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1.
Sensors (Basel) ; 24(16)2024 Aug 14.
Artigo em Inglês | MEDLINE | ID: mdl-39204948

RESUMO

This study evaluates an innovative control approach to assistive robotics by integrating brain-computer interface (BCI) technology and eye tracking into a shared control system for a mobile augmented reality user interface. Aimed at enhancing the autonomy of individuals with physical disabilities, particularly those with impaired motor function due to conditions such as stroke, the system utilizes BCI to interpret user intentions from electroencephalography signals and eye tracking to identify the object of focus, thus refining control commands. This integration seeks to create a more intuitive and responsive assistive robot control strategy. The real-world usability was evaluated, demonstrating significant potential to improve autonomy for individuals with severe motor impairments. The control system was compared with an eye-tracking-based alternative to identify areas needing improvement. Although BCI achieved an acceptable success rate of 0.83 in the final phase, eye tracking was more effective with a perfect success rate and consistently lower completion times (p<0.001). The user experience responses favored eye tracking in 11 out of 26 questions, with no significant differences in the remaining questions, and subjective fatigue was higher with BCI use (p=0.04). While BCI performance lagged behind eye tracking, the user evaluation supports the validity of our control strategy, showing that it could be deployed in real-world conditions and suggesting a pathway for further advancements.


Assuntos
Realidade Aumentada , Interfaces Cérebro-Computador , Eletroencefalografia , Tecnologia de Rastreamento Ocular , Robótica , Interface Usuário-Computador , Humanos , Robótica/métodos , Robótica/instrumentação , Eletroencefalografia/métodos , Masculino , Feminino , Adulto , Pessoa de Meia-Idade , Adulto Jovem , Movimentos Oculares/fisiologia
2.
Front Hum Neurosci ; 18: 1448584, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-39161850

RESUMO

Brain-computer interfaces (BCI) enable users to control devices through their brain activity. Motor imagery (MI), the neural activity resulting from an individual imagining performing a movement, is a common control paradigm. This study introduces a user-centric evaluation protocol for assessing the performance and user experience of an MI-based BCI control system utilizing augmented reality. Augmented reality is employed to enhance user interaction by displaying environment-aware actions, and guiding users on the necessary imagined movements for specific device commands. One of the major gaps in existing research is the lack of comprehensive evaluation methodologies, particularly in real-world conditions. To address this gap, our protocol combines quantitative and qualitative assessments across three phases. In the initial phase, the BCI prototype's technical robustness is validated. Subsequently, the second phase involves a performance assessment of the control system. The third phase introduces a comparative analysis between the prototype and an alternative approach, incorporating detailed user experience evaluations through questionnaires and comparisons with non-BCI control methods. Participants engage in various tasks, such as object sorting, picking and placing, and playing a board game using the BCI control system. The evaluation procedure is designed for versatility, intending applicability beyond the specific use case presented. Its adaptability enables easy customization to meet the specific user requirements of the investigated BCI control application. This user-centric evaluation protocol offers a comprehensive framework for iterative improvements to the BCI prototype, ensuring technical validation, performance assessment, and user experience evaluation in a systematic and user-focused manner.

3.
Front Hum Neurosci ; 16: 949224, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-35966996

RESUMO

Prosthetic devices that replace a lost limb have become increasingly performant in recent years. Recent advances in both software and hardware allow for the decoding of electroencephalogram (EEG) signals to improve the control of active prostheses with brain-computer interfaces (BCI). Most BCI research is focused on the upper body. Although BCI research for the lower extremities has increased in recent years, there are still gaps in our knowledge of the neural patterns associated with lower limb movement. Therefore, the main objective of this study is to show the feasibility of decoding lower limb movements from EEG data recordings. The second aim is to investigate whether well-known neuroplastic adaptations in individuals with an amputation have an influence on decoding performance. To address this, we collected data from multiple individuals with lower limb amputation and a matched able-bodied control group. Using these data, we trained and evaluated common BCI methods that have already been proven effective for upper limb BCI. With an average test decoding accuracy of 84% for both groups, our results show that it is possible to discriminate different lower extremity movements using EEG data with good accuracy. There are no significant differences (p = 0.99) in the decoding performance of these movements between healthy subjects and subjects with lower extremity amputation. These results show the feasibility of using BCI for lower limb prosthesis control and indicate that decoding performance is not influenced by neuroplasticity-induced differences between the two groups.

