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1.
Brain Res Bull ; 213: 110974, 2024 May 04.
Artigo em Inglês | MEDLINE | ID: mdl-38710311

RESUMO

Past research has revealed cognitive improvements resulting from engagement with both traditional action video games and newer action-like video games, such as action real-time strategy games (ARSG). However, the cortical dynamics elicited by different video gaming genres remain unclear. This study explored the temporal dynamics of cortical networks in response to different gaming genres. Functional magnetic resonance imaging (fMRI) data were obtained during eye-closed resting and passive viewing of gameplay videos of three genres: life simulation games (LSG), first-person shooter games (FPS), and ARSG. Data analysis used a seed-free Co-Activation Pattern (CAP) based on Regions of Interest (ROIs). When comparing the viewing of action-like video games (FPS and ARSG) to LSG viewing, significant dynamic distinctions were observed in both primary and higher-order networks. Within action-like video games, compared to FPS viewing, ARSG viewing elicited a more pronounced increase in the Fraction of Time and Counts of attentional control-related CAPs, along with an increased Transition Probability from sensorimotor-related CAPs to attentional control-related CAPs. Compared to ARSG viewing, FPS viewing elicited a significant increase in the Fraction of Time of sensorimotor-related CAPs, when gaming experience was considered as a covariate. Thus, different video gaming genres, including distinct action-like video gaming genres, elicited unique dynamic patterns in whole-brain CAPs, potentially influencing the development of various cognitive processes.

2.
Psychiatry Res Neuroimaging ; 341: 111811, 2024 Mar 27.
Artigo em Inglês | MEDLINE | ID: mdl-38583274

RESUMO

Previous studies have shown abnormal long-range temporal correlations in neuronal oscillations among individuals with Major Depressive Disorders, occurring during both resting states and transitions between resting and task states. However, the understanding of this effect in preclinical individuals with depression remains limited. This study investigated the association between temporal correlations of neuronal oscillations and depressive symptoms during resting and task states in preclinical individuals, specifically focusing on male action video gaming experts. Detrended fluctuation analysis (DFA), Lifetimes, and Waitingtimes were employed to explore temporal correlations across long-range and short-range scales. The results indicated widespread changes from the resting state to the task state across all frequency bands and temporal scales. Rest-task DFA changes in the alpha band exhibited a negative correlation with depressive scores at most electrodes. Significant positive correlations between DFA values and depressive scores were observed in the alpha band during the resting state but not in the task state. Similar patterns of results emerged concerning maladaptive negative emotion regulation strategies. Additionally, short-range temporal correlations in the alpha band echoed the DFA results. These findings underscore the state-dependent relationships between temporal correlations of neuronal oscillations and depressive symptoms, as well as maladaptive emotion regulation strategies, in preclinical individuals.

4.
Q J Exp Psychol (Hove) ; 77(2): 343-362, 2024 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-37073951

RESUMO

Listening to sung words rather than spoken words can facilitate word learning and memory in adults and school-aged children. To explore the development of this effect in young children, this study examined word learning (assessed as forming word-object associations) in 1- to 2-year olds and 3- to 4-year olds, and word long-term memory (LTM) in 4- to 5-year olds several days after the initial learning. In an intermodal preferential looking paradigm, children were taught a pair of words utilising adult-directed speech (ADS) and a pair of sung words. Word learning performance was better with sung words than with ADS words in 1- to 2-year olds (Experiments 1a and 1b), 3- to 4-year olds (Experiment 1a), and 4- to 5-year olds (Experiment 2b), revealing a benefit of song in word learning in all age ranges recruited. We also examined whether children successfully learned the words by comparing their performance against chance. The 1- to 2-year olds only learned sung words, but the 3- to 4-year olds learned both sung and ADS words, suggesting that the reliance on music features in word learning observed at ages 1-2 decreased with age. Furthermore, song facilitated the word mapping-recognition processes. Results on children's LTM performance showed that the 4- to 5-year olds' LTM performance did not differ between sung and ADS words. However, the 4- to 5-year olds reliably recalled sung words but not spoken words. The reliable LTM of sung words arose from hearing sung words during the initial learning rather than at test. Finally, the benefit of song on word learning and the reliable LTM of sung words observed at ages 3-5 cannot be explained as an attentional effect.


