Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 20 de 62
Filtrar
Mais filtros










Intervalo de ano de publicação
1.
Iperception ; 15(1): 20416695231223444, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38188061

RESUMO

Visual motion signals can produce self-motion perception known as vection in observers. Vection can be generated by illusory motions in the form of global expantion in still images as well as by visual motion signals. The perception of vection can be enhanced by flickering images at a rate of 5 Hz. This study examined the illusory motion and vection induced by a printed static image under flickering ambient light at rates up to 100 Hz. The perception of illusory motion and vection were enhanced by flickering ambient lights at 50, 75, and 100 Hz. The enhancement effect was higher for the flicker rates expected to be detectable by humans. The findings of this study suggest that alternating bright and dark signals to the cone receptors and primary visual cortex trigger perceptions of illusory motions.

2.
Proc Biol Sci ; 290(2006): 20231332, 2023 09 13.
Artigo em Inglês | MEDLINE | ID: mdl-37700648

RESUMO

Humans exhibit colour vision variations due to genetic polymorphisms, with trichromacy being the most common, while some people are classified as dichromats. Whether genetic differences in colour vision affect the way of viewing complex images remains unknown. Here, we investigated how people with different colour vision focused their gaze on aesthetic paintings by eye-tracking while freely viewing digital rendering of paintings and assessed individual impressions through a decomposition analysis of adjective ratings for the images. Gaze-concentrated areas among trichromats were more highly correlated than those among dichromats. However, compared with the brief dichromatic experience with the simulated images, there was little effect of innate colour vision differences on impressions. These results indicate that chromatic information is instructive as a cue for guiding attention, whereas the impression of each person is generated according to their own sensory experience and normalized through one's own colour space.


Assuntos
Visão de Cores , Humanos , Estética , Polimorfismo Genético
3.
Exp Brain Res ; 239(12): 3507-3525, 2021 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-34529107

RESUMO

Changing the speed, size and material properties of optic flow can significantly alter the experience of vection (i.e. visually induced illusions of self-motion). Until now, there has not been a systematic investigation of the effects of luminance contrast, averaged luminance and stimulus spatial frequency on vection. This study examined the vection induced by horizontally oriented gratings that continuously drifted downwards at either 20° or 60°/s. Each of the visual motion stimuli tested had one of: (a) six different levels of luminance contrast; (b) four different levels of averaged luminance; and (c) four different spatial frequencies. Our experiments showed that vection could be significantly altered by manipulating each of these visual properties. Vection strength increased with the grating's luminance contrast (in Experiment 1), its averaged luminance (in Experiment 2), and its spatial frequency (in Experiment 3). Importantly, interactions between these three factors were also found for the vection induced in Experiment 4. While simulations showed that these vection results could have been caused by effects on stimulus motion energy, differences in perceived grating visibility, brightness or speed may have also contributed to our findings.


Assuntos
Ilusões , Percepção de Movimento , Fluxo Óptico , Humanos , Movimento (Física)
4.
Perception ; 50(2): 154-164, 2021 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-33475454

RESUMO

Vection has been reported to be enhanced by wind, as long as the wind is a normal temperature and not hot. However, here we report that a hot wind can facilitate vection, as long as it is natural and consistent with the visual stimulus. We created a fire-corridor stimulus that was consistent with a hot wind and a control stimulus composed of cubes, which were irrelevant to a hot wind. We compared the vection strength induced by a fire-corridor (fire condition) visual stimulus with that induced by geometric cubes (no-fire condition) visual stimulus. There were three wind type conditions: a normal temperature wind, hot wind, and no wind. The results showed that a normal temperature wind facilitated vection and that a hot wind (but not a normal wind) highly enhanced vection when a fire-corridor stimulus was presented. These results suggest that vection is highly affected and modulated by high-level cognitive processes.


