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1.
Ageing Res Rev ; : 102458, 2024 Aug 15.
Artigo em Inglês | MEDLINE | ID: mdl-39153599

RESUMO

Complex walking tasks, including change of direction, patterns and rhythms, require more attentional resources than simple walking and significantly impact walking performance, especially among ageing and neurological populations. More studies are focusing on complex walking situations, with or without the addition of cognitive tasks, creating a multitude of walking situations. Facing the lack of a clear and extensive definition of complex walking, this narrative review aims to identify and more precisely characterize situations and related tests, gain a better understanding of the behavioral adaptations in ageing and neurological populations, and report the clinical applications of complex walking. Based on the studies gathered, we propose a framework that categorizes the different forms of complex walking, considering whether a cognitive task is added or not, as well as the number of distinct objectives within the situation. We observed that combining complex walking tasks with a cognitive assignment places even greater strain on attentional resources, resulting in a more pronounced decline in walking or cognitive performance, or both. This work highlights the relevance of the complex walking as a simple tool for the early detection of cognitive impairments and the risk of falls, and its potential value in cognitive-motor rehabilitation. Future studies should explore the diversity of complex walking tasks in real-life simulated through extended virtual environments.

2.
J Am Med Dir Assoc ; 24(4): 564-572, 2023 04.
Artigo em Inglês | MEDLINE | ID: mdl-36758621

RESUMO

OBJECTIVE: The development of negative behavioral and psychosocial factors (depression, anxiety, apathy, etc) is associated with poor well-being, which can contribute to health issues in ageing, especially in the context of COVID-19. Despite its relative novelty, fully immersive virtual reality (VR) interventions through 360° immersive videos are becoming more accessible and flexible and constitute an emerging method to potentially enhance well-being. The aim of this scoping review is to assess the effectiveness of 360° interventions on well-being in older adults with or without cognitive impairment, as well as cybersickness and attitudes toward this technology. DESIGN: Scoping review. SETTING AND PARTICIPANTS: Older adults with or without cognitive impairment. METHODS: The PRISMA-SR guideline was followed. Four databases were used, and we selected articles published until April 2022. We have analyzed the effect of 360° videos on the well-being of older adults with respect to the study design, the population, the contents, the duration of intervention, and the outcomes. RESULTS: A total of 2262 articles were screened, of which 10 articles were finally included in this review. Most of them are pilot studies and used mixed methods including scales and interviews. The material and content of VR are diversified. Many behavioral and psychological outcomes were assessed, including anxiety, apathy, loneliness, depression, social engagement, quality of life, and emotions. The results were positive or mixed, according to the outcomes. We recorded few adverse events, and the interviews show contrasting results concerning the participants' feelings (ie, degree of immersion, familiarity with technology, and VR content). CONCLUSIONS AND IMPLICATIONS: The use of VR 360° videos seems feasible in community-dwelling older adults or residential aged care facilities, as they are safe and provide enjoyment. It constitutes an emerging and promising therapeutic tool to manage psychosocial disorders. This review provides key considerations for the design and implementation of interventions using VR 360° video in clinical practice.


Assuntos
Apatia , COVID-19 , Realidade Virtual , Idoso , Humanos , Envelhecimento , Qualidade de Vida
3.
J Fr Ophtalmol ; 45(8): 894-902, 2022 Oct.
Artigo em Francês | MEDLINE | ID: mdl-35798620