Assuntos
Música , Canto , Percepção da Fala , Adulto , Criança , Humanos , Pré-Escolar , Fala , Aprendizagem , Rememoração Mental
5.
Biomed Eng Online ; 22(1): 116, 2023 Dec 06.
Artigo em Inglês | MEDLINE | ID: mdl-38057823

RESUMO

BACKGROUND: In-hospital cardiac arrest (IHCA) is an acute disease with a high fatality rate that burdens individuals, society, and the economy. This study aimed to develop a machine learning (ML) model using routine laboratory parameters to predict the risk of IHCA in rescue-treated patients. METHODS: This retrospective cohort study examined all rescue-treated patients hospitalized at the First Medical Center of the PLA General Hospital in Beijing, China, from January 2016 to December 2020. Five machine learning algorithms, including support vector machine, random forest, extra trees classifier (ETC), decision tree, and logistic regression algorithms, were trained to develop models for predicting IHCA. We included blood counts, biochemical markers, and coagulation markers in the model development. We validated model performance using fivefold cross-validation and used the SHapley Additive exPlanation (SHAP) for model interpretation. RESULTS: A total of 11,308 participants were included in the study, of which 7779 patients remained. Among these patients, 1796 (23.09%) cases of IHCA occurred. Among five machine learning models for predicting IHCA, the ETC algorithm exhibited better performance, with an AUC of 0.920, compared with the other four machine learning models in the fivefold cross-validation. The SHAP showed that the top ten factors accounting for cardiac arrest in rescue-treated patients are prothrombin activity, platelets, hemoglobin, N-terminal pro-brain natriuretic peptide, neutrophils, prothrombin time, serum albumin, sodium, activated partial thromboplastin time, and potassium. CONCLUSIONS: We developed a reliable machine learning-derived model that integrates readily available laboratory parameters to predict IHCA in patients treated with rescue therapy.


Assuntos
Parada Cardíaca , Laboratórios , Humanos , Estudos Retrospectivos , Algoritmos , Hospitais
6.
Nature ; 624(7991): 451-459, 2023 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-37993712

RESUMO

Inflammatory caspases are key enzymes in mammalian innate immunity that control the processing and release of interleukin-1 (IL-1)-family cytokines1,2. Despite the biological importance, the structural basis for inflammatory caspase-mediated cytokine processing has remained unclear. To date, catalytic cleavage of IL-1-family members, including pro-IL-1ß and pro-IL-18, has been attributed primarily to caspase-1 activities within canonical inflammasomes3. Here we demonstrate that the lipopolysaccharide receptor caspase-4 from humans and other mammalian species (except rodents) can cleave pro-IL-18 with an efficiency similar to pro-IL-1ß and pro-IL-18 cleavage by the prototypical IL-1-converting enzyme caspase-1. This ability of caspase-4 to cleave pro-IL-18, combined with its previously defined ability to cleave and activate the lytic pore-forming protein gasdermin D (GSDMD)4,5, enables human cells to bypass the need for canonical inflammasomes and caspase-1 for IL-18 release. The structure of the caspase-4-pro-IL-18 complex determined using cryogenic electron microscopy reveals that pro-lL-18 interacts with caspase-4 through two distinct interfaces: a protease exosite and an interface at the caspase-4 active site involving residues in the pro-domain of pro-IL-18, including the tetrapeptide caspase-recognition sequence6. The mechanisms revealed for cytokine substrate capture and cleavage differ from those observed for the caspase substrate GSDMD7,8. These findings provide a structural framework for the discussion of caspase activities in health and disease.


Assuntos
Caspases Iniciadoras , Interleucina-18 , Interleucina-1beta , Animais , Humanos , Caspase 1/metabolismo , Caspases Iniciadoras/metabolismo , Microscopia Crioeletrônica , Gasderminas/metabolismo , Inflamassomos/metabolismo , Interleucina-18/química , Interleucina-18/metabolismo , Interleucina-1beta/metabolismo , Lipopolissacarídeos/metabolismo , Precursores de Proteínas/química , Precursores de Proteínas/metabolismo , Domínio Catalítico
7.
Cogn Emot ; 37(6): 1144-1152, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37338002

RESUMO

Among human and non-human animals, the ability to respond rapidly to biologically significant events in the environment is essential for survival and development. Research has confirmed that human adult listeners respond emotionally to environmental sounds by relying on the same acoustic cues that signal emotionality in speech prosody and music. However, it is unknown whether young children also respond emotionally to environmental sounds. Here, we report that changes in pitch, rate (i.e. playback speed), and intensity (i.e. amplitude) of environmental sounds trigger emotional responses in 3- to 6-year-old American and Chinese children, including four sound types: sounds of human actions, animal calls, machinery, and natural phenomena such as wind and waves. Children's responses did not differ across the four types of sounds used but developed with age - a finding observed in both American and Chinese children. Thus, the ability to respond emotionally to non-linguistic, non-music environmental sounds is evident at three years of age - an age when the ability to decode emotional prosody in language and music emerges. We argue that general mechanisms that support emotional prosody decoding are engaged by all sounds, as reflected in emotional responses to non-linguistic acoustic input such as music and environmental sounds.


