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1.
J Exp Psychol Appl ; 25(1): 1-24, 2019 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-30346194

RESUMO

In virtual reality (VR), avatars are graphical representations of people. Previous research highlights benefits of having a self-avatar when perceiving-acting while embedded in a virtual environment. We studied the effect that an altered avatar had on the perception of one's action capabilities. In Experiment 1, some participants acted with a normal, or faithful, avatar whereas another group of participants used an avatar with an extended arm, all in virtual reality. Experiment 2 utilized the same methodology and procedure as Experiment 1, except that only a calibration phase occurred in VR, whereas other phases were completed in the real world. All participants performed reaches to various distances presented visually. Results showed that calibration to altered dimensions of avatars is possible after receiving feedback while acting with the altered avatar. Calibration occurred more quickly when feedback was used to transition from a normal avatar to an altered avatar than when transitioning from the altered avatar back to the normal avatar without feedback. The implications of these findings for training in virtual reality simulations and for transfer to the real world are discussed, along with the implications for the concept of an embodied action schema. (PsycINFO Database Record (c) 2019 APA, all rights reserved).


Assuntos
Percepção , Interface Usuário-Computador , Realidade Virtual , Adolescente , Retroalimentação , Feminino , Humanos , Masculino , Movimento/fisiologia
2.
Acta Psychol (Amst) ; 181: 27-39, 2017 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-29040934

RESUMO

In studying human perception and performance researchers must understand how the body schema is modified to accurately represent one's capabilities when tools are used, as humans use tools that alter their capabilities frequently. The present work tested the idea that calibration is responsible for modifying an embodied action schema during tool use. We investigated calibration in the context of manual activity in near space through a behavioral measure. Participants made blind reaches to various visual distances in pre- and post-test phases using a short tool that did not extend their reach. During an intervening calibration phase they received visual feedback about the accuracy of their reaches, with half of the participants reaching with a tool that extended their reach by 30cm. Results indicated both groups showed calibration appropriate to the type of tool that they used during the calibration phase, and this calibration carried over to reaches made in the post-test. These results inform discussions on the proposed embodied action schema and have applications to virtual reality, specifically the development of self-avatars.


Assuntos
Imagem Corporal , Calibragem , Análise e Desempenho de Tarefas , Comportamento de Utilização de Ferramentas , Percepção Visual , Feminino , Humanos , Masculino , Desempenho Psicomotor , Adulto Jovem
3.
Ergonomics ; 59(9): 1171-81, 2016 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-26646857

RESUMO

Accurate detection of mediated haptic information in minimally invasive surgery (MIS) is critical for applying appropriate force magnitudes onto soft tissue with the aim of minimising tissue trauma. Force perception in MIS is a dynamic process, with surgeons' administration of force into tissue revealing information about the remote surgical site which further informs the surgeons' haptic interactions. The relationship between applied force and material deformation rate provides biomechanical information specifying the deformation distance remaining until a tissue will fail: which is termed distance-to-break (DTB). The current study demonstrates that observers can detect DTB while deforming simulated tissues and stop before reaching the tissues' failure points. The design of training simulators, control devices and automated robotic systems for applications outside of MIS is discussed. Practitioner Summary: In MIS, haptic information is critical for applying appropriate forces onto soft tissue to minimise tissue trauma. Observers used force information to detect how far they could deform a virtual tissue before it would break. The design of training simulators, control devices and automated robotic systems is discussed.


Assuntos
Procedimentos Cirúrgicos Minimamente Invasivos , Lesões dos Tecidos Moles/prevenção & controle , Percepção do Tato , Adulto , Simulação por Computador , Feminino , Humanos , Masculino , Procedimentos Cirúrgicos Minimamente Invasivos/educação , Procedimentos Cirúrgicos Minimamente Invasivos/métodos , Procedimentos Cirúrgicos Robóticos/educação , Procedimentos Cirúrgicos Robóticos/métodos , Treinamento por Simulação/métodos , Análise e Desempenho de Tarefas , Interface Usuário-Computador
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