the game is projected on a television - and to determine whether environmental context (quiet versus noisy) moderates the relative efficacy of the two display modalities in reducing cold pressor pain in healthy college students. Methods Undergraduate students (n=164) were stratified by sex and self-reported video game skill and were randomly assigned to a quiet or a noisy environment. Participants then underwent three cold pressor trials consisting of one baseline followed by two distraction trials differing in display modality (i.e. VR-assisted or standard distraction) in counter-balanced order. Results Participants experienced improvement in pain tolerance from baseline to distraction in both display modality conditions (p<0.001, partial η2=0.41), and there was a trend toward greater improvement in pain tolerance from baseline to distraction when using the VR HMD helmet than during standard video game distraction (p=0.057, partial η2=0.02). Participants rated pain as more intense when experienced with concurrent experimental background noise (p=0.047, partial η2=0.02). Pain tolerance was not influenced by the presence or absence of background noise, and there was not a significant interaction between display modality and noise condition. Though exploratory sex analyses demonstrated a significant three-way interaction between noise condition, sex, and display modality on pain intensity (p=0.040, partial η2=0.040), follow-up post-hoc analyses conducted for males and females separately did not reveal significant differences in pain intensity based on the interaction between noise condition and display modality. Conclusions As expected, video game distraction both with and without an HMD helmet increased pain tolerance; however, the two display modalities only marginally differed in efficacy within the population under study. The effect of auditory background noise on pain was mixed; while pain tolerance did not vary as a function of the presence or absence of background noise, the addition of noise increased pain intensity ratings. The interaction between participant sex, noise condition, and distraction modality on pain intensity trended toward significance but would require replication in future research. Implications Results suggest that video game distraction via HMD helmet may be superior to standard video game distraction for increasing pain tolerance, though further research is required to replicate the trending findings observed in this study. Though it does not appear that background noise significantly impacted the relative efficacy of the two different video game display modalities, the presence of noise does appear to alter the pain response through amplified pain intensity ratings. Further research utilizing more sophisticated VR technology and clinically relevant background auditory stimuli is necessary in order to better understand the impact of these findings in real-world settings and to test the clinical utility of VR technology for pain management relative to standard video game distraction.


Assuntos
Analgesia/métodos , Atenção , Ruído , Manejo da Dor/métodos , Jogos de Vídeo/psicologia , Realidade Virtual , Estimulação Acústica , Adolescente , Adulto , Temperatura Baixa , Feminino , Humanos , Masculino , Medição da Dor , Limiar da Dor , Adulto Jovem
7.
J Behav Med ; 40(5): 760-771, 2017 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-28332029

RESUMO

Exercise-induced hypoalgesia (EIH), or the inhibition of pain following physical exercise, has been demonstrated in adults, but its mechanisms have remained unclear due to variations in methodology. This study aimed to address methodological imitations of past studies and contribute to the literature demonstrating the generalizability of EIH to brief submaximal isometric exercise and cold pressor pain. Young adults (n = 134) completed a baseline cold pressor trial, maximal voluntary contraction (hand grip strength) assessment, 10-min rest, and either a 2-min submaximal isometric handgrip exercise or a sham exercise in which no force was exerted, followed by a cold pressor posttest. Results indicated that cold pressor pain tolerance significantly increased during the exercise condition, but not during the sham exercise condition. Exercise did not affect pain intensity and marginally affected pain unpleasantness ratings. These findings suggest that submaximal isometric exercise can improve cold pressor pain tolerance but may have an inconsistent analgesic effect on ratings of cold pressor pain.


Assuntos
Temperatura Baixa/efeitos adversos , Exercício Físico/fisiologia , Limiar da Dor/fisiologia , Feminino , Força da Mão/fisiologia , Humanos , Masculino , Medição da Dor , Adulto Jovem
8.
J Pediatr Psychol ; 42(5): 598-609, 2017 06 01.
Artigo em Inglês | MEDLINE | ID: mdl-28339677

RESUMO

Objective: To create a measure of food allergy (FA) knowledge for parents of children with FA. Methods: The food allergy knowledge test (FAKT) was developed following rigorous test-construction guidelines. The preliminary 110-item pool content was developed in consultation with FA experts. After cognitive interviews and revisions, an 88-item preliminary version was administered to 370 parents of children with FA who were recruited online and from an allergy clinic. After item difficulty, discrimination, item-scale correlations analyses, and assessment of internal consistency, a revised 57-item version was administered to a new clinic-based sample (77 parents). Results: The revised FAKT was highly reliable (α =.86). Validity analyses revealed positive correlations ( r = .23-.57) between FAKT scores and parent age, education, insurance status, access to FA information, and auto-injector use. Conclusions: The FAKT was determined to have strong psychometrics and be appropriately reliable and valid, with clinical and research applications.


