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1.
Exp Eye Res ; 233: 109552, 2023 08.
Artigo em Inglês | MEDLINE | ID: mdl-37356538

RESUMO

PURPOSE: This study aimed to perform an in vitro experiment to simulate retinal detachment caused by blunt impact, and provide experimental evidence to understand mechanical causes of traumatic retinal detachment. METHODS: The experiment was conducted on twenty-two fresh porcine eyes using a bespoke pendulum testing device at two energy levels (0.1J for low energy and 1.0J for high energy). We examined dynamic forces and mechanical responses to the impact, including global deformations, intraocular pressure changes and the energy absorption. Another set of twenty-two eyes underwent pathological examination immediately after being subjected to blunt impact. Twelve additional intact eyes were examined as controls. All pathological sections were scored to indicate whether retinal detachment had occurred. RESULTS: A dynamic variation in intraocular pressure was detected following impact and exhibited an approximate sinusoidal oscillation-attenuation profile. The peaks of impact force were 12.9 ± 1.9 N at low-energy level and 34.8 ± 9.8 N at high-energy level, showing a significant difference (p < 0.001). The positive and negative peaks of intraocular pressure were 149.4 ± 18.9 kPa and -10.9 ± 7.2 kPa at low-energy level, and 274.5 ± 55.2 kPa and -35.7 ± 23.7 kPa at high-energy level, showing significant differences (p < 0.001 for both levels). Retinal detachments were observed in damaged eyes while few detachments were found in control eyes. The occurrence rate of retinal detachment differed significantly (p < 0.05) between the high- and low-energy impact groups. CONCLUSIONS: This study provided experimental evidence that shockwaves produced by blunt trauma break the force equilibrium and lead to the oscillation and negative pressure, which mainly contribute to traumatic retinal detachment.


Assuntos
Traumatismos Oculares , Descolamento Retiniano , Animais , Suínos , Descolamento Retiniano/etiologia , Traumatismos Oculares/complicações , Ferimentos não Penetrantes , Olho/patologia , Estudos Retrospectivos
2.
iScience ; 26(5): 106706, 2023 May 19.
Artigo em Inglês | MEDLINE | ID: mdl-37250338

RESUMO

In daily life, our brain needs to eliminate irrelevant signals and integrate relevant signals to facilitate natural interactions with the surrounding. Previous study focused on paradigms without effect of dominant laterality and found that human observers process multisensory signals consistent with Bayesian causal inference (BCI). However, most human activities are of bilateral interaction involved in processing of interhemispheric sensory signals. It remains unclear whether the BCI framework also fits to such activities. Here, we presented a bilateral hand-matching task to understand the causal structure of interhemispheric sensory signals. In this task, participants were asked to match ipsilateral visual or proprioceptive cues with the contralateral hand. Our results suggest that interhemispheric causal inference is most derived from the BCI framework. The interhemispheric perceptual bias may vary strategy models to estimate the contralateral multisensory signals. The findings help to understand how the brain processes the uncertainty information coming from interhemispheric sensory signals.

3.
BMC Geriatr ; 23(1): 251, 2023 04 27.
Artigo em Inglês | MEDLINE | ID: mdl-37106330

RESUMO

BACKGROUND: In recent years, virtual reality (VR) has evolved from an alternative to a necessity in older adults for health, medical care, and social interaction. Upper limb (UL) motor skill, is an important ability in manipulating VR systems and represents the brain's regulation of movements using the UL muscles. In this study, we used a haptic-feedback Virtual Box and Block Test (VBBT) system and an Intrinsic Motivation Inventory (IMI) to examine age-related differences in UL motor performance and intrinsic motivation in VR use. The findings will be helpful for the development of VR applications for older adults. METHODS: In total, 48 young and 47 older volunteers participated in our study. The parameters including VBBT score, number of velocity peaks, velocity, grasping force and trajectory length were calculated to represent the task performance, manual dexterity, coordination, perceptive ability and cognitive ability in this study. RESULTS: Age-related differences could be found in all the parameters (all p <  0.05) in VR use. Regression analysis revealed that the task performance of young adults was predicted by the velocity and trajectory length (R2 = 64.0%), while that of older adults was predicted by the number of velocity peaks (R2 = 65.6%). Additionally, the scores of understandability, relaxation and tiredness were significantly different between the two groups (all p <  0.05). In older adults, the understandability score showed large correlation with the IMI score (|r| = 0.576, p <  0.001). In young adults, the correlation was medium (|r| = 0.342, p = 0.017). No significant correlation was found between the IMI score and VBBT score (|r| = 0.142, p = 0.342) in older adults, while a medium correlation (|r| = 0.342, p = 0.017) was found in young adults. CONCLUSIONS: The findings demonstrated that decreased smoothness in motor skills dominated the poor VR manipulation in older adults. The experience of understandability is important for older adults' intrinsic motivation in VR use.


