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1.
PLoS One ; 16(3): e0247923, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-33651855

RESUMO

The Stroop task is a traditional measure of cognitive control processes, yet results remain mixed when it comes to assessing age-related differences perhaps in part due to strategies participants use to reduce inhibitory control demands required for success on the task. Thirty-three older adults and 34 younger adults completed a Baseline (traditional, single-task) version of Stroop, followed by two, novel dual-task Stroop variants: Color-Dual (maintain secondary count of prespecified font color regardless the lexical content) and Lexical-Dual (maintain secondary count of prespecified word regardless the font color). With regard to Baseline performance, we predicted an Age x Trial Type interaction in which older adults would be selectively impaired on Incongruent trials compared to younger adults, and this prediction was supported. When we added secondary task demands, we predicted a Trial Type x Dual-Task Type interaction in which performance in the Lexical-Dual condition would be worse than performance in the Color-Dual condition. This prediction was also supported, suggesting that having a secondary task that activated the irrelevant stream of information required more inhibitory control. Finally, we also predicted that Age would interact with Trial Type and Dual-Task Type, which was partially supported in response latencies and more definitively supported in error rates. Overall, our results indicate that Stroop performance is differentially influenced by additional dual-task demands that potentially minimize strategy usage, which has implications for both young and older adult Stroop performance.


Assuntos
Atenção/fisiologia , Função Executiva/fisiologia , Tempo de Reação/fisiologia , Adolescente , Fatores Etários , Idoso , Idoso de 80 Anos ou mais , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Desempenho Psicomotor/fisiologia , Teste de Stroop , Adulto Jovem
2.
Accid Anal Prev ; 126: 25-30, 2019 May.
Artigo em Inglês | MEDLINE | ID: mdl-29277383

RESUMO

Advanced driver assistance systems (ADAS) have the potential to prevent crashes and reduce their severity. Forward collision warnings (FCW) are quickly becoming standard across vehicle lineups and may prevent frontal crashes by alerting drivers. Previous research has demonstrated the effectiveness of FCW for distracted drivers, but their effectiveness for other types of impairment remains unknown. Like distraction, drowsiness can impair driver response time and lead to crashes. The goal of the present study was to evaluate the effectiveness of FCW for moderately and severely drowsy drivers using a high-fidelity driving simulator. Drowsy drivers were divided into three warning conditions during a revealed stop vehicle forward collision event: An auditory alert, a haptic seat vibration, and a no warning baseline. Results indicate that FCW were effective at speeding drowsy driver response, but only when the drowsy drivers were looking away from the forward roadway at the onset of the event. These results have important implications for ADAS technology and driver state monitoring systems.


Assuntos
Acidentes de Trânsito/prevenção & controle , Condução de Veículo , Movimentos Oculares/fisiologia , Equipamentos de Proteção , Tempo de Reação/fisiologia , Acidentes de Trânsito/estatística & dados numéricos , Adulto , Feminino , Humanos , Masculino , Sonolência , Vibração , Vigília/fisiologia , Adulto Jovem
3.
Hum Factors ; 60(2): 236-247, 2018 03.
Artigo em Inglês | MEDLINE | ID: mdl-29241017

RESUMO

Objective We implemented a gaze-contingent useful field of view paradigm to examine older adult multitasking performance in a simulated driving environment. Background Multitasking refers to the ability to manage multiple simultaneous streams of information. Recent work suggests that multitasking declines with age, yet the mechanisms supporting these declines are still debated. One possible framework to better understand this phenomenon is the useful field of view, or the area in the visual field where information can be attended and processed. In particular, the useful field of view allows for the discrimination of two competing theories of real-time multitasking, a general interference account and a tunneling account. Methods Twenty-five older adult subjects completed a useful field of view task that involved discriminating the orientation of lines in gaze-contingent Gabor patches appearing at varying eccentricities (based on distance from the fovea) as they operated a vehicle in a driving simulator. In half of the driving scenarios, subjects also completed an auditory two-back task to manipulate cognitive workload, and during some trials, wind was introduced as a means to alter general driving difficulty. Results Consistent with prior work, indices of driving performance were sensitive to both wind and workload. Interestingly, we also observed a decline in Gabor patch discrimination accuracy under high cognitive workload regardless of eccentricity, which provides support for a general interference account of multitasking. Conclusion The results showed that our gaze-contingent useful field of view paradigm was able to successfully examine older adult multitasking performance in a simulated driving environment. Application This study represents the first attempt to successfully measure dynamic changes in the useful field of view for older adults completing a multitasking scenario involving driving.


