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1.
Trials ; 23(1): 229, 2022 Mar 21.
Artigo em Inglês | MEDLINE | ID: mdl-35313935

RESUMO

BACKGROUND: The use of video games, a hobby for many teenagers in their leisure time, has brought with it a new potential for concerns. Internet gaming disorder (IGD) is a mental condition classified as a disorder due to addictive behaviors. It may include use of video games, both online and offline. Consequences of IGD may include introversion, social anxiety, mood swings, loneliness, sleep problems, behavioral problems, depression, low self-esteem, and increased violence. In order to design an app-based intervention for adolescents, a transtheoretical model (TTM) has been used. This widely used model in the field of behavioral change is also practical for health education programs. In addition, cognitive-behavioral therapy (CBT) has been used to make people more aware of their behaviors, feelings and thoughts and how to achieve behavioral change. The present study seeks to determine the effectiveness of this app-based intervention in in the treatment of IGD among adolescents. METHOD: In this single-blinded, randomized, controlled trial, 206 high-school adolescents aged 13 to 18 years in Qazvin city will be recruited. Eligible adolescents will be randomly assigned into intervention and control groups. Eight consecutive sessions delivered over 2 months and based on the TTM and CBT will be delivered through the `app (named HAPPYTEEN) to the intervention group. The control group will receive a sleep hygiene intervention (8 consecutive sessions for 2 months) via the app. Data collection tools include the Internet Gaming Disorder Scale, Insomnia Severity Index, Depression, Anxiety, and Stress Scales, Stages of Change Questionnaire, Decision Balance, and Self-Efficacy. The study measures will be completed at baseline, post intervention, and 1 month and 3 months after the intervention. DISCUSSION: The results of this intervention could be used as adjunct therapy for adolescents with IGD. TRIAL REGISTRATION: Clinical Trial Registration Center of Iran (IRCT) IRCT20181226042140N1 . Registered on June 9, 2020.


Assuntos
Terapia Cognitivo-Comportamental , Aplicativos Móveis , Jogos de Vídeo , Adolescente , Terapia Cognitivo-Comportamental/métodos , Humanos , Transtorno de Adição à Internet/diagnóstico , Transtorno de Adição à Internet/terapia , Irã (Geográfico) , Ensaios Clínicos Controlados Aleatórios como Assunto
3.
Addict Behav Rep ; 12: 100307, 2020 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-33110934

RESUMO

BACKGROUND: For many individuals, the COVID-19 outbreak has increased their psychological distress, changed their behaviors, and impacted their health. With more time spent indoors, many individuals have engaged in increased videogame playing. However, the associations between such behaviors during the COVID-19 outbreak period is unclear. OBJECTIVE: The present study examined the mediating role of psychological distress (depression, anxiety, and stress) in the association between internet gaming disorder (IGD) and two health outcomes (insomnia quality of life) among adolescents during this COVID-19 pandemic. METHODS: A cross-sectional study comprising adolescents (N = 1512) aged 13-18 years (mean age = 15.51 years) was utilized to assess measures on insomnia, depression, anxiety, and stress, IGD, and quality of life during the COVID-19 pandemic. RESULTS: There were small to large significant relationships between the variables. Psychological distress (i.e., depression, anxiety, and stress) served as a strong mediator in the association between IGD and insomnia and quality of life. IGD directly influenced insomnia and quality of life among the participants. CONCLUSIONS: IGD is associated with different psychosocial outcomes comprising multiple pathways. Parents need to pay special attention to how much time and how frequently their children play videogames. Parents may need to assist their children in coping with psychological distress during the ongoing COVID-19 pandemic period.

4.
J Colloid Interface Sci ; 361(1): 159-69, 2011 Sep 01.
Artigo em Inglês | MEDLINE | ID: mdl-21696748

RESUMO

The effect of salt concentration on intermicellar interactions and aggregate structures of anionic and cationic-rich mixtures of CTAB (cetyltrimethylammonium bromide) and SDS (sodium dodecyl sulfate) were investigated with conductometry, surface tension, zeta potential, cyclic voltammetry measurements and by determining the surfactant NMR self-diffusion coefficients. The critical aggregate concentration (CAC), surface excess (Γ(max)), and mean molecular surface area (A(min)) were determined from plots of the surface tension (γ) as a function of the log of total surfactant concentration. The electrochemical behavior of cationic-anionic (catanionic) mixed surfactant and self-assembled surfactant monomers at Pt wire electrode were studied by cyclic voltammetry (CV). A variation in the peak current versus the total concentration of surfactant allow us to evaluate the CAC and related parameters from regular solution theory along with the diffusion coefficient of the electroactive species. It was observed that, for both the planar air/aqueous interface and micellar systems, the nonideality decreased as the amount of electrolyte in the aqueous medium was increased. Finally, we investigated the variations of electrostatic, transfer and steric free energy in phase transition between mixed micelle and vesicle in the presence of electrolyte using the presented model by our groups.

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