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1.
Sensors (Basel) ; 20(18)2020 Sep 07.
Artigo em Inglês | MEDLINE | ID: mdl-32906665

RESUMO

Monitoring what application or type of applications running on a computer or a cluster without violating the privacy of the users can be challenging, especially when we may not have operator access to these devices, or specialized software. Smart grids and Internet of things (IoT) devices can provide power consumption data of connected individual devices or groups. This research will attempt to provide insides on what applications are running based on the power consumption of the machines and clusters. It is therefore assumed that there is a correlation between electric power and what software application is running. Additionally, it is believed that it is possible to create power consumption profiles for various software applications and even normal and abnormal behavior (e.g., a virus). In order to achieve this, an experiment was organized for the purpose of collecting 48 h of continuous real power consumption data from two PCs that were part of a university computer lab. That included collecting data with a one-second sample period, during class as well as idle time from each machine and their cluster. During the second half of the recording period, one of the machines was infected with a custom-made virus, allowing comparison between power consumption data before and after infection. The data were analyzed using different approaches: descriptive analysis, F-Test of two samples of variance, two-way analysis of variance (ANOVA) and autoregressive integrated moving average (ARIMA). The results show that it is possible to detect what type of application is running and if an individual machine or its cluster are infected. Additionally, we can conclude if the lab is used or not, making this research an ideal management tool for administrators.

2.
Sensors (Basel) ; 20(4)2020 Feb 13.
Artigo em Inglês | MEDLINE | ID: mdl-32069891

RESUMO

Olfaction can enhance the experience of music, films, computer games and virtual reality applications. However, this area is less explored than other areas such as computer graphics and audio. Most advanced olfactory displays are designed for a specific experiment, they are hard to modify and extend, expensive, and/or can deliver a very limited number of scents. Additionally, current-generation olfactory displays make no decisions on if and when a scent should be released. This paper proposes a low-cost, easy to build, powerful smart olfactory display, that can release up to 24 different aromas and allow control of the quantity of the released aroma. The display is capable of absorbing back the aroma, in an attempt to clean the air prior to releasing a new aroma. Additionally, the display includes a smart algorithm that will decide when to release certain aromas. The device controller application includes releasing scents based on a timer, text in English subtitles, or input from external software applications. This allows certain applications (such as games) to decide when to release a scent, making it ideal for gaming. The device also supports native connectivity with games developed using a game development asset, developed as part of this project. The project was evaluated by 15 subjects and it was proved to have high accuracy when the scents were released with 1.5 minutes' delay from each other.


Assuntos
Olfato , Jogos de Vídeo , Algoritmos , Humanos , Odorantes
3.
Artigo em Inglês | MEDLINE | ID: mdl-31905999

RESUMO

Algorithms for measuring semantic similarity between Gene Ontology (GO) terms has become a popular area of research in bioinformatics as it can help to detect functional associations between genes and potential impact to the health and well-being of humans, animals, and plants. While the focus of the research is on the design and improvement of GO semantic similarity algorithms, there is still a need for implementation of such algorithms before they can be used to solve actual biological problems. This can be challenging given that the potential users usually come from a biology background and they are not programmers. A number of implementations exist for some well-established algorithms but these implementations are not generic enough to support any algorithm other than the ones they are designed for. The aim of this paper is to shift the focus away from implementation, allowing researchers to focus on algorithm's design and execution rather than implementation. This is achieved by an implementation approach capable of understanding and executing user defined GO semantic similarity algorithms. Questions and answers were used for the definition of the user defined algorithm. Additionally, this approach understands any direct acyclic digraph in an Open Biomedical Ontologies (OBO)-like format and its annotations. On the other hand, software developers of similar applications can also benefit by using this as a template for their applications.


Assuntos
Algoritmos , Ontologia Genética , Semântica , Animais , Biologia Computacional , Humanos , Software
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