Assuntos
Envelhecimento/fisiologia , Percepção Auditiva/fisiologia , Função Executiva/fisiologia , Movimentos Oculares/fisiologia , Reconhecimento Visual de Modelos/fisiologia , Desempenho Psicomotor/fisiologia , Campos Visuais/fisiologia , Idoso , Condução de Veículo , Humanos
4.
Traffic Inj Prev ; 18(sup1): S58-S63, 2017 05 29.
Artigo em Inglês | MEDLINE | ID: mdl-28323444

RESUMO

OBJECTIVE: Driver drowsiness contributes to a substantial number of fatal and nonfatal crashes, with recent estimates attributing up to 21% of fatal crashes to drowsiness. This article describes recent NHTSA research on in-vehicle drowsiness countermeasures. Recent advances in technology and state detection algorithms have shown success in detecting drowsiness using a variety of data sources, including camera-based eye tracking, steering wheel position, yaw rate, and vehicle lane position. However, detection is just the first step in reducing drowsy driving crashes. Countermeasures are also needed to provide feedback to the driver, modify driver behavior, and prevent crashes. The goal of this study was to evaluate the effectiveness of in-vehicle drowsiness countermeasures in reducing drowsy lane departures. The tested countermeasures included different warning modalities in either a discrete or staged interface. METHODS: Data were collected from 72 young adult drivers (age 21-32) in the high-fidelity full-motion National Advanced Driving Simulator. Drivers completed a 45-min simulated nighttime drive at 2 time points, late night and early morning, where drowsiness was manipulated by continuous hours awake. Forty-eight drivers were exposed to one of 6 countermeasures that varied along 2 dimensions, type and modality. The countermeasures relied on a steering-based drowsiness detection algorithm developed in prior NHTSA research. Twenty-four drivers received no countermeasure and were used as a baseline comparison. System effectiveness was measured by lane departures and standard deviation in lateral position (SDLP). RESULTS: There was a reduction in drowsy lane departure frequency and lane position variability for drivers with countermeasures compared to the baseline no-countermeasure group. Importantly, the data suggest that multistage alerts, which provide an indication of increasing urgency, were more effective in reducing drowsy lane departures than single-stage discrete alerts, particularly during early morning drives when drivers were drowsier. CONCLUSIONS: The results indicate that simple in-vehicle countermeasures, such as an auditory-visual coffee cup icon, can reduce the frequency of drowsy lane departures in the context of relatively short drives. An important next step is to evaluate the impact of drowsiness countermeasures in the context of longer, multiple-hour drives. In these cases, it may not be possible to keep drivers awake via feedback warnings and it is important to understand whether countermeasures prompt drivers to stop to rest. The next phase of this research project will examine the role of drowsiness countermeasures over longer drives using a protocol that replicates the motivational conditions of drowsy driving.


Assuntos
Condução de Veículo/psicologia , Equipamentos de Proteção , Fases do Sono , Acidentes de Trânsito/prevenção & controle , Adulto , Algoritmos , Feminino , Humanos , Masculino , Vigília , Adulto Jovem
5.
Hum Factors ; 58(4): 630-41, 2016 06.
Artigo em Inglês | MEDLINE | ID: mdl-27091370