Assuntos
Avaliação Educacional/métodos , Hipersensibilidade Alimentar/psicologia , Conhecimentos, Atitudes e Prática em Saúde , Pais/educação , Pais/psicologia , Adolescente , Adulto , Criança , Pré-Escolar , Feminino , Educação em Saúde , Humanos , Lactente , Masculino , Pessoa de Meia-Idade , Psicometria , Reprodutibilidade dos Testes , Inquéritos e Questionários
9.
J Pediatr Psychol ; 42(2): 186-197, 2017 Mar 01.
Artigo em Inglês | MEDLINE | ID: mdl-27424484

RESUMO

Objective: To compare fathers' and mothers' perceptions of the impact and severity of their child's food allergy and their levels of involvement in allergy-related care. Methods: One hundred parents of children with food allergy (50 mother-father pairs) rated the severity of their child's food allergies and completed the Food Allergy Impact Scale. A subset of 52 parents reported how often they engaged in food allergy-related care. Results: Mothers reported more impact than fathers for meal preparation, family social activities, and stress and free time, and significantly greater involvement in allergy-related care. Fathers who reported more frequent medical appointment attendance perceived meal preparation as being significantly more impacted by food allergy than fathers who were less involved. Conclusions: Fathers who are less involved may be buffered from experiencing the impact of their child's health condition. Differences in involvement rather than other gender differences may explain discrepancies in mothers' and fathers' illness perceptions.


Assuntos
Atitude Frente a Saúde , Pai/psicologia , Hipersensibilidade Alimentar/psicologia , Mães/psicologia , Adolescente , Adulto , Criança , Pré-Escolar , Pai/estatística & dados numéricos , Feminino , Humanos , Lactente , Masculino , Pessoa de Meia-Idade , Mães/estatística & dados numéricos , Pais/psicologia , Índice de Gravidade de Doença , Distribuição por Sexo , Adulto Jovem
10.
J Pediatr Psychol ; 40(1): 96-108, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-25326001

RESUMO

OBJECTIVE: To examine autonomy-promoting parenting and independent problem-solving in children with food allergy. METHODS: 66 children with food allergy, aged 3-6 years, and 67 age-matched healthy peers and their mothers were videotaped while completing easy and difficult puzzles. Coders recorded time to puzzle completion, children's direct and indirect requests for help, and maternal help-giving behaviors. RESULTS: Compared with healthy peers, younger (3- to 4-year-old) children with food allergy made more indirect requests for help during the easy puzzle, and their mothers were more likely to provide unnecessary help (i.e., explain where to place a puzzle piece). Differences were not found for older children. CONCLUSIONS: The results suggest that highly involved parenting practices that are medically necessary to manage food allergy may spill over into settings where high levels of involvement are not needed, and that young children with food allergy may be at increased risk for difficulties in autonomy development.


Assuntos
Hipersensibilidade Alimentar/psicologia , Individuação , Poder Familiar/psicologia , Resolução de Problemas , Autocuidado/psicologia , Adaptação Psicológica , Criança , Pré-Escolar , Feminino , Hipersensibilidade Alimentar/prevenção & controle , Humanos , Masculino , Relações Mãe-Filho/psicologia , Autonomia Pessoal , Jogos e Brinquedos/psicologia , Valores de Referência , Gravação de Videoteipe
11.
J Behav Med ; 37(1): 156-65, 2014 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-23184062

RESUMO

This study sought to evaluate the effectiveness of virtual reality (VR) enhanced interactive videogame distraction for children undergoing experimentally induced cold pressor pain and examined the role of avoidant and approach coping style as a moderator of VR distraction effectiveness. Sixty-two children (6-13 years old) underwent a baseline cold pressor trial followed by two cold pressor trials in which interactive videogame distraction was delivered both with and without a VR helmet in counterbalanced order. As predicted, children demonstrated significant improvement in pain tolerance during both interactive videogame distraction conditions. However, a differential response to videogame distraction with or without the enhancement of VR technology was not found. Children's coping style did not moderate their response to distraction. Rather, interactive videogame distraction with and without VR technology was equally effective for children who utilized avoidant or approach coping styles.