RESUMO

In visual rehabilitation, ground visual field assessment (GVFA) makes it possible to assess the size of scotomas in connection with locomotion and to restore the width of the patient's visual field (VF). The information obtained by these tests has never been compared with Goldmann testing. The purpose of this study was to assess the reproducibility of VF measurement under different conditions (Goldmann perimetry, manual and automated GVFA). Ten patients (51.4±14.0 years, 4 men and 6 women) with tunnel fields inferior or equal to the central 25°, performed three different versions of a binocular VF assessment: Goldmann perimetry, manual GVFA, and automated GVFA. The two versions of the GVFA were performed at 1m then 5m from the patient on the ground, and finally 5m away from the patient at eye level, facing the patient. The main outcome was the total perceived surface for each test. The reproducibility of the measurement was average or good for the test at 1m (ICC=0.685 to 0.866). Conversely, it was very poor between the tests at 5m, except for the automated and manual GVFA at 5m on the ground (ICC=0.888). This study shows good reproducibility of the GVFA measurements at 1m with less reproducibility at 5m, which can be explained by difficulties in the execution of the GVFA. Among the tests, the automated GVFA appears to be more reliable than the manual GVFA and is preferred by patients.


Assuntos
Testes de Campo Visual , Campos Visuais , Feminino , Humanos , Masculino , Estudos Prospectivos , Reprodutibilidade dos Testes , Transtornos da Visão/diagnóstico , Testes de Campo Visual/métodos
4.
Disabil Rehabil ; 44(26): 8222-8233, 2022 12.
Artigo em Inglês | MEDLINE | ID: mdl-34982599

RESUMO

PURPOSE: We summarized the effectiveness of home-based active video game interventions on physical and cognitive functions, as well as quality of life in adults with Parkinson's disease. We also assessed the feasibility, safety, adherence, and retention of benefits of these interventions. METHOD: We searched studies in eight databases from 1st March to 30th November 2020. Two authors independently performed the selection, data extraction and risk of bias evaluation (PROSPERO ID: CRD42020178138). RESULTS: Nine studies were included in this systematic review (412 participants). All in all, home-based active video games were found effective in improving gait and balance functions in people with Parkinson's disease, equivalent to usual care and conventional therapy. No conclusion can be drawn on cognition and quality of life. Home-based active video games seemed feasible, safe, and were enjoyed by people with Parkinson's disease. The optimal dose, the need for supervision and the retention of benefits of these interventions are still to be determined. These results should be interpreted carefully, considering the limited number of included studies and their small sample sizes, the widespread heterogeneity of included studies and their medium average methodological quality. CONCLUSION: Future research should focus on the effects of home-based active video games on impairments specific to Parkinson's disease, such as falls, freezing of gait and attention, as well as the dose, need for supervision and retention of the benefits of these interventions.IMPLICATIONS FOR REHABILITATIONHome-based active video games are effective in improving motor functions in people with PD.No conclusion can be drawn regarding cognition in people with PD.No conclusion can be drawn regarding quality of life in people with PD.Home-based active video games seem feasible and safe, and are enjoyed by people with PD.The dose, need for control and retention of the benefits still need to be determined.


Assuntos
Transtornos Neurológicos da Marcha , Doença de Parkinson , Jogos de Vídeo , Humanos , Doença de Parkinson/reabilitação , Qualidade de Vida , Transtornos Neurológicos da Marcha/reabilitação , Cognição
5.
Ann Phys Rehabil Med ; 65(1): 101514, 2022 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-33857653

RESUMO

OBJECTIVE: To report all equations that can potentially be used to estimate the oxygen cost of walking (Cw) without using a respiratory gas exchange analyzer and to provide the level of reliability of each equation. DATA SOURCES: Webline, Medline, Scopus, ScienceDirect, Bielefeld Academic Search Engine (BASE), and Wiley Online Library databases from 1950 to August 2019 with search terms related to stroke and oxygen cost of walking. METHODS: This systematic review was reported according to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines, and the methodological quality of included studies was determined with the Critical Appraisal Skills Programme (CASP). RESULTS: We screened 2065 articles, and 33 were included for full-text analysis. Four articles were included in the data synthesis (stroke individuals=184). Analysis reported 4 equations estimating Cw that were developed from logistic regression equations between Cw and self-selected walking speed. The equations differed in several methodological aspects (characteristics of individuals, type of equation, Cw reference measurement methods). The Compagnat et al. study had the highest quality (CASP score=9/9). CONCLUSIONS: This literature review highlighted 4 equations for estimating Cw from self-selected walking speed. Compagnat et al. presented the best quality parameters, but this work involved a population restricted to individuals with hemispheric stroke sequelae.