Assuntos
Percepção de Movimento , Vento , Humanos , Caminhada
5.
Iperception ; 12(6): 20416695211058222, 2021 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-34987747

RESUMO

Attention contains three functional network subcomponents of alerting, orienting, and executive control. The attention network test (ANT) is usually used to measure the efficiency of three attention subcomponents. Previous researches have focused on examining the unimodal attention with visual or auditory ANT paradigms. However, it is still unclear how an auditory stimulus influences the visual attention networks. This study investigated the effects of bilateral auditory stimuli (Experiment 1) and ipsilateral auditory stimulus (Experiment 2) on the visual attention subcomponents. We employed an ANT paradigm and manipulated the target modality types, including visual and audiovisual modalities. The participants were instructed to distinguish the direction of the central arrow surrounded by distractor arrows. In Experiment 1, we found that the simultaneous bilateral auditory stimuli reduced the efficiency of visual alerting and orienting, but had no significant effect on the efficiency of visual executive control. In Experiment 2, the ipsilateral auditory stimulus reduced the efficiency of visual executive control, but had no significant effect on the efficiency of visual alerting and orienting. We also observed a reduced relative multisensory response enhancement (rMRE) effect in cue condition relative to no cue condition (Experiment 1), and an increased rMRE effect in congruent condition compared with incongruent condition (Experiment 2). These results firstly provide evidence for the alerting, orienting and executive control effects in audiovisual condition. And the bilateral and ipsilateral auditory stimuli have different effects on the subcomponents of visual attention.

6.
J Opt Soc Am A Opt Image Sci Vis ; 37(12): 1958-1964, 2020 Dec 01.
Artigo em Inglês | MEDLINE | ID: mdl-33362139

RESUMO

We proposed a method for extracting the optical flow suitable for visualization, pseudo-flow (P-flow), from a natural movie [Exp. Brain Res.237, 3321 (2019)EXBRAP0014-481910.1007/s00221-019-05674-0]. The P-flow algorithm comprises two stages: (1) extraction of a local motion vector field from two successive frames and (2) tracking of vectors between two successive frame pairs. In this study, we show that while P-flow takes a feature (vector) tracking approach, it is also classified as a gradient-based approach that satisfies the brightness constancy constraint. We also incorporate interpolation and a corner detector to address the shortcomings associated with the two approaches.

7.
Iperception ; 11(5): 2041669520958430, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-33149877

RESUMO

To create a self-motion (vection) situation in three-dimensional computer graphics (CG), there are mainly two ways: moving a camera toward an object ("camera moving") or by moving the object and its surrounding environment toward the camera ("object moving"). As both methods vary considerably in the amount of computer calculations involved in generating CG, knowing how each method affects self-motion perception should be important to CG-creators and psychologists. Here, we simulated self-motion in a virtual three-dimensional CG-world, without stereoscopic disparity, which correctly reflected the lighting and glare. Self-motion was induced by "camera moving" or by "object moving," which in the present experiments was done by moving a tunnel surrounding the camera toward the camera. This produced two retinal images that were virtually identical in Experiment 1 and very similar in Experiments 2 and 3. The stimuli were presented on a large plasma display to 15 naive participants and induced substantial vection. Three experiments comparing vection strength between the two methods found weak but significant differences. The results suggest that when creating CG visual experiences, "camera-moving" induces stronger vection.

8.
Iperception ; 11(1): 2041669519899108, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-31976056

RESUMO

In some phenomena of visual perception, the motion direction of visual stimuli can affect perception. In particular, asymmetries between oblique directions and cardinal (horizontal and vertical) directions have been reported and are known as oblique effects (e.g., contrast sensitivity and motion threshold). In this study, we investigated how vection strength depends on motion direction. Participants observed random-dot optical flow in a circular field and rated the perceived vection strength. Dot movement was systematically controlled using the following angles: 0° (up), 30°, 45°, 60°, 90°, 120°, 135°, 150°, and 180° (down). We found that vection strength depended on motion direction and was weaker in the oblique directions than cardinal directions. Thus, the effect of motion direction on vection strength was variable, as seen in the shape of the oblique effect.

9.
Exp Brain Res ; 237(12): 3321-3332, 2019 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-31712852

RESUMO

This study examined the contributions of low-, mid- and high-level visual motion information to vection. We compared the vection experiences induced by hand-drawn and computer-generated animation clips to those induced by versions of these movies that contained only their pure optic flow. While the original movies were found to induce longer and stronger vection experiences than the pure optic flow, vection onsets were not significantly altered by removing the mid- and high-level information. We conclude that low-level visual motion information appears to be important for vection induction, whereas mid- and higher-level display information appears to be important for sustaining and strengthening this vection after its initial induction.