Assuntos
Adaptação Psicológica , Atenção , Manejo da Dor , Dor/psicologia , Jogos de Vídeo , Adolescente , Criança , Temperatura Baixa , Feminino , Humanos , Masculino , Medição da Dor , Limiar da Dor , Resultado do Tratamento
12.
J Health Psychol ; 18(9): 1209-19, 2013 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-23129828

RESUMO

Anxiety regarding food challenges may serve an important role in parents' decisions to adhere to their child's food challenge referrals. This study examined the role of intolerance of uncertainty in food challenge referral adherence by assessing state/trait anxiety among mothers whose children were referred for a food challenge. Mothers whose children passed a food challenge reported significant decreases in anxiety regarding allergic reactions, but intolerance of uncertainty did not predict adherence. Trust in the physician was a primary reason mothers attended the food challenge, suggesting that physicians should consider the impact of the physician-patient relationship when treating these families.


Assuntos
Ansiedade/psicologia , Hipersensibilidade Alimentar/diagnóstico , Relações Mãe-Filho , Mães/psicologia , Encaminhamento e Consulta , Incerteza , Adolescente , Criança , Pré-Escolar , Feminino , Humanos , Lactente , Masculino , Autorrelato
13.
J Pediatr Psychol ; 38(2): 202-12, 2013 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-23092971

RESUMO

OBJECTIVE: To examine whether age and developmental differences in selective attention influence young children's differential responses to interactive and passive distraction. METHODS: 65 3- to 6-year-old children underwent three cold-pressor trials while receiving no intervention, playing a video game (interactive distraction), or watching a video game (passive distraction). In addition, children completed a test of selective attention, and parents completed ratings of attention. RESULTS: Consistent with neurocognitive models of pain, children benefited more from interactive distraction than from passive distraction. Although older children demonstrated superior pain tolerance overall, age and selective attention skills did not moderate children's responses to the distraction intervention. CONCLUSIONS: These findings suggest that younger preschoolers can benefit from interactive distraction to manage acute pain, provided that the distraction activity is developmentally appropriate. Research is needed to determine whether developmental issues are more important moderators of children's responses to distraction when faced with more challenging task demands.


Assuntos
Dor Aguda/terapia , Atenção , Desenvolvimento Infantil , Manejo da Dor/métodos , Limiar da Dor/psicologia , Dor Aguda/psicologia , Adaptação Psicológica , Fatores Etários , Criança , Pré-Escolar , Feminino , Humanos , Masculino , Medição da Dor , Jogos e Brinquedos , Jogos de Vídeo/psicologia
14.
J Pediatr Psychol ; 38(3): 330-41, 2013 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-23248343

RESUMO

OBJECTIVE: This single-subject design study evaluated the feasibility and efficacy of passive and interactive videogame distraction on behavioral distress for a preschool-aged child receiving repeated burn dressing changes. METHOD: A 4-year-old girl underwent 3 baseline and 10 videogame distraction sessions (5 passive and 5 interactive) using a restricted alternating treatments design. Observed behavioral distress was coded, and parents and nurses rated the child's distress and cooperative behavior. RESULTS: Relative to baseline, behavioral distress decreased and cooperative behavior increased immediately after the onset of videogame distraction. Single Case Randomization Tests revealed significantly lower behavioral distress and greater cooperation during interactive videogame distraction relative to passive videogame distraction. CONCLUSIONS: Interactive videogame distraction appears to be a feasible and effective pain management strategy for a preschool-aged child undergoing repeated painful medical procedures.