4.
J Neural Eng ; 19(1)2022 02 28.
Artigo em Inglês | MEDLINE | ID: mdl-35086076

RESUMO

Objective.Biosignal control is an interaction modality that allows users to interact with electronic devices by decoding the biological signals emanating from the movements or thoughts of the user. This manner of interaction with devices can enhance the sense of agency for users and enable persons suffering from a paralyzing condition to interact with everyday devices that would otherwise be challenging for them to use. It can also improve control of prosthetic devices and exoskeletons by making the interaction feel more natural and intuitive. However, with the current state of the art, several issues still need to be addressed to reliably decode user intent from biosignals and provide an improved user experience over other interaction modalities. One solution is to leverage advances in deep learning (DL) methods to provide more reliable decoding at the expense of added computational complexity. This scoping review introduces the basic concepts of DL and assists readers in deploying DL methods to a real-time control system that should operate under real-world conditions.Approach.The scope of this review covers any electronic device, but with an emphasis on robotic devices, as this is the most active area of research in biosignal control. We review the literature pertaining to the implementation and evaluation of control systems that incorporate DL to identify the main gaps and issues in the field, and formulate suggestions on how to mitigate them.Main results.The results highlight the main challenges in biosignal control with DL methods. Additionally, we were able to formulate guidelines on the best approach to designing, implementing and evaluating research prototypes that use DL in their biosignal control systems.Significance.This review should assist researchers that are new to the fields of biosignal control and DL in successfully deploying a full biosignal control system. Experts in their respective fields can use this article to identify possible avenues of research that would further advance the development of biosignal control with DL methods.


Assuntos
Aprendizado Profundo , Sistemas Computacionais , Movimento
5.
J Neurosci Methods ; 305: 1-16, 2018 07 15.
Artigo em Inglês | MEDLINE | ID: mdl-29738806

RESUMO

BACKGROUND: Brain-computer interface (BCI) is a new communication pathway for users with neurological deficiencies. The implementation of a BCI system requires complex electroencephalography (EEG) signal processing including filtering, feature extraction and classification algorithms. Most of current BCI systems are implemented on personal computers. Therefore, there is a great interest in implementing BCI on embedded platforms to meet system specifications in terms of time response, cost effectiveness, power consumption, and accuracy. NEW-METHOD: This article presents an embedded-BCI (EBCI) system based on a Stratix-IV field programmable gate array. The proposed system relays on the weighted overlap-add (WOLA) algorithm to perform dynamic filtering of EEG-signals by analyzing the event-related desynchronization/synchronization (ERD/ERS). The EEG-signals are classified, using the linear discriminant analysis algorithm, based on their spatial features. RESULTS: The proposed system performs fast classification within a time delay of 0.430 s/trial, achieving an average accuracy of 76.80% according to an offline approach and 80.25% using our own recording. The estimated power consumption of the prototype is approximately 0.7 W. COMPARISON-WITH-EXISTING-METHOD: Results show that the proposed EBCI system reduces the overall classification error rate for the three datasets of the BCI-competition by 5% compared to other similar implementations. Moreover, experiment shows that the proposed system maintains a high accuracy rate with a short processing time, a low power consumption, and a low cost. CONCLUSIONS: Performing dynamic filtering of EEG-signals using WOLA increases the recognition rate of ERD/ERS patterns of motor imagery brain activity. This approach allows to develop a complete prototype of a EBCI system that achieves excellent accuracy rates.


Assuntos
Interfaces Cérebro-Computador , Algoritmos , Encéfalo/fisiologia , Interfaces Cérebro-Computador/economia , Análise Discriminante , Eletroencefalografia/economia , Eletroencefalografia/métodos , Desenho de Equipamento , Humanos , Imaginação/fisiologia , Modelos Lineares , Atividade Motora/fisiologia , Processamento de Sinais Assistido por Computador , Software , Fatores de Tempo
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