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1.
eNeuro ; 11(6)2024 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-38844346

RESUMO

In measurement, a reference frame is needed to compare the measured object to something already known. This raises the neuroscientific question of which reference frame is used by humans when exploring the environment. Previous studies suggested that, in touch, the body employed as measuring tool also serves as reference frame. Indeed, an artificial modification of the perceived dimensions of the body changes the tactile perception of external object dimensions. However, it is unknown if such a change in tactile perception would occur when the body schema is modified through the illusion of owning a limb altered in size. Therefore, employing a virtual hand illusion paradigm with an elongated forearm of different lengths, we systematically tested the subjective perception of distance between two points [tactile distance perception (TDP) task] on the corresponding real forearm following the illusion. Thus, the TDP task is used as a proxy to gauge changes in the body schema. Embodiment of the virtual arm was found significantly greater after the synchronous visuotactile stimulation condition compared with the asynchronous one, and the forearm elongation significantly increased the TDP. However, we did not find any link between the visuotactile-induced ownership over the elongated arm and TDP variation, suggesting that vision plays the main role in the modification of the body schema. Additionally, significant effect of elongation found on TDP but not on proprioception suggests that these are affected differently by body schema modifications. These findings confirm the body schema malleability and its role as a reference frame in touch.


Assuntos
Percepção de Distância , Ilusões , Percepção do Tato , Realidade Virtual , Humanos , Feminino , Masculino , Percepção do Tato/fisiologia , Adulto Jovem , Adulto , Ilusões/fisiologia , Percepção de Distância/fisiologia , Propriocepção/fisiologia , Imagem Corporal , Antebraço/fisiologia
2.
PLoS One ; 18(6): e0286566, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37289675

RESUMO

Somatosensation greatly increases the ability to control our natural body. This suggests that supplementing vision with haptic sensory feedback would also be helpful when a user aims at controlling a robotic arm proficiently. However, whether the position of the robot and its continuous update should be coded in a extrinsic or intrinsic reference frame is not known. Here we compared two different supplementary feedback contents concerning the status of a robotic limb in 2-DoFs configuration: one encoding the Cartesian coordinates of the end-effector of the robotic arm (i.e., Task-space feedback) and another and encoding the robot joints angles (i.e., Joint-space feedback). Feedback was delivered to blindfolded participants through vibrotactile stimulation applied on participants' leg. After a 1.5-hour training with both feedbacks, participants were significantly more accurate with Task compared to Joint-space feedback, as shown by lower position and aiming errors, albeit not faster (i.e., similar onset delay). However, learning index during training was significantly higher in Joint space feedback compared to Task-space feedback. These results suggest that Task-space feedback is probably more intuitive and more suited for activities which require short training sessions, while Joint space feedback showed potential for long-term improvement. We speculate that the latter, despite performing worse in the present work, might be ultimately more suited for applications requiring long training, such as the control of supernumerary robotic limbs for surgical robotics, heavy industrial manufacturing, or more generally, in the context of human movement augmentation.


Assuntos
Robótica , Humanos , Robótica/métodos , Retroalimentação , Movimento/fisiologia , Retroalimentação Sensorial/fisiologia , Extremidades
3.
Sci Rep ; 13(1): 6789, 2023 04 26.
Artigo em Inglês | MEDLINE | ID: mdl-37100797

RESUMO

Pointing at a screen using wrist and forearm movements is a kinematically redundant task, and the Central Nervous System seems to manage this redundancy by using a simplifying strategy, named Donders' Law for the wrist. In this work we investigated (1) whether this simplifying approach is stable over time and (2) whether a visuomotor perturbation provided in the task space influences the strategy used to solve the redundancy problem. We conducted two experiments asking participants to perform the same pointing task in four different days (first experiment), and providing a visual perturbation, i.e. a visuomotor rotation to the controlled cursor (second experiment), while recording their wrist and forearm rotations. Results showed that the participant-specific wrist redundancy management (described by the Donders' surfaces) (1) neither changes over time (2) nor varies when a visuomotor perturbation is provided in the task space.


Assuntos
Movimento , Punho , Humanos , Punho/fisiologia , Fenômenos Biomecânicos/fisiologia , Movimento/fisiologia , Antebraço/fisiologia , Articulação do Punho , Desempenho Psicomotor/fisiologia
4.
Sensors (Basel) ; 21(17)2021 Aug 29.
Artigo em Inglês | MEDLINE | ID: mdl-34502708

RESUMO

Bowing is the fundamental motor action responsible for sound production in violin playing. A lot of effort is required to control such a complex technique, especially at the beginning of violin training, also due to a lack of quantitative assessments of bowing movements. Here, we present magneto-inertial measurement units (MIMUs) and an optical sensor interface for the real-time monitoring of the fundamental parameters of bowing. Two MIMUs and a sound recorder were used to estimate the bow orientation and acquire sounds. An optical motion capture system was used as the gold standard for comparison. Four optical sensors positioned on the bow stick measured the stick-hair distance. During a pilot test, a musician was asked to perform strokes using different sections of the bow at different paces. Distance data were used to train two classifiers, a linear discriminant (LD) classifier and a decision tree (DT) classifier, to estimate the bow section used. The DT classifier reached the best classification accuracy (94.2%). Larger data analysis on nine violin beginners showed that the orientation error was less than 2°; the bow tilt correlated with the audio information (r134=-0.973, 95% CI -0.981,-0.962,  p<0.001). The results confirmed that the interface provides reliable information on the bowing technique that might improve the learning performance of violin beginners.


Assuntos
Movimento , Música , Fenômenos Biomecânicos , Estudos de Viabilidade
5.
Annu Int Conf IEEE Eng Med Biol Soc ; 2020: 3248-3251, 2020 07.
Artigo em Inglês | MEDLINE | ID: mdl-33018697

RESUMO

The Rubber Hand Illusion can be used to induce the illusion that a fake hand is part of one's own body. Thus, it can be used to alter the body representation. It was also reported that the Rubber Hand Illusion induces a proprioceptive drift of one's real hand toward the fake hand. The Rubber Hand Illusion can be induced when the fake hand is placed farther in the sagittal plane (distally) compared to the real hand. In this case, the induced update of the body representation is an elongation of the arm. Virtual Reality and haptic technologies can be used to manipulate the perceived scenario in a virtual version of the Rubber Hand Illusion, the Virtual Hand Illusion. We developed a novel platform consisting in a virtual reality application integrating an optical motion capture device and haptic stimulators to study the manipulation of the body representation. We developed two experimental protocols to induce embodiment of an elongated arm: one validated in previous studies, that employs congruent visuo-motor-tactile stimulation, and one reproducing the typical Virtual Hand Illusion where only congruent visuo-tactile stimulation was employed. We tested both protocols with healthy participants.


Assuntos
Ilusões , Percepção do Tato , Imagem Corporal , Mãos , Humanos , Propriocepção
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