Assuntos
Atenção , Bandagens , Queimaduras/terapia , Manejo da Dor/métodos , Estresse Psicológico/terapia , Jogos de Vídeo , Queimaduras/psicologia , Pré-Escolar , Feminino , Humanos , Dor/psicologia , Manejo da Dor/psicologia , Pais
15.
J Pediatr Psychol ; 36(7): 816-26, 2011 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-21278378

RESUMO

OBJECTIVE: Using a mixed model design, this study examined the effects of interactive versus passive distraction on healthy preschool-aged children's cold pressor pain tolerance. METHODS: Sixty-one children aged 3-5 years were randomly assigned to one of the following: interactive distraction, passive distraction, or no distraction control. Participants underwent a baseline cold pressor trial followed by interactive distraction trial, passive distraction trial, or second baseline trial. One or two additional trials followed. Children originally assigned to distraction received the alternate distraction intervention. Controls participated in both interactive and passive distraction trials in counterbalanced order. RESULTS: Participants showed significantly higher pain tolerance during both interactive and passive distraction relative to baseline. The two distraction conditions did not differ. CONCLUSIONS: Interactive and passive video game distraction appear to be effective for preschool-aged children during laboratory pain exposure. Future studies should examine whether more extensive training would enhance effects of interactive video game distraction.


Assuntos
Adaptação Psicológica , Atenção , Percepção da Dor , Dor/psicologia , Jogos de Vídeo , Pré-Escolar , Feminino , Humanos , Masculino , Medição da Dor
16.
J Pediatr Psychol ; 36(1): 84-94, 2011 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-20656761

RESUMO

OBJECTIVE: This study examined whether increasing the demand for central cognitive processing involved in a distraction task, by involving the child in ongoing, effortful interaction with the distraction stimulus, would increase children's tolerance for cold pressor pain. METHODS: Seventy-nine children ages 6-15 years underwent a baseline cold pressor trial followed by two cold pressor trials in which they received interactive distraction (i.e., used voice commands to play a videogame) or passive distraction (in which they merely watched the output from the same videogame segment) in counterbalanced order. Both distraction conditions were presented via a virtual reality-type helmet. RESULTS: As expected, children demonstrated significant improvement in pain tolerance during distraction relative to baseline. Children showed the greatest improvement during the interactive distraction task. CONCLUSION: The effects of distraction on children's cold pressor pain tolerance are significantly enhanced when the distraction task also includes greater demands for central cognitive processing.


Assuntos
Adaptação Psicológica , Atenção , Dor/psicologia , Interface Usuário-Computador , Jogos de Vídeo/psicologia , Adolescente , Análise de Variância , Criança , Feminino , Humanos , Masculino , Medição da Dor , Percepção da Dor , Limiar da Dor/psicologia , Análise de Regressão
17.
Cyberpsychol Behav Soc Netw ; 13(5): 587-91, 2010 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-20950186

RESUMO

This study tested the effects of distraction using virtual-reality (VR) technology on acute pain tolerance in young adults. Forty-one undergraduate students, aged 18-23 years, used a VR head-mounted display helmet, steering wheel, and foot pedal to play an auto racing video game while undergoing exposure to very cold water (cold pressor set at 1 °C). Two different game views were tested that were hypothesized to affect the degree to which participants felt "present" in the virtual environment: a first-person view, in which the participant saw the virtual environment through the eyes of the game character being manipulated; and a third-person view, in which the participant viewed the game character from a distance. The length of time participants tolerated the cold-water exposure (pain tolerance) under each distraction condition was compared to a baseline (no distraction) trial. Subjects also rated the degree to which they felt "present" in the virtual environment after each distraction trial. Results demonstrated that participants had significantly higher pain tolerance during both VR-distraction conditions relative to baseline (no distraction) trials. Although participants reported a greater sense of presence during the first-person condition than the third-person condition, pain-tolerance scores associated with the two distraction conditions did not differ. The types of VR applications in which presence may be more or less important are discussed.