Assuntos
Oxigênio , Acidente Vascular Cerebral , Humanos , Reprodutibilidade dos Testes , Caminhada , Velocidade de Caminhada
6.
Neurosci Res ; 170: 181-186, 2021 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-32768417

RESUMO

Visuospatial memory (VSM) performance depends on intrinsic (biopsychosocial parameters) and extrinsic (space) factors. We aimed at characterizing the determinants of VSM performance according to space. Young healthy adults, 20 males and 41 females (23 ±â€¯3 years old), were assessed for VSM performance through a pathway learning task, in reaching (eCorsi Block Tapping task) and walking space (Virtual Walking Corsi Task). We evaluated psychosocial factors through seven questionnaires - Epworth Sleepiness Scale, Pittsburgh Sleep Quality Index, Fatigue Severity Scale, Profile of the Mood States, 2nd edition, short version, Coping Inventory for Stressful Situations, Measurement of Ambiguity Tolerance, Motives for Physical Activities Measure-Revised, mental rotation capabilities and locomotor characteristics (physical activity level through embedded trackers and the International Physical Activity Questionnaire, and gait parameters). The most explanatory biopsychosocial determinants of VSM performance were i) mental rotation capabilities and fatigue indicator in reaching space, and ii) mental rotation capabilities and physical activity level (tracked active energy expenditure only) in walking space. These results suggest that specific parameters should be preferred for the evaluation and strengthening of VSM capabilities in both reaching or walking spaces.


Assuntos
Cognição , Caminhada , Adulto , Fadiga , Feminino , Marcha , Humanos , Masculino , Adulto Jovem
7.
Ageing Res Rev ; 63: 101135, 2020 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-32768594

RESUMO

This overview aims to summarize the effectiveness of cognitive-motor dual-task and exergame interventions on cognitive, physical and dual-task functions in healthy older adults, as well as the feasibility, safety, adherence, transfer and retention of benefits of these interventions. We searched for systematic reviews or meta-analyses assessing the effects of cognitive-motor dual-task and exergame interventions on cognitive, physical and dual-task functions in cognitively healthy older adults through eight databases (CDSR (Cochrane), MEDLINE (PubMed), Scopus, EMBASE, CINAHL, PsycINFO, ProQuest and SportDiscus). Two reviewers performed the selection, data extraction and risk of bias evaluation independently (PROSPERO ID: CRD42019143185). Eighteen reviews were included in this overview. Overall, positive effects of cognitive-motor dual-task interventions on cognitive, physical and dual-task functions, as well as exergames on cognitive functions only, were observed in cognitively healthy older adults. In contrast, the effects of exergames on physical functions are more controversial, and their effects on dual-task functions have not been studied. The feasibility, safety, adherence, transfer and retention of benefits for both intervention types are still unclear. Future studies should follow more rigorous methodological standards in order to improve the quality of evidence and provide guidelines for the use of cognitive-motor dual-task and exergame interventions in older adults.


Assuntos
Cognição , Idoso , Exercício Físico , Humanos
8.
J Neurol Sci ; 391: 114-117, 2018 08 15.
Artigo em Inglês | MEDLINE | ID: mdl-30103958