RESUMO

OBJECTIVE: We aimed to develop and test a new dynamic measure of transient changes to the useful field of view (UFOV), utilizing a gaze-contingent paradigm for use in realistic simulated environments. BACKGROUND: The UFOV, the area from which an observer can extract visual information during a single fixation, has been correlated with driving performance and crash risk. However, some existing measures of the UFOV cannot be used dynamically in realistic simulators, and other UFOV measures involve constant stimuli at fixed locations. We propose a gaze-contingent UFOV measure (the GC-UFOV) that solves the above problems. METHODS: Twenty-five participants completed four simulated drives while they concurrently performed an occasional gaze-contingent Gabor orientation discrimination task. Gabors appeared randomly at one of three retinal eccentricities (5°, 10°, or 15°). Cognitive workload was manipulated both with a concurrent auditory working memory task and with driving task difficulty (via presence/absence of lateral wind). RESULTS: Cognitive workload had a detrimental effect on Gabor discrimination accuracy at all three retinal eccentricities. Interestingly, this accuracy cost was equivalent across eccentricities, consistent with previous findings of "general interference" rather than "tunnel vision." CONCLUSION: The results showed that the GC-UFOV method was able to measure transient changes in UFOV due to cognitive load in a realistic simulated environment. APPLICATION: The GC-UFOV paradigm developed and tested in this study is a novel and effective tool for studying transient changes in the UFOV due to cognitive load in the context of complex real-world tasks such as simulated driving.


Assuntos
Condução de Veículo , Fixação Ocular/fisiologia , Desempenho Psicomotor/fisiologia , Campos Visuais/fisiologia , Adulto , Humanos
6.
Hum Factors ; 58(1): 150-62, 2016 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-26490442

RESUMO

OBJECTIVE: A fully immersive, high-fidelity street-crossing simulator was used to examine the effects of texting on pedestrian street-crossing performance. BACKGROUND: Research suggests that street-crossing performance is impaired when pedestrians engage in cell phone conversations. Less is known about the impact of texting on street-crossing performance. METHOD: Thirty-two young adults completed three distraction conditions in a simulated street-crossing task: no distraction, phone conversation, and texting. A hands-free headset and a mounted tablet were used to conduct the phone and texting conversations, respectively. Participants moved through the virtual environment via a manual treadmill, allowing them to select crossing gaps and change their gait. RESULTS: During the phone conversation and texting conditions, participants had fewer successful crossings and took longer to initiate crossing. Furthermore, in the texting condition, smaller percentage of time with head orientation toward the tablet, fewer number of head orientations toward the tablet, and greater percentage of total characters typed before initiating crossing predicted greater crossing success. CONCLUSION: Our results suggest that (a) texting is as unsafe as phone conversations for street-crossing performance and (b) when subjects completed most of the texting task before initiating crossing, they were more likely to make it safely across the street. APPLICATION: Sending and receiving text messages negatively impact a range of real-world behaviors. These results may inform personal and policy decisions.


Assuntos
Telefone Celular , Pedestres , Segurança , Envio de Mensagens de Texto/estatística & dados numéricos , Adolescente , Adulto , Atenção/fisiologia , Cabeça/fisiologia , Humanos , Interface Usuário-Computador , Adulto Jovem
7.
Psychol Sci ; 25(12): 2136-46, 2014 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-25304886

RESUMO

Cell-phone use impairs driving safety and performance. This impairment may stem from the remote partner's lack of awareness about the driving situation. In this study, pairs of participants completed a driving simulator task while conversing naturally in the car and while talking on a hands-free cell phone. In a third condition, the driver drove while the remote conversation partner could see video of both the road ahead and the driver's face. We tested the extent to which this additional visual information diminished the negative effects of cell-phone distraction and increased situational awareness. Collision rates for unexpected merging events were high when participants drove in a cell-phone condition but were reduced when they were in a videophone condition, reaching a level equal to that observed when they drove with an in-car passenger or drove alone. Drivers and their partners made shorter utterances and made longer, more frequent traffic references when they spoke in the videophone rather than the cell-phone condition. Providing a view of the driving scene allows remote partners to help drivers by modulating their conversation and referring to traffic more often.


