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1.
IEEE Trans Vis Comput Graph ; 30(5): 2066-2076, 2024 May.
Artigo em Inglês | MEDLINE | ID: mdl-38437132

RESUMO

Several studies have shown that users of immersive virtual reality can feel high levels of embodiment in self-avatars that have different morphological proportions than those of their actual bodies. Deformed and unrealistic morphological modifications are accepted by embodied users, underlying the adaptability of one's mental map of their body (body schema) in response to incoming sensory feedback. Before initiating a motor action, the brain uses the body schema to plan and sequence the necessary movements. Therefore, embodiment in a self-avatar with a different morphology, such as one with deformed proportions, could lead to changes in motor planning and execution. In this study, we aimed to measure the effects on movement planning and execution of embodying a self-avatar with an enlarged lower leg on one side. Thirty participants embodied an avatar without any deformations, and with an enlarged dominant or non-dominant leg, in randomized order. Two different levels of embodiment were induced, using synchronous or asynchronous visuotactile stimuli. In each condition, participants performed a gait initiation task. Their center of mass and center of pressure were measured, and the margin of stability (MoS) was computed from these values. Their perceived level of embodiment was also measured, using a validated questionnaire. Results show no significant changes on the biomechenical variables related to dynamic stability. Embodiment scores decreased with asynchronous stimuli, without impacting the measures related to stability. The body schema may not have been impacted by the larger virtual leg. However, deforming the self-avatar's morphology could have important implications when addressing individuals with impaired physical mobility by subtly influencing action execution during a rehabilitation protocol.


Assuntos
Avatar , Perna (Membro) , Humanos , Interface Usuário-Computador , Gráficos por Computador , Encéfalo
2.
Front Rehabil Sci ; 4: 1241020, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37691912

RESUMO

Introduction: Metaverse technology is spurring a transformation in healthcare and has the potential to cause a disruptive shift in rehabilitation interventions. The technology will surely be a promising field offering new resources to improve clinical outcomes, compliance, sustainability, and patients' interest in rehabilitation. Despite the growing interest in technologies for rehabilitation, various barriers to using digital services may continue to perpetuate a digital divide. This article proposes a framework with five domains and elements to consider when designing and implementing Metaverse-based rehabilitation services to reduce potential inequalities and provide best patient care. Methods: The framework was developed in two phases and was informed by previous frameworks in digital health, the Metaverse, and health equity. The main elements were extracted and synthesized via consultation with an interdisciplinary team, including a knowledge user. Results: The proposed framework discusses equity issues relevant to assessing progress in moving toward and implementing the Metaverse in rehabilitation services. The five domains of the framework were identified as equity, health services integration, interoperability, global governance, and humanization. Discussion: This article is a call for all rehabilitation professionals, along with other important stakeholders, to engage in developing an equitable, decentralized, and sustainable Metaverse service and not just be a spectator as it develops. Challenges and opportunities and their implications for future directions are highlighted.

3.
Front Psychol ; 14: 1235984, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37680243

RESUMO

Introduction: Recent evidence has started to demonstrate that 360°VR, a type of VR that immerses a user within a 360° video, has advantages over two-dimensional (2D) video displays in the context of perceptual-cognitive evaluation and training. However, there is currently a lack of empirical evidence to explain how perceptual-cognitive strategies differ between these two paradigms when performing sports-related tasks. Thus, the objective of this study was to examine and compare the impact of different viewing conditions (e.g., 3D-360°VR and 2D video displays), on gaze behavior and head excursions in a boxing-specific anticipatory task. A secondary objective was to assess the workload associated with each viewing mode, including the level of presence experienced. Thirdly, an exploratory analysis was conducted to evaluate any potential sex differences. Methods: Thirty-two novice participants (16 females) were recruited for this study. A total of 24 single-punch sequences were randomly presented using a standalone VR headset (Pico Neo 3 Pro Eye), with two different viewing modes: 3D-360°VR and 2D. Participants were instructed to respond to the punches with appropriate motor actions, aiming to avoid punches. Gaze behavior was recorded using a Tobii eyetracker embedded in the VR headset. Workload and presence were measured with the SIM-TLX questionnaire. Fixation duration, number of fixations, saccades, search rate and head excursions (roll, pitch, yaw) were analyzed using linear mixed models. Results: The results revealed significant shorter fixation durations and more head excursions (roll, pitch) in 3D-360°VR, compared to the 2D viewing mode (ps < 0.05). The sense of presence was found to be much higher in the 3D-360°VR viewing mode (p < 0.05). No sex differences were observed. These results demonstrate that 360°VR elicited shorter fixation durations but mostly greater head excursions and immersion compared to a 2D projection in the context of a boxing-specific task. Discussion: These findings contribute to the understanding of previous evidence supporting the possible advantages of using 360°VR over 2D for perceptual-cognitive evaluation and training purposes. Further validation studies that compare behaviors and performance in 360°VR with those in the real-world will be needed.