Assuntos
Ilusões/fisiologia , Cinestesia/fisiologia , Percepção de Movimento/fisiologia , Fluxo Óptico/fisiologia , Reconhecimento Visual de Modelos/fisiologia , Adulto , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Filmes Cinematográficos , Adulto Jovem
10.
Exp Brain Res ; 237(10): 2675-2690, 2019 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-31401660

RESUMO

Realistic appearance and complexity in the visual field are known to affect the strength of vection (visually induced self-motion perception). Although surface properties of materials are, therefore, expected to be visual features that influence vection, to date, the results have been mixed. Here, we used computer graphics to simulate self-motion through rendered 3D tunnels constructed from nine different materials (bark, ceramic, fabric, fur, glass, leather, metal, stone, and wood). There are three ways in which the new stimuli are changed from those found in previous studies: (1) as they move, their appearances interactively change with the 3D structures of the simulated world, as do all the lighting effects and 3D geometric appearances, (2) they are colored, (3) and their components covered a large portion of the visual field. The entire inner surface of each tunnel was composed from one of the nine materials, and optic flow was evoked when an observer virtually moved through the tunnel. Bark, fabric, leather, stone, and wood effectively induced strong vection, whereas, ceramic, glass, fur, and metal did not. Regression analyses suggested that low-level image features such as the lighting and amplitude of spatial frequency were the main factors that modulated vection strength. Additionally, subjective impressions of the nine surface materials showed that the perceived depth, smoothness, and rigidity were related to the perceived vection strength. Overall, our results indicate that surface properties of materials do indeed modulate vection strength.


Assuntos
Percepção de Profundidade/fisiologia , Percepção de Movimento/fisiologia , Movimento (Física) , Fluxo Óptico/fisiologia , Adulto , Feminino , Humanos , Masculino , Propriedades de Superfície , Campos Visuais/fisiologia
11.
Exp Brain Res ; 236(12): 3215-3221, 2018 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-30209516

RESUMO

The present study investigated whether vection could be modified by an object grasping movement. Twenty-five university students were asked to do one of the following four types of left-hand movements while they were viewing a radial optic flow: (1) grasping the hand-gripper strongly; (2) holding the hand-gripper; (3) clenching fist strongly; and (4) open hand without having anything in their left hands (normal hand condition). The participants' tasks were to keep pressing a button with their right hands while they were perceiving vection. After each trial, they estimated the subjective strength of vection on a 101-point scale. The result showed that the vection was inhibited by strongly grasping the hand-gripper task more than by the other hand movements. Vection could be weakened by the object grasping movement. It might be suggested that vection could be inhibited by the presence of an object being grasped and also by the grasping movement itself. We speculated that the mechanism underlying this inhibition might be related to cognitive pressure, attentional load, power and muscle tonus, and multisensory and proprioception interactions.


Assuntos
Força da Mão/fisiologia , Inibição Psicológica , Movimento/fisiologia , Fluxo Óptico/fisiologia , Propriocepção/fisiologia , Percepção do Tato/fisiologia , Adulto , Feminino , Humanos , Masculino , Estimulação Luminosa , Adulto Jovem
12.
Iperception ; 9(3): 2041669518774069, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-30046430

RESUMO

We examined whether vection strength could be modulated by altering the exposure duration to optic flow. Experiment 1 sourced 150 different video clips from various Japanese animation works which simulated self-motion. Despite large differences in the content of these video clips, we found a significant positive correlation between their play durations and their ratings of vection magnitude. Experiment 2 examined this relationship further using more tightly controlled visual motion stimuli. Vection was induced by presenting the motion of the same expanding grating stimulus for 8, 16, 32, or 64 seconds. While vection onset latencies remained constant across these four conditions, vection magnitude/strength was found to increase systematically with the exposure duration. As predicted by a recent computational model of vection, we conclude that subjective vection strength does depend on the exposure duration to optic flow.

