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1.
Zootaxa ; 5039(4): 537-550, 2021 Sep 17.
Artigo em Inglês | MEDLINE | ID: mdl-34811064

RESUMO

We present a sketch-based system for modeling 3D objects with multiple contours as overlaid structures, allowing users to infer perceivable symmetries and occluded parts of the model prior to its automatic 3D reconstruction. Many approaches for sketch-based interfaces and modeling focus on the final drawing and 3D reconstruction of solid objects, exploring, as inputs, contours; however, when the subject consists of multiple drawings as overlaid structures, as usual in species descriptions, these approaches have to roughly infer or discard occluded parts. Unlike previous sketch-based techniques, we explore a set of 2D visual effects to enhance the visual perception of users while sketching multiple overlaid objects in single-view. The proposed system was applied to general simple zoological and botanical sketches as well as to published descriptions of species of Diptera, demonstrating its usefulness for taxonomy.


Assuntos
Algoritmos , Animais
2.
IEEE Trans Vis Comput Graph ; 25(8): 2568-2582, 2019 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-29994679

RESUMO

We present decal-lenses, a new interaction technique that extends the concept of magic lenses to augment and manage multivariate visualizations on arbitrary surfaces. Our object-space lenses follow the surface geometry and allow the user to change the point of view during data exploration while maintaining a spatial reference to positions where one or more lenses were placed. Each lens delimits specific regions of the surface where one or more attributes can be selected or combined. Similar to 2D lenses, the user interacts with our lenses in real-time, switching between different attributes within the lens context. The user can also visualize the surface data representations from the point of view of each lens by using local cameras. To place lenses on surfaces of intricate geometry, such as the human brain, we introduce the concept of support surfaces for designing interaction techniques. Support surfaces provide a way to place and interact with the lenses while avoiding holes and occluded regions during data exploration. We further extend decal-lenses to arbitrary regions using brushing and lassoing operations. We discuss the applicability of our technique and present several examples where our lenses can be useful to create a customized exploration of multivariate data on surfaces.

3.
IEEE Trans Vis Comput Graph ; 23(1): 821-830, 2017 01.
Artigo em Inglês | MEDLINE | ID: mdl-27875196

RESUMO

We introduce the use of decals for multivariate visualization design. Decals are visual representations that are used for communication; for example, a pattern, a text, a glyph, or a symbol, transferred from a 2D-image to a surface upon contact. By creating what we define as decal-maps, we can design a set of images or patterns that represent one or more data attributes. We place decals on the surface considering the data pertaining to the locations we choose. We propose a (texture mapping) local parametrization that allows placing decals on arbitrary surfaces interactively, even when dealing with a high number of decals. Moreover, we extend the concept of layering to allow the co-visualization of an increased number of attributes on arbitrary surfaces. By combining decal-maps, color-maps and a layered visualization, we aim to facilitate and encourage the creative process of designing multivariate visualizations. Finally, we demonstrate the general applicability of our technique by providing examples of its use in a variety of contexts.

4.
Comput Graph ; 34(4): 361-369, 2010 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-20862189

RESUMO

In this paper, we introduce a novel framework for the compositing of interactively rendered 3D layers tailored to the needs of scientific illustration. Currently, traditional scientific illustrations are produced in a series of composition stages, combining different pictorial elements using 2D digital layering. Our approach extends the layer metaphor into 3D without giving up the advantages of 2D methods. The new compositing approach allows for effects such as selective transparency, occlusion overrides, and soft depth buffering. Furthermore, we show how common manipulation techniques such as masking can be integrated into this concept. These tools behave just like in 2D, but their influence extends beyond a single viewpoint. Since the presented approach makes no assumptions about the underlying rendering algorithms, layers can be generated based on polygonal geometry, volumetric data, point-based representations, or others. Our implementation exploits current graphics hardware and permits real-time interaction and rendering.

5.
IEEE Comput Graph Appl ; 28(2): 62-74, 2008.
Artigo em Inglês | MEDLINE | ID: mdl-18350934

RESUMO

When people compare a computer-generated illustration to a hand-drawn illustration of the same object, they usually perceive differences. This seems to indicate that the two kinds of images follow different aesthetic principles. To explore and explain these differences, the authors compare texture stippling in hand-drawn and computer-generated illustrations, using image-processing analysis techniques.


Assuntos
Gráficos por Computador , Estética , Pinturas , Fechamento Perceptivo , Pesos e Medidas , Simulação por Computador , Estética/classificação , Mãos , Humanos , Aumento da Imagem , Imageamento Tridimensional/métodos , Modelos Estruturais , Padrões de Referência , Valores de Referência , Percepção Espacial/classificação
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