Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 3 de 3
Filtrar
Mais filtros










Base de dados
Intervalo de ano de publicação
1.
Dimens Crit Care Nurs ; 40(2): 125-128, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-33961380

RESUMO

Digital technology has an essential role in the development and application of innovations within the health care system. Its application is not limited to the hospital environment but extends to the emergency medical services system. The experimental phase of the shift to electronic emergency medical services documentation was performed within the Azienda Sanitaria Universitaria Friuli Centrale of Udine (Italy), a local health authority covering about 533 000 inhabitants. Considering the results of this study, we believe it is important to continue to update the methods of data collection and analysis in correlation with the management and outcomes of the patients.


Assuntos
Serviços Médicos de Emergência , Documentação , Humanos , Itália , Tecnologia
2.
Int J Med Inform ; 82(9): 798-809, 2013 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-23763908

RESUMO

OBJECTIVE: Advanced life support (ALS) knowledge and skills decrease in as little as three months, but only a few ALS providers actually attend retraining courses. We assess the effectiveness of a 3D serious game as a new tool for frequent ALS retraining. METHODS: We developed a 3D serious game for scenario-based ALS retraining. The serious game, called EMSAVE, was designed to promote self-correction while playing. We organized a retraining course in which 40 ALS providers played two cardiac arrest scenarios with EMSAVE and took a test with 38 multiple-choice questions before and after playing. We administered the same test again 3 months later to evaluate retention. Participants also rated EMSAVE and the overall retraining experience. RESULTS: After using EMSAVE, the number of correct answers per participant increased by 4.8 (95%CI +3.4, +6.2, p<0.001) and all but one participant improved. After 3 months, despite an expected decrease in ALS knowledge and skills (-1.9 correct answers, 95%CI -0.6, -3.3, p<0.01), there was a significant retention benefit (+2.9 correct answers per participant, 95%CI +1.5, +4.2, p<0.001). Moreover, all but one participant regarded EMSAVE as a valuable tool to refresh ALS knowledge and skills, and 85% of participants were also willing to devote 1h/month to retrain with the serious game. CONCLUSIONS: A 3D serious game for scenario-based retraining proved effective to retrain in ALS and supported retention of acquired knowledge and skills at 3 months. EMSAVE also positively engaged and motivated participants.


Assuntos
Competência Clínica , Educação Médica Continuada , Cuidados para Prolongar a Vida/normas , Ensino , Jogos de Vídeo , Adulto , Instrução por Computador , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Retenção Psicológica , Adulto Jovem
3.
Prog Biophys Mol Biol ; 110(2-3): 390-6, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-22910435

RESUMO

Pre-cordial thump (PT) relies on cardiac mechano-electric transduction to transform mechanically-delivered energy into an electrophysiologically relevant stimulus. Its use for emergency resuscitation has declined recent years, amidst concerns about effectiveness and side-effects. In addition, there is insufficient knowledge about bio-mechanical properties and mechanisms of PT. Using a PT-mechanics recorder, we measured PT off-patient among healthcare professionals (n = 58) in North-East Italy, and related this to retrospective information on self-reported PT outcomes. Impact-speed and peak-force were 4.7 ± 1.3 m s⁻¹ (2.2-7.8 m s⁻¹) and 394 ± 110 N (202-648 N), respectively. Average self-reported cardioversion rate by PT was 35%. No adverse events were stated. All but 3 of PT providers with self-reported cardioversion rates ≥50% had pre-impact fist-speeds of ≥3.7 m s⁻¹. In comparison with previously-reported data from UK and US (n = 22 each), self-reported success-rates and pre-impact fist-speeds were more similar to US (PT-induced cardioversion rate 27.7%; fist-speed 4.17 ± 1.68 m s⁻¹) than to UK participants (PT-induced cardioversion rate 13.3%; fist-speed 1.55 ± 0.68 m s⁻¹). Small cohort-size, retrospective nature of data-gathering, and 'self-selection bias' (participants who have used PT on patients) limits the extent to which firm conclusions can be drawn. Observations are compatible, though, with the possibility that pre-impact fist-speed may affect success-rate of PT. Thus, where PT is used for acute resuscitation, it is delivered because it is immediately 'at hand'. Negative side effects are rare or absent in witnessed cardiac arrest cases. Pre-impact fist-speed may be a determinant of outcome, and this could be trained using devices suitable for self-assessment.


Assuntos
Reanimação Cardiopulmonar/métodos , Serviço Hospitalar de Emergência , Pessoal de Saúde , Coração , Fenômenos Mecânicos , Avaliação de Resultados em Cuidados de Saúde , Reanimação Cardiopulmonar/instrumentação , Humanos , Itália
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA
...