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1.
Stud Hist Philos Sci ; 87: A1, 2021 06.
Artigo em Inglês | MEDLINE | ID: mdl-34059309
2.
Stud Hist Philos Sci ; 74: 1-3, 2019 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-31030799

RESUMO

Key arguments and claims in Steven French's The Structure of the World are articulated and assessed. Differences between different forms of ontic structural realism are articulated, and some problems raised for some aspects of French's version.

3.
Minds Mach (Dordr) ; 28(4): 735-774, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-30930542

RESUMO

Interactions between an intelligent software agent (ISA) and a human user are ubiquitous in everyday situations such as access to information, entertainment, and purchases. In such interactions, the ISA mediates the user's access to the content, or controls some other aspect of the user experience, and is not designed to be neutral about outcomes of user choices. Like human users, ISAs are driven by goals, make autonomous decisions, and can learn from experience. Using ideas from bounded rationality (and deploying concepts from artificial intelligence, behavioural economics, control theory, and game theory), we frame these interactions as instances of an ISA whose reward depends on actions performed by the user. Such agents benefit by steering the user's behaviour towards outcomes that maximise the ISA's utility, which may or may not be aligned with that of the user. Video games, news recommendation aggregation engines, and fitness trackers can all be instances of this general case. Our analysis facilitates distinguishing various subcases of interaction (i.e. deception, coercion, trading, and nudging), as well as second-order effects that might include the possibility for adaptive interfaces to induce behavioural addiction, and/or change in user belief. We present these types of interaction within a conceptual framework, and review current examples of persuasive technologies and the issues that arise from their use. We argue that the nature of the feedback commonly used by learning agents to update their models and subsequent decisions could steer the behaviour of human users away from what benefits them, and in a direction that can undermine autonomy and cause further disparity between actions and goals as exemplified by addictive and compulsive behaviour. We discuss some of the ethical, social and legal implications of this technology and argue that it can sometimes exploit and reinforce weaknesses in human beings.

4.
Behav Brain Sci ; 36(3): 305-6, 2013 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-23673052

RESUMO

Classical probability models of incentive response are inadequate in "large worlds," where the dimensions of relative risk and the dimensions of similarity in outcome comparisons typically differ. Quantum probability models for choice in large worlds may be motivated pragmatically - there is no third theory - or metaphysically: statistical processing in the brain adapts to the true scale-relative structure of the universe.


Assuntos
Cognição , Modelos Psicológicos , Teoria da Probabilidade , Teoria Quântica , Humanos
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