Assuntos
Música , Percepção da Fala , Adulto , Humanos , Criança , Pré-Escolar , Fala , Emoções/fisiologia , Idioma , Percepção da Fala/fisiologia , Música/psicologia , Acústica , Estimulação Acústica , Percepção Auditiva/fisiologia
8.
Atten Percept Psychophys ; 85(4): 978-984, 2023 May.
Artigo em Inglês | MEDLINE | ID: mdl-36577915

RESUMO

Past research has shown that listening to slow- or fast-tempo music can affect adults' executive attention (EA) performance. This study examined the immediate impact of brief exposure to slow- or fast-tempo music on EA performance in 4- to 6-year-old children. A within-subject design was used, where each child completed three blocks of the EA task after listening to fast-tempo music (fast-tempo block), slow-tempo music (slow-tempo block), and ocean waves (control block), with block-order counterbalanced. In each block, children were also asked to report their pre-task subjective emotional status (experienced arousal and valence) before listening to music and their post-task emotional status after the EA task. Three major results emerged. First, reaction time (RT) was significantly faster in the slow-tempo block than in the fast-tempo, suggesting that listening to slow-tempo music preserves processing efficiency, relative to fast-tempo music. Second, children's accuracy rate in the EA task did not differ across blocks. Third, children's subjective emotional status did not differ across blocks and did not change across the pre- and post-task phases in any block, suggesting the faster RT observed in the slow-tempo block cannot be explained by changes in arousal or mood.


Assuntos
Música , Adulto , Humanos , Criança , Pré-Escolar , Música/psicologia , Atenção , Nível de Alerta , Emoções , Percepção Auditiva
9.
Front Hum Neurosci ; 16: 906123, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-35959240

RESUMO

Research showed that action real-time strategy gaming (ARSG) experience is related to cognitive and neural plasticity, including visual selective attention and working memory, executive control, and information processing. This study explored the relationship between ARSG experience and information transmission in the auditory channel. Using an auditory, two-choice, go/no-go task and lateralized readiness potential (LRP) as the index to partial information transmission, this study examined information transmission patterns in ARSG experts and amateurs. Results showed that experts had a higher accuracy rate than amateurs. More importantly, experts had a smaller stimulus-locked LRP component (250 - 450 ms) than amateurs on no-go trials, while the response-locked LRP component (0 - 300 ms) on go trials did not differ between groups. Thus, whereas amateurs used an asynchronous information transmission pattern, experts used a reduced asynchronous information transmission pattern or a synchronous pattern where most of processing occurred prior to response execution - an information transmission pattern that supports rapid, error-free performance. Thus, experts and amateurs may use different information transmission patterns in auditory processing. In addition, the information transmission pattern used by experts is typically observed only after long-term auditory training according to past research. This study supports the relationship between ARSG experience and the development of information processing patterns.

10.
Emotion ; 22(1): 198-212, 2022 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-35007119

RESUMO

It is well established that adults can interpret emotional speech prosody independent of word meaning comprehension, even for emotional speech prosody in an unfamiliar language. However, the acquisition of this ability remains unclear. This study examined the decoding of four emotions (happy, sad, surprise, angry) conveyed with speech prosody in four languages (English, Chinese, French, Spanish) by American and Chinese children at 3 to 5 years of age-an age range when the ability to decode emotional prosody in one's native language emerges but remains fragile. Chinese and American children could decode the emotional meaning of speech prosody in both familiar and unfamiliar languages as young as 3 years old. Performance did not differ across the four languages used-a finding observed in both American and Chinese children. Thus, the in-group advantage of emotional prosody decoding reported for adults may not be evident by 5 years of age. Furthermore, emotional prosody decoding skills improved with age. (PsycInfo Database Record (c) 2022 APA, all rights reserved).


