RESUMO
Neural modulation in primate motor cortex exhibits complex patterns. We found that modulation during reaching could be separated into discrete temporal epochs. To determine if these epochs are driven by behavioral events, monkeys performed variations of a center-out reaching task. Monkeys viewed a computer cursor matched to hand position and a radial target at 1 of 16 locations. In some trials, they performed a visuomotor rotation (the cursor moved at an angle to the hand). After adaptation, encoding changes for single units are temporally structured: adaptation could affect one temporal component of a unit's response but not another. In half the normal and perturbed trials, we removed visual feedback before movement. Adaptation-sensitive firing components toward the end of movement are often weak or absent during reaches without feedback. These results show that temporal structure in motor cortical activity is driven by behavior, with a discrete component related to visual feedback.
Assuntos
Adaptação Fisiológica/fisiologia , Retroalimentação Sensorial/fisiologia , Mãos/fisiologia , Córtex Motor/fisiologia , Desempenho Psicomotor/fisiologia , Percepção Visual/fisiologia , Animais , Macaca mulatta , Masculino , MovimentoRESUMO
Neural prostheses decode intention from cortical activity to restore upper extremity movement. Typical decoding algorithms extract velocity-a vector quantity with direction and magnitude (speed) -from neuronal firing rates. Standard decoding algorithms accurately recover arm direction, but the extraction of speed has proven more difficult. We show that this difficulty is due to the way speed is encoded by individual neurons and demonstrate how standard encoding-decoding procedures produce characteristic errors. These problems are addressed using alternative brain-computer interface (BCI) algorithms that accommodate nonlinear encoding of speed and direction. Our BCI approach leads to skillful control of both direction and speed as demonstrated by stereotypic bell-shaped speed profiles, straight trajectories, and steady cursor positions before and after the movement.