13.
Iperception ; 9(2): 2041669518761191, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-29755720

RESUMO

Vection is illusory self-motion elicited by visual stimuli and is more easily induced by radial contraction than expansion flow in adults. The asymmetric feature of vection was reexamined with 18 younger (age: 6-8 years) and 19 older children (age: 9-11 years) and 20 adults. In each experimental trial, participants observed either radial expansion or contraction flow; the latency, cumulative duration, and saturation of vection were measured. The results indicated that the latency for contraction was significantly shorter than that for expansion in all age-groups. In addition, the latency and saturation were significantly shorter and greater, respectively, in the younger or older children compared with the adults, regardless of the flow pattern. These results indicate that the asymmetry in vection for expansion or contraction flow emerges by school age, and that school-age children experience significantly more rapid and stronger vection than adults.

14.
Exp Brain Res ; 236(1): 243-252, 2018 01.
Artigo em Inglês | MEDLINE | ID: mdl-29159420

RESUMO

We examined the effect of the smoothness of motion on vection strength. The smoothness of stimulus motion was modulated by varying the number of frames comprising the movement. In this study, a horizontal grating translated through 360° of phase in 1 s divided into steps of 3, 4, 6, 12, 20, 30, or 60 frames. We hypothesized that smoother motion should induce stronger vection because the smoother stimulus is more natural and contains more motion energy. We examined this effect of frame number on vection for both downward (Experiment 1) and expanding (Experiment 2) optical flow. The results clearly showed that vection strength increased with increasing frame rate, however, the rates of increase in the vection strength with frame rate are not constant, but rapidly increase in the low frame-rate range and appear to asymptote in the high range. The strength estimates saturated at lower frame rates for expanding flow than for downward flow. This might be related to the fact that to process expanding flow it is necessary to integrate motion signals across the visual field. We conclude that the smoothness of the motion stimulus highly affects vection induction.


Assuntos
Ilusões/fisiologia , Percepção de Movimento/fisiologia , Fluxo Óptico/fisiologia , Reconhecimento Visual de Modelos/fisiologia , Adulto , Feminino , Humanos , Masculino , Adulto Jovem
15.
Iperception ; 8(6): 2041669517742176, 2017.
Artigo em Inglês | MEDLINE | ID: mdl-29204263

RESUMO

Visually induced illusions of self-motion are often referred to as vection. This article developed and tested a model of responding to visually induced vection. We first constructed a mathematical model based on well-documented characteristics of vection and human behavioral responses to this illusion. We then conducted 10,000 virtual trial simulations using this Oscillating Potential Vection Model (OPVM). OPVM was used to generate simulated vection onset, duration, and magnitude responses for each of these trials. Finally, we compared the properties of OPVM's simulated vection responses with real responses obtained in seven different laboratory-based vection experiments. The OPVM output was found to compare favorably with the empirically obtained vection data.

16.
Front Psychol ; 7: 698, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27242611

RESUMO

This study proposes a novel method to extract the configuration of the psychological space by directly measuring subjects' similarity rating without computational work. Although multidimensional scaling (MDS) is well-known as a conventional method for extracting the psychological space, the method requires many pairwise evaluations. The times taken for evaluations increase in proportion to the square of the number of objects in MDS. The proposed method asks subjects to arrange cards on a poster sheet according to the degree of similarity of the objects. To compare the performance of the proposed method with the conventional one, we developed similarity maps of typefaces through the proposed method and through non-metric MDS. We calculated the trace correlation coefficient among all combinations of the configuration for both methods to evaluate the degree of similarity in the obtained configurations. The threshold value of trace correlation coefficient for statistically discriminating similar configuration was decided based on random data. The ratio of the trace correlation coefficient exceeding the threshold value was 62.0% so that the configurations of the typefaces obtained by the proposed method closely resembled those obtained by non-metric MDS. The required duration for the proposed method was approximately one third of the non-metric MDS's duration. In addition, all distances between objects in all the data for both methods were calculated. The frequency for the short distance in the proposed method was lower than that of the non-metric MDS so that a relatively small difference was likely to be emphasized among objects in the configuration by the proposed method. The card arrangement method we here propose, thus serves as a easier and time-saving tool to obtain psychological structures in the fields related to similarity of appearance.