Assuntos
Idioma , Percepção da Fala , Adulto , Criança , Pré-Escolar , Compreensão , Emoções , Felicidade , Humanos , Fala
11.
Front Hum Neurosci ; 15: 640329, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34267631

RESUMO

Action video gaming (AVG) places sustained cognitive load on various behavioral systems, thus offering new insights into learning-related neural plasticity. This study aims to determine whether AVG experience is associated with resting-state electroencephalogram (rs-EEG) temporal and spatial complexity, and if so, whether this effect is observable across AVG subgenres. Two AVG games - League of Legends (LOL) and Player Unknown's Battle Grounds (PUBG) that represent two major AVG subgenres - were examined. We compared rs-EEG microstate and omega complexity between LOL experts and non-experts (Experiment 1) and between PUBG experts and non-experts (Experiment 2). We found that the experts and non-experts had different rs-EEG activities in both experiments, thus revealing the adaptive effect of AVG experience on brain development. Furthermore, we also found certain subgenre-specific complexity changes, supporting the recent proposal that AVG should be categorized based on the gaming mechanics of a specific game rather than a generic genre designation.

12.
Neural Plast ; 2021: 8841156, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34135955

RESUMO

Action video gaming (AVG) experience has been found related to sensorimotor and attentional development. However, the influence of AVG experience on the development of emotional perception skills is still unclear. Using behavioral and ERP measures, this study examined the relationship between AVG experience and the ability to decode emotional faces and emotional word meanings. AVG experts and amateurs completed an emotional word-face Stroop task prior to (the pregaming phase) and after (the postgaming phase) a 1 h AVG session. Within-group comparisons showed that after the 1 h AVG session, a more negative N400 was observed in both groups of participants, and a more negative N170 was observed in the experts. Between-group comparisons showed that the experts had a greater change of N170 and N400 amplitudes across phases than the amateurs. The results suggest that both the 1 h and long-term AVG experiences may be related to an increased difficulty of emotional perception. Furthermore, certain behavioral and ERP measures showed neither within- nor between-group differences, suggesting that the relationship between AVG experience and emotional perception skills still needs further research.


Assuntos
Emoções , Reconhecimento Facial/fisiologia , Idioma , Jogos de Vídeo/psicologia , Eletrorretinografia , Potenciais Evocados Visuais , Humanos , Testes de Linguagem , Masculino , Tempo de Reação , Teste de Stroop , Jogos de Vídeo/efeitos adversos , Adulto Jovem
13.
Nat Biomed Eng ; 5(11): 1389-1401, 2021 11.
Artigo em Inglês | MEDLINE | ID: mdl-34127819

RESUMO

The association of autoimmune diseases with particular allellic products of the class-II major histocompatibility complex (MHCII) region implicates the presentation of the offending self-antigens to T cells. Because antigen-presenting cells are tolerogenic when they encounter an antigen under non-inflammatory conditions, the manipulation of antigen presentation may induce antigen-specific tolerance. Here, we show that, in mouse models of experimental autoimmune encephalomyelitis, type 1 diabetes and rheumatoid arthritis, the systemic administration of a single dose of nanobodies that recognize MHCII molecules and conjugated to the relevant self-antigen under non-inflammatory conditions confers long-lasting protection against these diseases. Moreover, co-administration of a nanobody-antigen adduct and the glucocorticoid dexamethasone, conjugated to the nanobody via a cleavable linker, halted the progression of established experimental autoimmune encephalomyelitis in symptomatic mice and alleviated their symptoms. This approach may represent a means of treating autoimmune conditions.


Assuntos
Encefalomielite Autoimune Experimental , Tolerância Imunológica , Animais , Autoantígenos , Histocompatibilidade , Complexo Principal de Histocompatibilidade , Camundongos
14.
ACS Chem Biol ; 16(7): 1201-1207, 2021 07 16.
Artigo em Inglês | MEDLINE | ID: mdl-34129316

