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1.
Front Robot AI ; 8: 704119, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34926589

RESUMO

Participatory design (PD) has been used to good success in human-robot interaction (HRI) but typically remains limited to the early phases of development, with subsequent robot behaviours then being hardcoded by engineers or utilised in Wizard-of-Oz (WoZ) systems that rarely achieve autonomy. In this article, we present LEADOR (Led-by-Experts Automation and Design Of Robots), an end-to-end PD methodology for domain expert co-design, automation, and evaluation of social robot behaviour. This method starts with typical PD, working with the domain expert(s) to co-design the interaction specifications and state and action space of the robot. It then replaces the traditional offline programming or WoZ phase by an in situ and online teaching phase where the domain expert can live-program or teach the robot how to behave whilst being embedded in the interaction context. We point out that this live teaching phase can be best achieved by adding a learning component to a WoZ setup, which captures implicit knowledge of experts, as they intuitively respond to the dynamics of the situation. The robot then progressively learns an appropriate, expert-approved policy, ultimately leading to full autonomy, even in sensitive and/or ill-defined environments. However, LEADOR is agnostic to the exact technical approach used to facilitate this learning process. The extensive inclusion of the domain expert(s) in robot design represents established responsible innovation practice, lending credibility to the system both during the teaching phase and when operating autonomously. The combination of this expert inclusion with the focus on in situ development also means that LEADOR supports a mutual shaping approach to social robotics. We draw on two previously published, foundational works from which this (generalisable) methodology has been derived to demonstrate the feasibility and worth of this approach, provide concrete examples in its application, and identify limitations and opportunities when applying this framework in new environments.

3.
Sci Robot ; 4(35)2019 Oct 23.
Artigo em Inglês | MEDLINE | ID: mdl-33137729

RESUMO

Striking the right balance between robot autonomy and human control is a core challenge in social robotics, in both technical and ethical terms. On the one hand, extended robot autonomy offers the potential for increased human productivity and for the off-loading of physical and cognitive tasks. On the other hand, making the most of human technical and social expertise, as well as maintaining accountability, is highly desirable. This is particularly relevant in domains such as medical therapy and education, where social robots hold substantial promise, but where there is a high cost to poorly performing autonomous systems, compounded by ethical concerns. We present a field study in which we evaluate SPARC (supervised progressively autonomous robot competencies), an innovative approach addressing this challenge whereby a robot progressively learns appropriate autonomous behavior from in situ human demonstrations and guidance. Using online machine learning techniques, we demonstrate that the robot could effectively acquire legible and congruent social policies in a high-dimensional child-tutoring situation needing only a limited number of demonstrations while preserving human supervision whenever desirable. By exploiting human expertise, our technique enables rapid learning of autonomous social and domain-specific policies in complex and nondeterministic environments. Last, we underline the generic properties of SPARC and discuss how this paradigm is relevant to a broad range of difficult human-robot interaction scenarios.

4.
Front Robot AI ; 6: 49, 2019.
Artigo em Inglês | MEDLINE | ID: mdl-33501065

RESUMO

In recent years, the field of Human-Robot Interaction (HRI) has seen an increasing demand for technologies that can recognize and adapt to human behaviors and internal states (e.g., emotions and intentions). Psychological research suggests that human movements are important for inferring internal states. There is, however, a need to better understand what kind of information can be extracted from movement data, particularly in unconstrained, natural interactions. The present study examines which internal states and social constructs humans identify from movement in naturalistic social interactions. Participants either viewed clips of the full scene or processed versions of it displaying 2D positional data. Then, they were asked to fill out questionnaires assessing their social perception of the viewed material. We analyzed whether the full scene clips were more informative than the 2D positional data clips. First, we calculated the inter-rater agreement between participants in both conditions. Then, we employed machine learning classifiers to predict the internal states of the individuals in the videos based on the ratings obtained. Although we found a higher inter-rater agreement for full scenes compared to positional data, the level of agreement in the latter case was still above chance, thus demonstrating that the internal states and social constructs under study were identifiable in both conditions. A factor analysis run on participants' responses showed that participants identified the constructs interaction imbalance, interaction valence and engagement regardless of video condition. The machine learning classifiers achieved a similar performance in both conditions, again supporting the idea that movement alone carries relevant information. Overall, our results suggest it is reasonable to expect a machine learning algorithm, and consequently a robot, to successfully decode and classify a range of internal states and social constructs using low-dimensional data (such as the movements and poses of observed individuals) as input.

5.
Front Robot AI ; 6: 67, 2019.
Artigo em Inglês | MEDLINE | ID: mdl-33501082

RESUMO

Generating spatial referring expressions is key to allowing robots to communicate with people in an environment. The focus of most algorithms for generation is to create a non-ambiguous description, and how best to deal with the combination explosion this can create in a complex environment. However, this is not how people naturally communicate. Humans tend to give an under-specified description and then rely on a strategy of repair to reduce the number of possible locations or objects until the correct one is identified, what we refer to here as a dynamic description. We present here a method for generating these dynamic descriptions for Human Robot Interaction, using machine learning to generate repair statements. We also present a study with 61 participants in a task on object placement. This task was presented in a 2D environment that favored a non-ambiguous description. In this study we demonstrate that our dynamic method of communication can be more efficient for people to identify a location compared to one that is non-ambiguous.

6.
PLoS One ; 13(10): e0205999, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-30339680

RESUMO

The study of the fine-grained social dynamics between children is a methodological challenge, yet a good understanding of how social interaction between children unfolds is important not only to Developmental and Social Psychology, but recently has become relevant to the neighbouring field of Human-Robot Interaction (HRI). Indeed, child-robot interactions are increasingly being explored in domains which require longer-term interactions, such as healthcare and education. For a robot to behave in an appropriate manner over longer time scales, its behaviours have to be contingent and meaningful to the unfolding relationship. Recognising, interpreting and generating sustained and engaging social behaviours is as such an important-and essentially, open-research question. We believe that the recent progress of machine learning opens new opportunities in terms of both analysis and synthesis of complex social dynamics. To support these approaches, we introduce in this article a novel, open dataset of child social interactions, designed with data-driven research methodologies in mind. Our data acquisition methodology relies on an engaging, methodologically sound, but purposefully underspecified free-play interaction. By doing so, we capture a rich set of behavioural patterns occurring in natural social interactions between children. The resulting dataset, called the PInSoRo dataset, comprises 45+ hours of hand-coded recordings of social interactions between 45 child-child pairs and 30 child-robot pairs. In addition to annotations of social constructs, the dataset includes fully calibrated video recordings, 3D recordings of the faces, skeletal informations, full audio recordings, as well as game interactions.


Assuntos
Bases de Dados como Assunto , Relações Interpessoais , Robótica , Criança , Feminino , Humanos , Aprendizado de Máquina , Masculino , Software
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