17.
Front Psychol ; 7: 39, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-26869949

RESUMO

Our previous research showed that vertical vection could modulate human mood. We further examined this possibility by using memory recognition task of positive, negative and neutral emotional images with high and low arousal levels. Those images were remembered accidentally while the participants did visual dummy task, and later presented together with novel images during vertical vection-inducing or neutral visual stimuli. The results showed that downward vection facilitated the recognition of negative images and inhibited the recognition of positive ones. These modulations of incidental memory task provide an additional evidence for vection influence on cognitive and emotional processing, and also provide a new paradigm that can be used in future vection and embodied cognition research.

18.
Aerosp Med Hum Perform ; 86(9): 794-802, 2015 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-26388086

RESUMO

INTRODUCTION: Although the induction of vection (perception of illusory self-motion) has been studied for some decades, the effect of ground surface properties on vection remains to be assessed quantitatively. This study will be helpful for designing helicopter or airplane flight simulation, because pilots often perceive optic flow on the ground surface and perceive self-motion from such flows. METHOD: Vection stimuli of variable position, size, and optic flow speed were presented in a trapezoidal area on a ground surface. Body sway was also measured. RESULTS: Substantial vection was induced by stimuli on a ground surface. Increases in stimulus speed and size were each associated with stronger vection (e.g., the subjective strength increased by 50% as the speed increased from 0.375 m·s(-1) to 1.5 m·s(-1)). When the stimulus occupied a more distant section of the visual field, vection was more efficiently induced than when the nearer section was occupied (e.g., the subjective strength decreased by 50% when the nearer half section of optical flow was removed). These properties of vection were similar to vection induced by upright vertical stimuli. Speed, size, and position of vection stimuli modified both length and direction of body sway significantly. Vection and body sway showed some correlations (e.g., r=0.55). CONCLUSION: Stimuli on ground surfaces can induce substantial vection and vection strength can be modified by the stimulus properties of the ground surfaces.


Assuntos
Aeronaves , Percepção de Movimento/fisiologia , Fluxo Óptico/fisiologia , Adulto , Medicina Aeroespacial , Simulação por Computador , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Campos Visuais/fisiologia
19.
Exp Brain Res ; 233(1): 275-81, 2015 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-25273923

RESUMO

This experiment investigated the effect of walking without optic flow on subsequent vection induction and strength. Two groups of participants walked for 5 min (either wearing Ganzfeld goggles or with normal vision) prior to exposure to a vection-inducing stimulus. We then measured the onset latency and strength of vection induced by a radially expanding pattern of optic flow. The results showed that walking without optic flow transiently yielded later vection onsets and reduced vection strength. We propose that walking without optic flow triggered a sensory readjustment, which reduced the ability of optic flow to induce self-motion perception.


Assuntos
Percepção de Movimento/fisiologia , Fluxo Óptico/fisiologia , Caminhada/fisiologia , Adulto , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Estimulação Luminosa , Autoimagem , Adulto Jovem
20.
Perception ; 43(7): 605-15, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-25223105

RESUMO

Vection strength is modulated by the semantic meanings of stimuli. In experiment 1--even though vection stimuli were of uniform size, color, and luminance--when they also had semantic meaning as falling objects, vection was inhibited. Specifically, stimuli perceived as feathers, petals, and leaves did not effectively induce vection. In experiment 2 we used the downward motion of identical dots to induce vection. Participants observed stimuli while holding either an umbrella or a wooden sword. Results showed that vection was inhibited when participants held the umbrella and the stimuli was perceived as rain or snow falling. The two experiments suggest that vection is modulated by the semantic meaning of stimuli.


Assuntos
Percepção de Movimento/fisiologia , Desempenho Psicomotor/fisiologia , Semântica , Percepção Espacial/fisiologia , Adulto , Percepção de Cores/fisiologia , Sensibilidades de Contraste/fisiologia , Humanos , Percepção de Tamanho/fisiologia , Adulto Jovem
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA
...