RESUMO

Red blood cells (RBCs) can serve as vascular carriers for drugs, proteins, peptides, and nanoparticles. Human RBCs remain in the circulation for ∼120 days, are biocompatible, and are immunologically largely inert. RBCs are cleared by the reticuloendothelial system and can induce immune tolerance to foreign components attached to the RBC surface. RBC conjugates have been pursued in clinical trials to treat cancers and autoimmune diseases and to correct genetic disorders. Still, most methods used to modify RBCs require multiple steps, are resource-intensive and time-consuming, and increase the risk of inflicting damage to the RBCs. Here, we describe direct conjugation of peptides and proteins onto the surface of RBCs in a single step, catalyzed by a highly efficient, recombinant asparaginyl ligase under mild, physiological conditions. In mice, the modified RBCs remain intact in the circulation, display a normal circulatory half-life, and retain their immune tolerance-inducing properties, as shown for protection against an accelerated model for type 1 diabetes. We conjugated different nanobodies to RBCs with retention of their binding properties, and these modified RBCs can target cancer cells in vitro. This approach provides an appealing alternative to current methods of RBC engineering. It provides ready access to more complex RBC constructs and highlights the general utility of asparaginyl ligases for the modification of native cell surfaces.


Assuntos
Carbono-Nitrogênio Ligases/química , Membrana Eritrocítica/metabolismo , Peptídeos/química , Anticorpos de Domínio Único/química , Animais , Carbono-Nitrogênio Ligases/genética , Engenharia Celular , Linhagem Celular Tumoral , Cisteína Endopeptidases/genética , Diabetes Mellitus Experimental/prevenção & controle , Membrana Eritrocítica/química , Transfusão de Eritrócitos , Feminino , Camundongos Endogâmicos C57BL , Camundongos Endogâmicos NOD , Camundongos SCID , Mutação , Oldenlandia/enzimologia , Proteínas de Plantas/genética
15.
Front Hum Neurosci ; 14: 333, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-33110407

RESUMO

Action real-time strategy gaming (ARSG)-a major genre of action video gaming (AVG)-has both action and strategy elements. ARSG requires attention, visual working memory (VWM), sensorimotor skills, team cooperation, and strategy-making abilities, thus offering promising insights into the learning-induced plasticity. However, it is yet unknown whether the ARSG experience is related to the development of VWM capacity. Using both behavioral and event-related potential (ERP) measurements, this study tested whether ARSG experts had larger VWM capacity than non-experts in a change detection task. The behavioral results showed that ARSG experts had higher accuracy and larger VWM capacity than non-experts. In addition, the ERP results revealed that the difference wave of the contralateral delay activity (CDA) component (size 4-size 2) elicited by experts was significantly larger than that of non-experts, suggesting that the VWM capacity was higher in experts than in non-experts. Thus, the findings suggested that prolonged ARSG experience is correlative with the enhancement of VWM.

16.
Front Hum Neurosci ; 14: 101, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-32341688

RESUMO

Action real-time strategy gaming (ARSG) is a cognitively demanding task which requires attention, sensorimotor skills, team cooperation, and strategy-making abilities. A recent study found that ARSG experts had superior visual selective attention (VSA) for detecting the location of a moving object that could appear in one of 24 different peripheral locations (Qiu et al., 2018), suggesting that ARSG experience is related to improvements in the spatial component of VSA. However, the influence of ARSG experience on the temporal component of VSA-the detection of an item among a sequence of items presented consecutively and quickly at a single location-still remains understudied. Using behavioral and electrophysiological measures, this study examined whether ARSG experts had superior temporal VSA performance compared to non-experts in an attentional blink (AB) task, which is typically used to examine temporal VSA. The results showed that the experts outperformed the non-experts in their detection rates of targets. Furthermore, compared to the non-experts, the experts had faster information processing as indicated by earlier P3 peak latencies in an AB period, more attentional resources distributed to targets as indicated by stronger P3 amplitudes, and a more flexible deployment of attentional resources. These findings suggest that experts were less prone to the AB effect. Thus, long-term ARSG experience is related to improvements in temporal VSA. The current findings support the benefit of video gaming experience on the development of VSA.

17.
Front Psychol ; 11: 572198, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-33613350

RESUMO

Verb extension is a crucial gauge of the acquisition of verb meaning. In English, studies suggest that young children show conservative extension. An important test of whether an early conservative extension is a general phenomenon or a function of the input language is made possible by Chinese, a language in which verbs are more frequent and acquired earlier. This study tested whether 3-year-old Chinese children extended a group of familiar verbs that specify various ways to carry objects. Shown videos that portrayed typical, mid-typical, or atypical carrying actions (as verified by Chinese adults), children were asked to judge whether they were examples of specific Chinese carry verbs. Children's verb extensions were mostly limited to typical exemplars, suggesting that an early conservative extension may be universal. Furthermore, extension breadth was related to the onset of verb production: verbs acquired earlier elicited more extension judgments than those acquired later.