Assuntos
Limiar da Dor/psicologia , Interface Usuário-Computador , Adolescente , Atenção/fisiologia , Temperatura Baixa , Feminino , Humanos , Masculino , Medição da Dor/métodos , Limiar da Dor/fisiologia , Jogos de Vídeo/psicologia , Adulto Jovem
18.
J Pediatr Psychol ; 35(6): 617-25, 2010 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-19786489

RESUMO

OBJECTIVE: This study examined the effects of videogame distraction and a virtual reality (VR) type head-mounted display helmet for children undergoing cold pressor pain. METHODS: Fifty children between the ages of 6 and 10 years underwent a baseline cold pressor trial followed by two cold pressor trials in which interactive videogame distraction was delivered via a VR helmet or without a VR helmet in counterbalanced order. RESULTS: As expected, children demonstrated significant improvements in pain threshold and pain tolerance during both distraction conditions. However, the two distraction conditions did not differ in effectiveness. CONCLUSIONS: Using the VR helmet did not result in improved pain tolerance over and above the effects of interactive videogame distraction without VR technology. Clinical implications and possible developmental differences in elementary school-aged children's ability to use VR technology are discussed.


Assuntos
Atenção , Manejo da Dor , Limiar da Dor/psicologia , Interface Usuário-Computador , Jogos de Vídeo/psicologia , Análise de Variância , Criança , Temperatura Baixa , Feminino , Humanos , Masculino , Medição da Dor , Inquéritos e Questionários
19.
Diabetes Educ ; 35(2): 302-8, 2009.
Artigo em Inglês | MEDLINE | ID: mdl-19218484

RESUMO

The purpose of this article is to demonstrate the complexity of the type 1 diabetes regimen and to highlight the essential role of the diabetes educator in safely training and implementing the myriad skills in a developmentally appropriate manner for children and adolescents. A review of literature and a task analysis were preformed and suggest that the complexity of the regimen is often not adequately addressed. Reviewed research assessed the regimen using measures with on average about 25 items while the task analysis contains over 600 tasks. The article discusses implications for clinical practice, including implications for measurement in research, targeting of interventions by diabetes educators, and the gradual transfer of regimen control to youth. It is argued that given the magnitude of the self-management task, education cannot be accomplished in the limited time that general practice physicians, pediatricians, or endocrinology specialists can spend with each patient. It is concluded that youth must be helped to internalize the importance of the regimen tasks and that transfer of these tasks to youth requires a developmentally sensitive approach to education. Diabetes educators serve an essential role in which they help young patients and their parents manage and master this overwhelming experience through promoting youth's involvement in tasks when full responsibility is not yet appropriate. The regimen is too complex for youth to undertake self-management without multidisciplinary support.


Assuntos
Diabetes Mellitus Tipo 1/epidemiologia , Diabetes Mellitus Tipo 1/reabilitação , Avaliação das Necessidades/estatística & dados numéricos , Educação de Pacientes como Assunto/estatística & dados numéricos , Autocuidado , Adolescente , Adulto , Diabetes Mellitus Tipo 1/psicologia , Humanos , Insulina/administração & dosagem , Insulina/uso terapêutico , Psicologia do Adolescente , Ensino/métodos
20.
J Pain ; 10(4): 391-7, 2009 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-19231295

RESUMO

UNLABELLED: The current study tested whether the effectiveness of distraction using virtual reality (VR) technology in reducing cold pressor pain would maintain over the course of 8 weekly exposures. Twenty-eight adults, 18 to 23 years of age, underwent 1 baseline cold pressor trial and 1 VR distraction trial in randomized order each week. VR distraction led to significant increases in pain threshold and pain tolerance and significant decreases in pain intensity, time spent thinking about pain, and self-reported anxiety, relative to baseline. Repeated exposure did not appear to affect the benefits of VR. Implications for the long-term use of VR distraction as a nonpharmacological analgesic are discussed. PERSPECTIVE: This article addresses the concern that the efficacy of virtual reality-assisted distraction from pain could potentially decrease with repeated exposure. The current finding that efficacy did not diminish over several repeated exposures provides support for the use of virtual reality as an adjuvant treatment of pain.


Assuntos
Analgesia/métodos , Analgesia/psicologia , Atenção , Limiar da Dor/psicologia , Dor/psicologia , Jogos de Vídeo/psicologia , Adolescente , Ansiedade/psicologia , Temperatura Baixa/efeitos adversos , Feminino , Humanos , Masculino , Dor/fisiopatologia , Medição da Dor/métodos , Terapia Assistida por Computador/métodos , Adulto Jovem
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