Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 1 de 1
Filtrar
Mais filtros










Base de dados
Intervalo de ano de publicação
1.
Pediatr Phys Ther ; 35(1): 85-91, 2023 01 01.
Artigo em Inglês | MEDLINE | ID: mdl-36459077

RESUMO

OBJECTIVE: The aim of the study was to evaluate the feasibility of virtual reality (VR) software built using the core concepts of hand-arm bimanual intensive training (HABIT) for improving upper extremity motor function in children with cerebral palsy (CP). METHODS: Eight children with CP participated in a 10-day, 40-hour HABIT program. Half of the time custom VR software, HABIT-VR was used. The children's motor skills were assessed pre- and postintervention with the Assisting Hand Assessment, Box and Blocks Test, and Nine-Hole Peg Test. RESULTS: The children had significant and clinically relevant changes in the Assisting Hand Assessment and Box and Blocks Test; however, Nine-Hole Peg Test scores did not change with intervention. CONCLUSION: These data suggest that combining traditional HABIT strategies with HABIT-VR games improve upper extremity function and gross motor skills but not fine motor skills.


Assuntos
Paralisia Cerebral , Realidade Virtual , Criança , Humanos , Estudos de Viabilidade , Modalidades de Fisioterapia , Extremidade Superior , Mãos , Paralisia Cerebral/reabilitação
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA
...