4.
J Neural Eng ; 18(5)2021 04 06.
Artigo em Inglês | MEDLINE | ID: mdl-33711832

RESUMO

Brain-computer interfaces (BCIs) have been used to control the gait of a virtual self-avatar with a proposed application in the field of gait rehabilitation. Some limitations of existing systems are: (a) some systems use mental imagery (MI) of movements other than gait; (b) most systems allow the user to take single steps or to walk but do not allow both; (c) most function in a single BCI mode (cue-paced or self-paced).Objective. The objective of this study was to develop a high performance multi-modal BCI to control single steps and forward walking of an immersive virtual reality avatar.Approach. This system used MI of these actions, in cue-paced and self-paced modes. Twenty healthy participants participated in this study, which was comprised of four sessions across four different days. They were cued to imagine a single step forward with their right or left foot, or to imagine walking forward. They were instructed to reach a target by using the MI of multiple steps (self-paced switch-control mode) or by maintaining MI of forward walking (continuous-control mode). The movement of the avatar was controlled by two calibrated regularized linear discriminate analysis classifiers that used theµpower spectral density over the foot area of the motor cortex as a feature. The classifiers were retrained after every session. For a subset of the trials, positive modified feedback (MDF) was presented to half of the participants, where the avatar moved correctly regardless of the classification of the participants' MI. The performance of the BCI was computed on each day, using different control modes.Main results. All participants were able to operate the BCI. Their average offline performance, after retraining the classifiers was 86.0 ± 6.1%, showing that the recalibration of the classifiers enhanced the offline performance of the BCI (p< 0.01). The average online performance was 85.9 ± 8.4% showing that MDF enhanced BCI performance (p= 0.001). The average performance was 83% at self-paced switch control and 92% at continuous control mode.Significance. This study reports on a first BCI to use motor imagery of the lower limbs in order to control the gait of an avatar with different control modes and different control commands (single steps or forward walking). BCI performance is increased in a novel way by combining three different performance enhancement techniques, resulting in a single high performance and multi-modal BCI system. This study also showed that the improvements due to the effects of MDF lasted for more than one session.


Assuntos
Interfaces Cérebro-Computador , Realidade Virtual , Eletroencefalografia , Retroalimentação , Marcha , Humanos , Caminhada
5.
Knee ; 26(1): 52-60, 2019 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-30583887

RESUMO

BACKGROUND: A large majority of anterior cruciate ligament (ACL) injuries are non-contact, most often occurring during a landing or change of direction. Recent research indicates that cognitive factors may be involved in non-contact ACL injuries. The aim of this study was to determine if a game-situation perceptual-cognitive load leads to altered landing kinematics in physically fatigued female athletes. METHODS: Nineteen female recreational athletes were recruited to perform a series of jumping and landing trials. In a first phase, eight trials were performed in an isolated condition and eight were performed while participants performed a perceptual-cognitive task. Before a second identical phase, participants underwent a muscular fatigue protocol. Knee-joint kinematics were recorded and compared between conditions using paired t-tests. RESULTS: Muscle fatigue led to statistically significant increases in peak knee abduction and peak internal knee rotation as well as a decrease in maximum knee flexion, when comparing conditions without the perceptual-cognitive task. The perceptual-cognitive task had no statistically significant effect on any knee rotations, either pre- or post-fatigue. However, a subgroup of 12 athletes showed a significant increase in knee abduction in the presence of the perceptual-cognitive task, only in the fatigued condition. CONCLUSION: A perceptual-cognitive task combined with muscle fatigue alters knee kinematics of landing for a subset of recreational athletes, potentially increasing the risk of ACL rupture. Further studies are necessary to confirm this finding and to identify characteristics of at-risk individuals to target them for injury prevention protocols.


Assuntos
Atletas , Cognição/fisiologia , Articulação do Joelho/fisiologia , Movimento/fisiologia , Fadiga Muscular/fisiologia , Adulto , Fenômenos Biomecânicos , Feminino , Humanos , Masculino
6.
J Pain Res ; 11: 343-353, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-29491717

