Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 2 de 2
Filtrar
Mais filtros











Base de dados
Intervalo de ano de publicação
1.
Brain Nerve ; 75(10): 1115-1120, 2023 Oct.
Artigo em Japonês | MEDLINE | ID: mdl-37849361

RESUMO

We discuss leveraging a cutting-edge technology known as the Metaverse to tackle healthcare challenges, with a particular focus on enhancing patient satisfaction and improving working conditions for medical professionals. We plan to achieve this by improving real-digital collaboration and utilizing the advantages of the Metaverse, such as novel communication and experiences and increased work efficiency and quality. This article showcases several concrete examples of Metaverse services in the medical field, as demonstrated by the "Medical Metaverse Joint Research Course" established through a collaboration between IBM and Juntendo University, and also highlights possible future prospects.


Assuntos
Comunicação , Condições de Trabalho , Humanos , Universidades
2.
Percept Mot Skills ; 128(3): 1169-1182, 2021 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-33663274

RESUMO

Virtual reality (VR) technology combined with exercise, called VR exercise, is believed to have beneficial effects on mood; but VR factors contributing to improved mood remain ambiguous. The purpose of this study was to examine the effect of visual flow speed on psychophysiological responses (i.e., physiological responses, ratings of perceived exertion or RPE, and mood) to immersive VR exercise in a simulated natural environment. Eighteen male participants (Mage =23.1, SD = 1.9 years) cycled an ergometer at 80 watts for 5 minutes on three separate occasions while watching a first-person VR movie through VR goggles at three different speeds of visual flow, corresponding to 7.5 km.h-1, 15 km.h-1, and 22.5 km.h-1. The order of the three speeds was randomized in a counterbalanced design. We measured heart rate, oxygen uptake, minute ventilation, respiratory rate, and cadence during the exercise, and we recorded ratings of perceived exertion (RPE) and mood immediately after the exercise. We evaluated mood states with the Two-Dimensional Mood Scale. One-way repeated measures analysis of variance or the Friedman test revealed no significant effects on any physiological variables, RPE or cadence as a result of altered visual flow speed during VR exercise (p > .05). However, speed of visual flow significantly influenced participant ratings of Vitality (p = 0.01) and Pleasure (p = 0.02), with the faster speed resulting in a more positive mood state. As these findings showed that VR exercise with faster visual flow induced positive mood states, we recommend faster visual flow to induce better mood states in VR exercise.


Assuntos
Realidade Virtual , Afeto , Exercício Físico , Frequência Cardíaca , Humanos , Masculino , Prazer , Distribuição Aleatória
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA