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1.
Med Biol Eng Comput ; 58(6): 1357-1367, 2020 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-32279203

RESUMO

This study outlines the first investigation of application of machine learning to distinguish "skilled" and "novice" psychomotor performance during a virtual reality (VR) brain tumor resection task. Tumor resection task participants included 23 neurosurgeons and senior neurosurgery residents as the "skilled" group and 92 junior neurosurgery residents and medical students as the "novice" group. The task involved removing a series of virtual brain tumors without causing injury to surrounding tissue. Originally, 150 features were extracted followed by statistical and forward feature selection. The selected features were provided to 4 classifiers, namely, K-Nearest Neighbors, Parzen Window, Support Vector Machine, and Fuzzy K-Nearest Neighbors. Sets of 5 to 30 selected features were provided to the classifiers. A working point of 15 premium features resulted in accuracy values as high as 90% using the Supprt Vector Machine. The obtained results highlight the potentials of machine learning, applied to VR simulation data, to help realign the traditional apprenticeship educational paradigm to a more objective model, based on proven performance standards. Graphical abstract Using several scenarios of virtual reality neurosurgical tumor resection together with machine learning classifiers to distinguish skill level.


Assuntos
Neoplasias Encefálicas/cirurgia , Procedimentos Neurocirúrgicos/educação , Procedimentos Neurocirúrgicos/métodos , Realidade Virtual , Competência Clínica , Lógica Fuzzy , Humanos , Aprendizado de Máquina , Neurocirurgiões , Neurocirurgia/educação , Máquina de Vetores de Suporte
2.
J Surg Educ ; 77(3): 643-651, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-31822389

RESUMO

OBJECTIVE: Assessment of physiological tremor during neurosurgical procedures may provide further insights into the composites of surgical expertise. Virtual reality platforms may provide a mechanism for the quantitative assessment of physiological tremor. In this study, a virtual reality simulator providing haptic feedback was used to study physiological tremor in a simulated tumor resection task with participants from a "skilled" group and a "novice" group. DESIGN: The task involved using a virtual ultrasonic aspirator to remove a series of virtual brain tumors with different visual and tactile characteristics without causing injury to surrounding tissue. Power spectral density analysis was employed to quantitate hand tremor during tumor resection. Statistical t test was used to determine tremor differences between the skilled and novice groups obtained from the instrument tip x, y, z coordinates, the instrument roll, pitch, yaw angles, and the instrument haptic force applied during tumor resection. SETTING: The study was conducted at the Neurosurgical Simulation and Artificial Intelligence Learning Centre, Montreal Neurological Institute and Hospital, McGill University, Montreal, Canada. PARTICIPANTS: The skilled group comprised 23 neurosurgeons and senior residents and the novice group comprised 92 junior residents and medical students. RESULTS: The spectral analysis allowed quantitation of physiological tremor during virtual reality tumor resection. The skilled group displayed smaller physiological tremor than the novice group in all cases. In 3 out of 7 cases the difference was statistically significant. CONCLUSIONS: The first investigation of the application of a virtual reality platform is presented for the quantitation of physiological tremor during a virtual reality tumor resection task. The goal of introducing such methodology to assess tremor is to highlight its potential educational application in neurosurgical resident training and in helping to further define the psychomotor skill set of surgeons.


Assuntos
Neoplasias Encefálicas , Treinamento por Simulação , Realidade Virtual , Inteligência Artificial , Neoplasias Encefálicas/cirurgia , Canadá , Competência Clínica , Simulação por Computador , Humanos , Tremor , Interface Usuário-Computador
3.
JAMA Netw Open ; 2(8): e198363, 2019 08 02.
Artigo em Inglês | MEDLINE | ID: mdl-31373651

RESUMO

Importance: Despite advances in the assessment of technical skills in surgery, a clear understanding of the composites of technical expertise is lacking. Surgical simulation allows for the quantitation of psychomotor skills, generating data sets that can be analyzed using machine learning algorithms. Objective: To identify surgical and operative factors selected by a machine learning algorithm to accurately classify participants by level of expertise in a virtual reality surgical procedure. Design, Setting, and Participants: Fifty participants from a single university were recruited between March 1, 2015, and May 31, 2016, to participate in a case series study at McGill University Neurosurgical Simulation and Artificial Intelligence Learning Centre. Data were collected at a single time point and no follow-up data were collected. Individuals were classified a priori as expert (neurosurgery staff), seniors (neurosurgical fellows and senior residents), juniors (neurosurgical junior residents), and medical students, all of whom participated in 250 simulated tumor resections. Exposures: All individuals participated in a virtual reality neurosurgical tumor resection scenario. Each scenario was repeated 5 times. Main Outcomes and Measures: Through an iterative process, performance metrics associated with instrument movement and force, resection of tissues, and bleeding generated from the raw simulator data output were selected by K-nearest neighbor, naive Bayes, discriminant analysis, and support vector machine algorithms to most accurately determine group membership. Results: A total of 50 individuals (9 women and 41 men; mean [SD] age, 33.6 [9.5] years; 14 neurosurgeons, 4 fellows, 10 senior residents, 10 junior residents, and 12 medical students) participated. Neurosurgeons were in practice between 1 and 25 years, with 9 (64%) involving a predominantly cranial practice. The K-nearest neighbor algorithm had an accuracy of 90% (45 of 50), the naive Bayes algorithm had an accuracy of 84% (42 of 50), the discriminant analysis algorithm had an accuracy of 78% (39 of 50), and the support vector machine algorithm had an accuracy of 76% (38 of 50). The K-nearest neighbor algorithm used 6 performance metrics to classify participants, the naive Bayes algorithm used 9 performance metrics, the discriminant analysis algorithm used 8 performance metrics, and the support vector machine algorithm used 8 performance metrics. Two neurosurgeons, 1 fellow or senior resident, 1 junior resident, and 1 medical student were misclassified. Conclusions and Relevance: In a virtual reality neurosurgical tumor resection study, a machine learning algorithm successfully classified participants into 4 levels of expertise with 90% accuracy. These findings suggest that algorithms may be capable of classifying surgical expertise with greater granularity and precision than has been previously demonstrated in surgery.


Assuntos
Neoplasias Encefálicas/cirurgia , Competência Clínica , Internato e Residência/métodos , Aprendizado de Máquina , Procedimentos Neurocirúrgicos/educação , Treinamento por Simulação/métodos , Realidade Virtual , Adulto , Algoritmos , Inteligência Artificial , Canadá , Feminino , Humanos , Masculino , Procedimentos Neurocirúrgicos/métodos
4.
J Surg Educ ; 76(6): 1681-1690, 2019.
Artigo em Inglês | MEDLINE | ID: mdl-31202633

RESUMO

OBJECTIVE: Virtual reality simulators track all movements and forces of simulated instruments, generating enormous datasets which can be further analyzed with machine learning algorithms. These advancements may increase the understanding, assessment and training of psychomotor performance. Consequently, the application of machine learning techniques to evaluate performance on virtual reality simulators has led to an increase in the volume and complexity of publications which bridge the fields of computer science, medicine, and education. Although all disciplines stand to gain from research in this field, important differences in reporting exist, limiting interdisciplinary communication and knowledge transfer. Thus, our objective was to develop a checklist to provide a general framework when reporting or analyzing studies involving virtual reality surgical simulation and machine learning algorithms. By including a total score as well as clear subsections of the checklist, authors and reviewers can both easily assess the overall quality and specific deficiencies of a manuscript. DESIGN: The Machine Learning to Assess Surgical Expertise (MLASE) checklist was developed to help computer science, medicine, and education researchers ensure quality when producing and reviewing virtual reality manuscripts involving machine learning to assess surgical expertise. SETTING: This study was carried out at the McGill Neurosurgical Simulation and Artificial Intelligence Learning Centre. PARTICIPANTS: The authors applied the checklist to 12 articles using machine learning to assess surgical expertise in virtual reality simulation, obtained through a systematic literature review. RESULTS: Important differences in reporting were found between medical and computer science journals. The medical journals proved stronger in discussion quality and weaker in areas related to study design. The opposite trends were observed in computer science journals. CONCLUSIONS: This checklist will aid in narrowing the knowledge divide between computer science, medicine, and education: helping facilitate the burgeoning field of machine learning assisted surgical education.


Assuntos
Competência Clínica , Educação de Pós-Graduação em Medicina/métodos , Avaliação Educacional/métodos , Cirurgia Geral/educação , Aprendizado de Máquina , Treinamento por Simulação/métodos , Realidade Virtual , Inteligência Artificial , Guias de Prática Clínica como Assunto
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