RESUMO

BACKGROUND: Few studies have explored the effects of ageing and gender in the dimensions of motor imagery (MI) such as vividness (vivid images and sensations of mental movements) and timing (the duration of an imagined movement). This study aims 1) to investigate the effect of age and gender effect in vividness and timing capabilities on MI, and 2) to examine the relationship between these two dimensions of MI. METHODS: A population of 72 (47% of males) good imagers including 41 young subjects and 31 older subjects were assessed on MI vividness using the Vividness of Movement Imagery Questionnaire (VMIQ-2) and on MI timing using the performances of the real Timed Up and Go (rTUG) test and its imagined version (iTUG). The main outcome variables were the VMIQ-2 score and the delta-TUG, i.e. the difference between rTUG and iTUG. RESULTS: Mental vividness was affected by ageing with a loss of visual dominance in favor of kinesthetic imagery in older subjects compared to younger ones; however, no difference between both groups was found in timing measured by delta-TUG. Vividness capabilities were similar between men and women, but women performed better in timing. VMIQ-2 scores were not associated with delta-TUG; only gender was significantly associated with delta-TUG. CONCLUSIONS: This study revealed 1) an age-related transfer from a visual to a kinesthetic MI ability, but no impact on timing of MI; 2) a gender effect on timing with no impact on mental vividness; 3) no association between vividness and timing capabilities.


Assuntos
Envelhecimento , Imaginação , Desempenho Psicomotor , Caracteres Sexuais , Adulto , Idoso , Idoso de 80 Anos ou mais , Envelhecimento/fisiologia , Envelhecimento/psicologia , Eletromiografia , Feminino , Marcha/fisiologia , Humanos , Cinestesia/fisiologia , Masculino , Pessoa de Meia-Idade , Desempenho Psicomotor/fisiologia , Fatores de Tempo , Percepção Visual/fisiologia , Adulto Jovem
9.
Neurosci Lett ; 684: 13-17, 2018 09 25.
Artigo em Inglês | MEDLINE | ID: mdl-29966753

RESUMO

Spatial memory and navigation capabilities tend to decline in normal aging, but few studies have assessed the impact of landmarks on route learning in a large-scale environment. The objectives were to examine age-related effects on visuo-spatial working memory capabilities in various environments and to determine the impact of landmarks in navigation skills in normal aging. 42 young women (23.6 ±â€¯4.9 years) and 37 older women (70.7 ±â€¯4.7 years) with no cognitive impairment have performed three visuo-spatial working memory tests: one in reaching space (computerized Corsi-Block-Tapping test) and two in locomotor navigation space (a condition without landmarks: Virtual Walking Corsi Test and a condition with landmarks: Virtual Room Walking Test). A two-way mixed ANOVA test showed that the young subjects performed better in all conditions than older subjects. The performance in visuo-spatial working memory thus decreases with age. Visuo-spatial working memory performances were identical in reaching and navigation spaces for both groups. The integration of landmarks into a navigational task decreases performance in older women, while this performance is not altered in younger women.


Assuntos
Memória de Curto Prazo/fisiologia , Estimulação Luminosa/métodos , Desempenho Psicomotor/fisiologia , Percepção Espacial/fisiologia , Memória Espacial/fisiologia , Navegação Espacial/fisiologia , Adulto , Idoso , Estudos Transversais , Feminino , Humanos , Movimento/fisiologia , Realidade Virtual , Adulto Jovem
10.
J Neural Transm (Vienna) ; 124(4): 495-500, 2017 04.
Artigo em Inglês | MEDLINE | ID: mdl-28005172

RESUMO

Multiple sclerosis (MS) is a chronic inflammatory and neurodegenerative disease affecting various neurological domains, such as postural control, cognition, fear of falling, depression-anxiety, and fatigue. This study examined the associations of cognitive functions, fear of falling, depression-anxiety, and fatigue with postural control in patients with MS. Postural control (sway velocity) of 63 patients with MS (age 39.0 ± 8.9 years; %female 57%; Expanded Disability Status Scale score median (interquartile range) 2.0 (1.5)) was recorded on two platforms at stable and unstable conditions. Cognition, fear of falling, depression-anxiety, and fatigue were evaluated by a comprehensive neuropsychological assessment. The associations between these domains and postural control have been measured by multivariable linear regression (adjusted for age, gender, disability, and education). In stable condition, only working memory was associated with postural control (p < 0.05). In unstable condition, working memory, executive functions, attention/processing speed, and fear of falling were associated with postural control (p < 0.05). Specific cognitive domains and fear of falling were associated with postural control in MS patients, particularly in unstable condition. These findings highlight the association of cognitive functions and fear of falling with postural control in MS.