RESUMO

BACKGROUND: Virtual reality (VR) is a non-pharmacological method to distract from pain during painful procedures. However, it was never tested in young children with burn injuries undergoing wound care. AIM: We aimed to assess the feasibility and acceptability of the study process and the use of VR for procedural pain management. METHODS: From June 2016 to January 2017, we recruited children from 2 months to 10 years of age with burn injuries requiring a hydrotherapy session in a pediatric university teaching hospital in Montreal. Each child received the projector-based VR intervention in addition to the standard pharmacological treatment. Data on intervention and study feasibility and acceptability in addition to measures on pain (Face, Legs, Activity, Cry, Consolability scale), baseline (Modified Smith Scale) and procedural (Procedure Behavior Check List) anxiety, comfort (OCCEB-BECCO [behavioral observational scale of comfort level for child burn victims]), and sedation (Ramsay Sedation Scale) were collected before, during, and after the procedure. Data analyses included descriptive and non-parametric inferential statistics. RESULTS: We recruited 15 children with a mean age of 2.2±2.1 years and a mean total body surface area of 5% (±4). Mean pain score during the procedure was low (2.9/10, ±3), as was the discomfort level (2.9/10, ±2.8). Most children were cooperative, oriented, and calm. Assessing anxiety was not feasible with our sample of participants. The prototype did not interfere with the procedure and was considered useful for procedural pain management by most health care professionals. CONCLUSION: The projector-based VR is a feasible and acceptable intervention for procedural pain management in young children with burn injuries. A larger trial with a control group is required to assess its efficacy.

7.
Knee Surg Sports Traumatol Arthrosc ; 23(8): 2330-2338, 2015 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-24832695

RESUMO

PURPOSE: The purpose of the study was to demonstrate the feasibility of a new measurement system using micro-electromechanical systems (MEMS)-based sensors for quantifying the pivot shift phenomenon. METHODS: The pivot shift test was performed on 13 consecutive anterior cruciate ligament-deficient subjects by an experienced examiner while femur and tibia kinematics were recorded using two inertial sensors each composed of an accelerometer, gyroscope and magnetometer. The gravitational component of the acquired data was removed using a novel method for estimating sensor orientations. Correlation between the clinical pivot shift grade and acceleration and velocity parameters was measured using Spearman's rank correlation coefficients. RESULTS: The pivot shift phenomenon was best characterized as a drop in femoral acceleration observed at the time of reduction. The correlation between the femoral acceleration drop and the clinical grade was shown to be very strong (r = 0.84, p < 0.0001). CONCLUSIONS: The present study demonstrates the feasibility of quantifying the pivot shift using MEMS-based sensors and removing the gravitational component of acceleration using an estimation of sensor orientation for improved correlation to the clinical grade.


Assuntos
Instabilidade Articular/diagnóstico , Articulação do Joelho/fisiopatologia , Magnetometria/instrumentação , Exame Físico/métodos , Acelerometria/instrumentação , Adolescente , Ligamento Cruzado Anterior/fisiopatologia , Lesões do Ligamento Cruzado Anterior , Estudos de Viabilidade , Feminino , Humanos , Instabilidade Articular/fisiopatologia , Traumatismos do Joelho/diagnóstico , Traumatismos do Joelho/fisiopatologia
8.
J Biomech ; 44(1): 1-5, 2011 Jan 04.
Artigo em Inglês | MEDLINE | ID: mdl-20810115

RESUMO

The pivot shift test is the only clinical test that has been shown to correlate with subjective criteria of knee joint function following rupture of the anterior cruciate ligament. The grade of the pivot shift is important in predicting short- and long-term outcome. However, because this grade is established by a clinician in a subjective manner, the pivot shift's value as a clinical tool is reduced. The purpose of this study was to develop a system that will objectively grade the pivot shift test based on recorded knee joint kinematics. Fifty-six subjects with different degrees of knee joint stability had the pivot shift test performed by one of eight different orthopaedic surgeons while their knee joint kinematics were recorded. A support vector machine based algorithm was used to objectively classify these recordings according to a clinical grade. The grades established by the surgeons were used as the gold standard for the development of the classifier. There was substantial agreement between our classifier and the surgeons in establishing the grade (weighted kappa=0.68). Seventy-one of 107 recordings (66%) were given the same grade and 96% of the time our classifier was within one grade of that given by the surgeons. Moreover, grades 0 and 1 were distinguished from grade 2 to 3 with 86% sensitivity and 90% specificity. Our results show the feasibility of automatically grading the pivot shift in a manner similar to that of an experienced clinician, based on knee joint kinematics.


Assuntos
Articulação do Joelho/fisiologia , Adulto , Algoritmos , Lesões do Ligamento Cruzado Anterior , Inteligência Artificial , Fenômenos Biomecânicos , Feminino , Humanos , Instabilidade Articular/fisiopatologia , Traumatismos do Joelho/fisiopatologia , Articulação do Joelho/fisiopatologia , Masculino , Modelos Biológicos , Amplitude de Movimento Articular/fisiologia , Adulto Jovem
9.
Knee ; 18(2): 88-93, 2011 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-20650637