Assuntos
Atenção , Condução de Veículo/psicologia , Conscientização , Telefone Celular/estatística & dados numéricos , Comunicação , Segurança , Adulto , Feminino , Humanos , Masculino , Adulto Jovem
8.
Nat Commun ; 5: 4779, 2014 Sep 03.
Artigo em Inglês | MEDLINE | ID: mdl-25182939

RESUMO

Research in stretchable electronics involves fundamental scientific topics relevant to applications with importance in human healthcare. Despite significant progress in active components, routes to mechanically robust construction are lacking. Here, we introduce materials and composite designs for thin, breathable, soft electronics that can adhere strongly to the skin, with the ability to be applied and removed hundreds of times without damaging the devices or the skin, even in regions with substantial topography and coverage of hair. The approach combines thin, ultralow modulus, cellular silicone materials with elastic, strain-limiting fabrics, to yield a compliant but rugged platform for stretchable electronics. Theoretical and experimental studies highlight the mechanics of adhesion and elastic deformation. Demonstrations include cutaneous optical, electrical and radio frequency sensors for measuring hydration state, electrophysiological activity, pulse and cerebral oximetry. Multipoint monitoring of a subject in an advanced driving simulator provides a practical example.


Assuntos
Monitorização Transcutânea dos Gases Sanguíneos/instrumentação , Eletrônica/instrumentação , Desenho de Equipamento , Monitorização Fisiológica/instrumentação , Oximetria/instrumentação , Monitorização Transcutânea dos Gases Sanguíneos/métodos , Encéfalo/fisiologia , Elasticidade , Fenômenos Eletrofisiológicos , Humanos , Monitorização Fisiológica/métodos , Oximetria/métodos , Silicones/química , Pele/metabolismo
9.
Hum Factors ; 56(3): 443-52, 2014 May.
Artigo em Inglês | MEDLINE | ID: mdl-24930167

RESUMO

OBJECTIVE: A high-fidelity street crossing simulator was used to test the hypothesis that experienced action video game players are less vulnerable than non-gamers to dual task costs in complex tasks. BACKGROUND: Previous research has shown that action video game players outperform nonplayers on many single task measures of perception and attention. It is unclear, however, whether action video game players outperform nonplayers in complex, divided attention tasks. METHOD: Experienced action video game players and nongamers completed a street crossing task in a high-fidelity simulator. Participants walked on a manual treadmill to cross the street. During some crossings, a cognitively demanding working memory task was added. RESULTS: Dividing attention resulted in more collisions and increased decision making time. Of importance, these dual task costs were equivalent for the action video game players and the nongamers. CONCLUSION: These results suggest that action video game players are equally susceptible to the costs of dividing attention in a complex task. APPLICATION: Perceptual and attentional benefits associated with action video game experience may not translate to performance benefits in complex, real-world tasks.


Assuntos
Atenção , Memória de Curto Prazo , Análise e Desempenho de Tarefas , Jogos de Vídeo , Caminhada , Adolescente , Adulto , Tomada de Decisões , Feminino , Humanos , Masculino , Desempenho Psicomotor , Adulto Jovem
10.
PLoS One ; 8(6): e67781, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-23840775

RESUMO

Observers often fail to notice even dramatic changes to their environment, a phenomenon known as change blindness. If training could enhance change detection performance in general, then it might help to remedy some real-world consequences of change blindness (e.g. failing to detect hazards while driving). We examined whether adaptive training on a simple change detection task could improve the ability to detect changes in untrained tasks for young and older adults. Consistent with an effective training procedure, both young and older adults were better able to detect changes to trained objects following training. However, neither group showed differential improvement on untrained change detection tasks when compared to active control groups. Change detection training led to improvements on the trained task but did not generalize to other change detection tasks.


Assuntos
Transferência de Experiência/fisiologia , Adolescente , Adulto , Idoso , Idoso de 80 Anos ou mais , Condução de Veículo , Educação/métodos , Humanos , Análise e Desempenho de Tarefas , Adulto Jovem
11.
J Aging Res ; 2013: 356948, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-23509627

RESUMO

Declines in executive function and dual-task performance have been related to falls in older adults, and recent research suggests that older adults at risk for falls also show impairments on real-world tasks, such as crossing a street. The present study examined whether falls risk was associated with driving performance in a high-fidelity simulator. Participants were classified as high or low falls risk using the Physiological Profile Assessment and completed a number of challenging simulated driving assessments in which they responded quickly to unexpected events. High falls risk drivers had slower response times (~2.1 seconds) to unexpected events compared to low falls risk drivers (~1.7 seconds). Furthermore, when asked to perform a concurrent cognitive task while driving, high falls risk drivers showed greater costs to secondary task performance than did low falls risk drivers, and low falls risk older adults also outperformed high falls risk older adults on a computer-based measure of dual-task performance. Our results suggest that attentional differences between high and low falls risk older adults extend to simulated driving performance.

12.
Psychol Aging ; 26(2): 253-9, 2011 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-21463063

RESUMO

Successful mobility requires appropriate decision-making. Seniors with reduced executive functioning-such as senior fallers-may be prone to poor mobility judgments, especially under dual-task conditions. We classified participants as "At-Risk" and "Not-At-Risk" for falls using a validated physiological falls-risk assessment. Dual-task performance was assessed in a virtual reality environment where participants crossed a simulated street by walking on a manual treadmill while listening to music or conversing on a phone. Those "At-Risk" experienced more collisions with oncoming cars and had longer crossing times in the Phone condition compared to controls. We conclude that poor mobility judgments during a dual-task leads to unsafe mobility for those at-risk for falls.


Assuntos
Acidentes por Quedas , Função Executiva , Locomoção , Acidentes por Quedas/prevenção & controle , Idoso de 80 Anos ou mais , Cognição , Feminino , Humanos , Julgamento , Masculino , Desempenho Psicomotor , Fatores de Risco , Interface Usuário-Computador
13.
Psychol Aging ; 26(2): 260-268, 2011 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-21401262

RESUMO

The ability to perform multiple tasks simultaneously has become increasingly important as technologies such as cell phones and portable music players have become more common. In the current study, we examined dual-task costs in older and younger adults using a simulated street crossing task constructed in an immersive virtual environment with an integrated treadmill so that participants could walk as they would in the real world. Participants were asked to cross simulated streets of varying difficulty while either undistracted, listening to music, or conversing on a cell phone. Older adults were more vulnerable to dual-task impairments than younger adults when the crossing task was difficult; dual-task costs were largely absent in the younger adult group. Performance costs in older adults were primarily reflected in timeout rates. When conversing on a cell phone, older adults were less likely to complete their crossing compared with when listening to music or undistracted. Analysis of time spent next to the street prior to each crossing, where participants were presumably analyzing traffic patterns and making decisions regarding when to cross, revealed that older adults took longer than younger adults to initiate their crossing, and that this difference was exacerbated during cell phone conversation, suggesting impairments in cognitive planning processes. Our data suggest that multitasking costs may be particularly dangerous for older adults even during everyday activities such as crossing the street.


Assuntos
Desempenho Psicomotor , Caminhada/psicologia , Adolescente , Adulto , Fatores Etários , Idoso , Idoso de 80 Anos ou mais , Atenção , Telefone Celular , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Fatores de Tempo , Interface Usuário-Computador , Adulto Jovem
14.
Med Sci Sports Exerc ; 43(10): 1920-6, 2011 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-21407125

RESUMO

PURPOSE: Cognitive enhancements are associated with sport training. We extended the sport-cognition literature by using a realistic street crossing task to examine the multitasking and processing speed abilities of collegiate athletes and nonathletes. METHODS: Pedestrians navigated trafficked roads by walking on a treadmill in a virtual world, a challenge that requires the quick and simultaneous processing of multiple streams of information. RESULTS: Athletes had higher street crossing success rates than nonathletes, as reflected by fewer collisions with moving vehicles. Athletes also showed faster processing speed on a computer-based test of simple reaction time, and shorter reaction times were associated with higher street crossing success rates. CONCLUSIONS: The results suggest that participation in athletics relates to superior street crossing multitasking abilities and that athlete and nonathlete differences in processing speed may underlie this difference. We suggest that cognitive skills trained in sport may transfer to performance on everyday fast-paced multitasking abilities.


Assuntos
Atletas/psicologia , Análise e Desempenho de Tarefas , Acidentes de Trânsito/prevenção & controle , Feminino , Humanos , Masculino , Tempo de Reação , Adulto Jovem
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