Assuntos
Acidentes por Quedas , Cognição , Medo , Esclerose Múltipla Recidivante-Remitente/fisiopatologia , Esclerose Múltipla Recidivante-Remitente/psicologia , Equilíbrio Postural , Adulto , Ansiedade , Estudos Transversais , Depressão , Fadiga/complicações , Fadiga/fisiopatologia , Fadiga/psicologia , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Esclerose Múltipla Recidivante-Remitente/complicações , Esclerose Múltipla Recidivante-Remitente/tratamento farmacológico , Análise Multivariada , Testes Neuropsicológicos , Adulto Jovem
11.
Neurophysiol Clin ; 45(3): 181-90, 2015 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-25911975

RESUMO

AIMS OF THE STUDY: To evaluate a dual-task named the "Stroop Walking Task", which is similar to the task of making a decision of whether to cross a street based on a pedestrian traffic light. PATIENTS AND METHODS: Fifty-one subjects (15 young adults, 21 subjectively healthy old subjects and 15 old subjects with mild cognitive impairment) had to respond to a visual signal (pictogram) with an appropriate motor response (walk or stop). We used an electronic walkway system to record the gait parameters and performed a cluster analysis on the obtained data. RESULTS: This dual-task enables the early detection of executive function impairment with 89% sensitivity and 87% specificity. CONCLUSION: The use of a dual-task that is inspired by an everyday event as an evaluation tool seems to facilitate the detection of ageing subjects' cognitive impairment, which is not detectable with traditional psychometric tests.


Assuntos
Disfunção Cognitiva/diagnóstico , Função Executiva , Teste de Stroop , Caminhada/psicologia , Adulto , Idoso , Idoso de 80 Anos ou mais , Disfunção Cognitiva/psicologia , Feminino , Marcha , Transtornos Neurológicos da Marcha/fisiopatologia , Humanos , Masculino , Pessoa de Meia-Idade , Testes Neuropsicológicos , Estimulação Luminosa , Desempenho Psicomotor , Reprodutibilidade dos Testes , Adulto Jovem
13.
Clin Interv Aging ; 8: 317-28, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-23682211

RESUMO

BACKGROUND: Several studies have reported the potential value of the dual-task concept during locomotion in clinical evaluation because cognitive decline is strongly associated with gait abnormalities. However, current dual-task tests appear to be insufficient for early diagnosis of cognitive impairment. METHODS: Forty-nine subjects (young, old, with or without mild cognitive impairment) underwent cognitive evaluation (Mini-Mental State Examination, Frontal Assessment Battery, five-word test, Stroop, clock-drawing) and single-task locomotor evaluation on an electronic walkway. They were then dual-task-tested on the Walking Stroop carpet, which is an adaptation of the Stroop color-word task for locomotion. A cluster analysis, followed by an analysis of variance, was performed to assess gait parameters. RESULTS: Cluster analysis of gait parameters on the Walking Stroop carpet revealed an interaction between cognitive and functional abilities because it made it possible to distinguish dysexecutive cognitive fragility or decline with a sensitivity of 89% and a specificity of 94%. Locomotor abilities differed according to the group and dual-task conditions. Healthy subjects performed less well on dual-tasking under reading conditions than when they were asked to distinguish colors, whereas dysexecutive subjects had worse motor performances when they were required to dual task. CONCLUSION: The Walking Stroop carpet is a dual-task test that enables early detection of cognitive fragility that has not been revealed by traditional neuropsychological tests or single-task walking analysis.


Assuntos
Transtornos Cognitivos/diagnóstico , Transtornos Cognitivos/fisiopatologia , Transtornos Neurológicos da Marcha/fisiopatologia , Desempenho Psicomotor , Adulto , Idoso , Idoso de 80 Anos ou mais , Análise de Variância , Análise por Conglomerados , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Testes Neuropsicológicos , Sensibilidade e Especificidade
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