RESUMO

The pivot shift test is the only clinical test which correlates with knee function following rupture of the ACL. A grade is given to the pivot shift in a subjective manner, leading to efforts to quantify the bone movements and correlate them to the grade. However, the dynamic and unconstrained nature of the manoeuvre introduces important kinematic variability. Our main objective was to develop a method to lessen the variability attributable to clinician technique, therefore increasing inter-grade differences. Three different orthopaedic surgeons each performed the pivot shift test on 12 subjects. Knee joint kinematics were recorded using electromagnetic motion capture devices. Inter-clinician variability was quantified and a method was developed to diminish it, using the angular velocity of flexion. This method was then applied to a larger population composed of 127 knees with various degrees of instability, evaluated by one of eight different orthopaedic surgeons. The clinical grades given by the clinicians were in almost perfect agreement (kappa=0.83). Normalization of kinematic parameters using the angular velocity of knee joint flexion produced by the clinicians reduced the intra-clinician variability by 20%, resulting in an intra-class correlation coefficient (ICC) of 0.52, up from 0.41 before normalization. This allowed for more significant differences between the grades of pivot shift. Simple normalisation of pivot shift kinematics using the angular velocity of flexion reduces clinician-related variability and allows for significant differences between the different grades. These results are an important step towards developing an objective measurement tool for the pivot shift phenomenon.


Assuntos
Ligamento Cruzado Anterior/fisiopatologia , Instabilidade Articular/fisiopatologia , Articulação do Joelho/fisiopatologia , Adolescente , Adulto , Lesões do Ligamento Cruzado Anterior , Fenômenos Biomecânicos/fisiologia , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Movimento , Amplitude de Movimento Articular , Rotação , Estresse Mecânico , Fatores de Tempo , Adulto Jovem
10.
J Biomech ; 43(16): 3080-4, 2010 Dec 01.
Artigo em Inglês | MEDLINE | ID: mdl-20813367

RESUMO

The pivot shift test reproduces a complex instability of the knee joint following rupture of the anterior cruciate ligament. The grade of the pivot shift test has been shown to correlate to subjective criteria of knee joint function, return to physical activity and long-term outcome. This severity is represented by a grade that is attributed by a clinician in a subjective manner, rendering the pivot shift test poorly reliable. The purpose of this study was to unveil the kinematic parameters that are evaluated by clinicians when they establish a pivot shift grade. To do so, eight orthopaedic surgeons performed a total of 127 pivot shift examinations on 70 subjects presenting various degrees of knee joint instability. The knee joint kinematics were recorded using electromagnetic sensors and principal component analysis was used to determine which features explain most of the variability between recordings. Four principal components were found to account for most of this variability (69%), with only the first showing a correlation to the pivot shift grade (r = 0.55). Acceleration and velocity of tibial translation were found to be the features that best correlate to the first principal component, meaning they are the most useful for distinguishing different recordings. The magnitudes of the tibial translation and rotation were amongst those that accounted for the least variability. These results indicate that future efforts to quantify the pivot shift should focus more on the velocity and acceleration of tibial translation and less on the traditionally accepted parameters that are the magnitudes of posterior translation and external tibial rotation.


Assuntos
Lesões do Ligamento Cruzado Anterior , Ligamento Cruzado Anterior/fisiopatologia , Instabilidade Articular/fisiopatologia , Traumatismos do Joelho/fisiopatologia , Articulação do Joelho/fisiopatologia , Aceleração , Fenômenos Biomecânicos , Fenômenos Eletromagnéticos , Humanos , Rotação , Ruptura/fisiopatologia
11.
Gait Posture ; 28(1): 170-4, 2008 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-18155553

RESUMO

BACKGROUND: Different attachment systems have been proposed in an effort to reduce skin movement artifacts when recording knee bone movement during gait. One such system, called exoskeleton, has shown promising accuracy but little is known concerning its reliability. The objective of this study was to determine the intra- and inter-observer reliability of this attachment system for recording 3D knee kinematics during gait. METHODS: Two separate studies were conducted. The intra-observer study involved one observer who reinstalled the exoskeleton on 15 healthy subjects and recorded gait kinematics four times for each subject. The inter-observer study also involved 15 healthy subjects and for each of these subjects, three observers reinstalled and recorded gait kinetics three times in randomized order. FINDINGS: In the intra-observer setting, ICC values were 0.92, 0.94 and 0.88 for knee flexion/extension, abduction/adduction and internal/external tibial rotation, respectively. In the inter-observer setting, the corresponding values were 0.94, 0.92 and 0.89. INTERPRETATION: The high ICC values found indicate very high reliability of the exoskeleton for recording 3D knee kinematics despite reinstallation. Moreover, the values between both settings are very similar which indicates that reliability is independent of the observer who performs the installation. Therefore, evaluations may be carried out by several different clinicians without impacting reliability.


Assuntos
Marcha/fisiologia , Joelho/fisiologia , Adulto , Fenômenos Biomecânicos , Feminino , Humanos , Masculino , Variações Dependentes do Observador , Equipamentos Ortopédicos , Reprodutibilidade dos Testes
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