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1.
Australas Psychiatry ; 31(3): 258-262, 2023 06.
Artigo em Inglês | MEDLINE | ID: mdl-36421033

RESUMO

OBJECTIVE: Irritability is a key symptom of mood disorders and is common in adolescence; nevertheless, it is poorly understood and assessed. Research examining irritability and its relationship to mood and anxiety disorders risk factors in adolescent males is lacking. Therefore, the current study aimed to address this gap. METHOD: An online survey designed to interrogate the relationship between irritability and other risk factor variables was administered to 627 adolescent males (ages 12-17). Findings were analysed statistically using MANOVAs. RESULTS: When divided into high and low irritability groups, higher irritability scores were significantly correlated with higher scores on all risk factor variables. Further, higher irritability scores were associated with higher scores on all variables that indicate an increased risk for development of psychological disorders, such as depression and anxiety. CONCLUSION: This study is the first to focus on subjective irritability. In adolescent males, it identifies a potentially novel model of irritability's involvement in maladaptive processes relating to emotional dysregulation, behavioural difficulties and anxiety.


Assuntos
Humor Irritável , Transtornos do Humor , Masculino , Humanos , Adolescente , Humor Irritável/fisiologia , Ansiedade/psicologia , Transtornos de Ansiedade , Fatores de Risco
2.
J Behav Addict ; 2022 Apr 12.
Artigo em Inglês | MEDLINE | ID: mdl-35413005

RESUMO

Gaming activities have conferred numerous benefits during the COVID-19 pandemic. However, some individuals may be at greater risk of problem gaming due to disruption to adaptive routines, increased anxiety and/or depression, and social isolation. This paper presents a summary of 2019-2021 service data from specialist addiction centers in Germany, Switzerland, Japan, and the United Kingdom. Treatment demand for gaming disorder has exceeded service capacity during the pandemic, with significant service access issues. These data highlight the need for adaptability of gaming disorder services and greater resources and funding to respond effectively in future public health crises.

3.
J Behav Addict ; 7(3): 556-561, 2018 09 01.
Artigo em Inglês | MEDLINE | ID: mdl-30010410

RESUMO

The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this group of researchers fails to recognize the clinical and public health considerations, which support the WHO perspective. It is important to recognize a range of biases that may influence this debate; in particular, the gaming industry may wish to diminish its responsibility by claiming that GD is not a public health problem, a position which maybe supported by arguments from scholars based in media psychology, computer games research, communication science, and related disciplines. However, just as with any other disease or disorder in the ICD-11, the decision whether or not to include GD is based on clinical evidence and public health needs. Therefore, we reiterate our conclusion that including GD reflects the essence of the ICD and will facilitate treatment and prevention for those who need it.


Assuntos
Comportamento Aditivo , Transtornos Disruptivos, de Controle do Impulso e da Conduta , Jogos de Vídeo , Humanos , Classificação Internacional de Doenças , Saúde Pública
4.
Addict Biol ; 22(1): 44-46, 2017 01.
Artigo em Inglês | MEDLINE | ID: mdl-26011380

RESUMO

This invited commentary on the paper 'White Matter Connectivity and Internet gaming disorder' by Jeong et al. (unpublished) looks at the implications and importance of the MRI findings in the present study-one of the largest to date-and also considers the broader developments of neuroimaging within the complex, emerging field of 'Internet psychology' and problematic Internet usage.


Assuntos
Comportamento Aditivo , Substância Branca , Internet , Imageamento por Ressonância Magnética , Jogos de Vídeo
8.
Addiction ; 109(9): 1399-406, 2014 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-24456155

RESUMO

AIMS: For the first time, the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) introduces non-substance addictions as psychiatric diagnoses. The aims of this paper are to (i) present the main controversies surrounding the decision to include internet gaming disorder, but not internet addiction more globally, as a non-substance addiction in the research appendix of the DSM-5, and (ii) discuss the meaning behind the DSM-5 criteria for internet gaming disorder. The paper also proposes a common method for assessing internet gaming disorder. Although the need for common diagnostic criteria is not debated, the existence of multiple instruments reflect the divergence of opinions in the field regarding how best to diagnose this condition. METHODS: We convened international experts from European, North and South American, Asian and Australasian countries to discuss and achieve consensus about assessing internet gaming disorder as defined within DSM-5. RESULTS: We describe the intended meaning behind each of the nine DSM-5 criteria for internet gaming disorder and present a single item that best reflects each criterion, translated into the 10 main languages of countries in which research on this condition has been conducted. CONCLUSIONS: Using results from this cross-cultural collaboration, we outline important research directions for understanding and assessing internet gaming disorder. As this field moves forward, it is critical that researchers and clinicians around the world begin to apply a common methodology; this report is the first to achieve an international consensus related to the assessment of internet gaming disorder.


Assuntos
Comportamento Aditivo/diagnóstico , Consenso , Manual Diagnóstico e Estatístico de Transtornos Mentais , Internacionalidade , Jogos de Vídeo/psicologia , Ásia , Australásia , Europa (Continente) , Humanos , Internet , América do Norte , América do Sul
9.
Australas Psychiatry ; 21(6): 533-6, 2013 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-24151068

RESUMO

OBJECTIVE: To describe the emergence of, and myriad issues pertaining to, problematic internet use in childhood and youth. In this overview and appraisal of a uniquely 21st century affliction, the focus is on youth and less on young adult perspectives. CONCLUSIONS: We employed relevant literature-search methodology though EMBASE, Psychinfo and Web of Science, utilising the key terms of PIU, internet addiction and youth mental health, and present a selection of the pioneering and important research developments both nationally and internationally. We focused on the literature from the past 10 years, but we also included relevant early developments in the field going back to the 1990s. We also made reference, where appropriate, to major considerations of relevance to the general public, where these were reported in reputable international news and media organisations. The authors utilised common internet search engines to access these news reports. It was found that the complex, novel and at times controversial concept of 'problematic internet use' (PIU)--often popularly dubbed 'internet addiction'--has attracted much public, media and research interest, particularly over the past decade. In common with many other afflictions that have a prominent 'pop-cultural' component, often the commentary and debate has been polarising, unclear and sensationalist. At times, more light than heat appears to be generated.


Assuntos
Desenvolvimento do Adolescente , Comportamento Aditivo/epidemiologia , Comportamento Aditivo/psicologia , Desenvolvimento Infantil , Internet/estatística & dados numéricos , Rede Social , Adolescente , Criança , Humanos , Prevalência
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