18.
Dev Sci ; 23(5): e12927, 2020 09.
Artigo em Inglês | MEDLINE | ID: mdl-31793739

RESUMO

Mandarin requires neither determiners nor morphological inflections, which casts doubt on Mandarin-speaking children's ability to use function words as a syntactic bootstrapping tool to identify the form class of a new word. This study examined 3- and 5-year-old Mandarin learners' ability to use function words to interpret new words as either nouns or verbs in the absence of the requirement for determiners and inflections in the ambient language. In Experiment 1, 3-, and 5-year-old Mandarin-speaking children were exposed to eight novel words embedded in sentence frames differing only in the form class markers used. The 5-year-olds interpreted the novel words as either nouns or verbs depending on the form class markers they heard, while the 3-year-olds learned only the nouns. Experiment 2 confirmed that the 5-year-olds understood the function of the verb-marker. Thus, Mandarin-speaking children can use function words to distinguish nouns versus verbs, and this ability appears between three and five years of age.


Assuntos
Desenvolvimento da Linguagem , Aprendizagem/fisiologia , Povo Asiático , Pré-Escolar , Compreensão , Feminino , Humanos , Idioma , Masculino , Comportamento Verbal
19.
Q J Exp Psychol (Hove) ; 73(7): 1036-1054, 2020 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-31686600

RESUMO

Two separate lines of research have examined the influence of song and infant-directed speech (IDS-a speech register that includes some melodic features) on language learning, suggesting that the use of musical attributes in speech input can enhance language learning. However, the benefits of these two types of stimuli have never been directly compared. In this investigation, we compared the effects of song and IDS for immediate word learning and long-term memory of the learned words. This study examines whether the highly musical stimuli (i.e., song) would facilitate language learning more than the less musical stimuli (i.e., IDS). English-speaking adults were administered a word learning task, with Mandarin Chinese words presented in adult-directed speech (ADS), IDS, or song. Participants' word learning performance was assessed immediately after the word learning task (immediate word learning) and then 1 day later (long-term memory). Results showed that both song and IDS facilitated immediate word learning and long-term memory of the words; however, this facilitative effect did not differ between IDS and song, suggesting that the relationship between the degree of musicality and language learning performance is not linear. In addition, song and IDS were found to facilitate the word association process (mapping a label to its referent) rather than the word recognition process. Finally, participants' confidence in their answers might not differ among ADS, IDS, and sung words.


Assuntos
Desenvolvimento da Linguagem , Memória de Longo Prazo/fisiologia , Memória de Curto Prazo/fisiologia , Música , Psicolinguística , Canto , Fala , Adulto , Feminino , Humanos , Lactente , Masculino , Adulto Jovem
20.
Neuropsychologia ; 131: 42-52, 2019 08.
Artigo em Inglês | MEDLINE | ID: mdl-31100346

RESUMO

Action Real-time Strategy Gaming (ARSG) is a cognitively demanding task that requires attention, sensorimotor skills, high-level team coordination, and strategy-making abilities. Thus, ARSG can offer important, new insights into learning-related neural plasticity. However, little research has examined how the brain allocates cognitive resources in ARSG. By analyzing power spectrums and electroencephalograph (EEG) functional connectivity (FC) networks, this study compared multiple conditions (resting, movie watching, ARSG, and Life simulation gaming - LSG) in two experiments. Consistent with previous research, we found that brain waves appeared to be de-assimilated after activation. Furthermore, results showed that ARSG was associated with higher activation and workload as indicated by θ-waves, and required higher attention as reflected by ß-waves. Furthermore, as participants began ARSG, the allocation of cognitive resource gradually prioritized the frontal area, which controls attention, decision-making, monitoring, and mnemonic processing, while participants also showed an enhanced ability to process information under the ARSG condition as indicated by network characteristics. These electrophysiological changes observed in ARSG were not found under LSG. Thus, this study applied both power spectrum and EEG FC networks analyses to ARSG research, revealing characteristics of brain waves in typical areas and how the brain gradually changes from low-working load states to high-working load states based on real-time EEG recordings.


Assuntos
Atenção/fisiologia , Encéfalo/fisiologia , Cognição/fisiologia , Tomada de Decisões/fisiologia , Desempenho Psicomotor/fisiologia , Jogos de Vídeo/psicologia , Adolescente , Eletroencefalografia , Humanos , Masculino , Adulto Jovem
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