Assuntos
Motivação , Realidade Virtual , Humanos , Idoso , Cognição , Extremidade Superior , Interface Usuário-Computador
4.
Front Neurosci ; 17: 1143006, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37051147

RESUMO

Introduction: Eye-tracking technology provides a reliable and cost-effective approach to characterize mental representation according to specific patterns. Mental rotation tasks, referring to the mental representation and transformation of visual information, have been widely used to examine visuospatial ability. In these tasks, participants visually perceive three-dimensional (3D) objects and mentally rotate them until they identify whether the paired objects are identical or mirrored. In most studies, 3D objects are presented using two-dimensional (2D) images on a computer screen. Currently, visual neuroscience tends to investigate visual behavior responding to naturalistic stimuli rather than image stimuli. Virtual reality (VR) is an emerging technology used to provide naturalistic stimuli, allowing the investigation of behavioral features in an immersive environment similar to the real world. However, mental rotation tasks using 3D objects in immersive VR have been rarely reported. Methods: Here, we designed a VR mental rotation task using 3D stimuli presented in a head-mounted display (HMD). An eye tracker incorporated into the HMD was used to examine eye movement characteristics during the task synchronically. The stimuli were virtual paired objects oriented at specific angular disparities (0, 60, 120, and 180°). We recruited thirty-three participants who were required to determine whether the paired 3D objects were identical or mirrored. Results: Behavioral results demonstrated that the response times when comparing mirrored objects were longer than identical objects. Eye-movement results showed that the percent fixation time, the number of within-object fixations, and the number of saccades for the mirrored objects were significantly lower than that for the identical objects, providing further explanations for the behavioral results. Discussion: In the present work, we examined behavioral and eye movement characteristics during a VR mental rotation task using 3D stimuli. Significant differences were observed in response times and eye movement metrics between identical and mirrored objects. The eye movement data provided further explanation for the behavioral results in the VR mental rotation task.

5.
Environ Sci Pollut Res Int ; 30(16): 47289-47298, 2023 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-36738413

RESUMO

Currently research on microplastics in the environment focuses on non-degradable microplastics with little attention to research on degradable microplastics. This study involved a 400-day experiment in a simulated lake environment of three degradable microplastics, poly(ε-caprolactone) (PCL), polybutylene succinate (PBS), and poly(butylene adipate terephthalate) (PBAT) at the sediment water interface. Results showed that (1) for the three microplastics, Cd concentration showed a large change from 0 to 20 mm in the water above the sediment interface; the adsorption of Cd, Pb, and Cu in a diffusive gradients thin film (DGT) device are the highest in PBAT micro plastic, followed by PCL and then PBS. (2) Diffuse flux (J) of the three degradable microplastics indicated that Cu, Cd, and Pb in the sediments come from the overlying water that was added to the simulation experiment. (3) Fourier transform infra-red spectroscopy (FTIR) for investigating the adsorption capacity of Cu, Cd, and Pb in the three degradable microplastics showed the absorption peak intensity increased and widened, and some adsorption sites changed. (4) Correlation analysis showed that the factors which most influenced diffusion flux for both water and sediments are oxidation-reduction potential (ORP), followed by organic matter (OM), pH, and electrical conductivity (EC).


Assuntos
Microplásticos , Poluentes Químicos da Água , Plásticos , Cádmio/análise , Água/análise , Poluentes Químicos da Água/análise , Sedimentos Geológicos/química , Monitoramento Ambiental/métodos
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