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1.
Cogn Psychol ; 139: 101527, 2022 12.
Artigo em Inglês | MEDLINE | ID: mdl-36403385

RESUMO

In various cultures and at all spatial scales, humans produce a rich complexity of geometric shapes such as lines, circles or spirals. Here, we propose that humans possess a language of thought for geometric shapes that can produce line drawings as recursive combinations of a minimal set of geometric primitives. We present a programming language, similar to Logo, that combines discrete numbers and continuous integration to form higher-level structures based on repetition, concatenation and embedding, and we show that the simplest programs in this language generate the fundamental geometric shapes observed in human cultures. On the perceptual side, we propose that shape perception in humans involves searching for the shortest program that correctly draws the image (program induction). A consequence of this framework is that the mental difficulty of remembering a shape should depend on its minimum description length (MDL) in the proposed language. In two experiments, we show that encoding and processing of geometric shapes is well predicted by MDL. Furthermore, our hypotheses predict additive laws for the psychological complexity of repeated, concatenated or embedded shapes, which we confirm experimentally.


Assuntos
Idioma , Rememoração Mental , Humanos
3.
Trends Cogn Sci ; 26(5): 388-405, 2022 05.
Artigo em Inglês | MEDLINE | ID: mdl-35365430

RESUMO

Technological advances are enabling roles for machines that present novel ethical challenges. The study of 'AI ethics' has emerged to confront these challenges, and connects perspectives from philosophy, computer science, law, and economics. Less represented in these interdisciplinary efforts is the perspective of cognitive science. We propose a framework - computational ethics - that specifies how the ethical challenges of AI can be partially addressed by incorporating the study of human moral decision-making. The driver of this framework is a computational version of reflective equilibrium (RE), an approach that seeks coherence between considered judgments and governing principles. The framework has two goals: (i) to inform the engineering of ethical AI systems, and (ii) to characterize human moral judgment and decision-making in computational terms. Working jointly towards these two goals will create the opportunity to integrate diverse research questions, bring together multiple academic communities, uncover new interdisciplinary research topics, and shed light on centuries-old philosophical questions.


Assuntos
Princípios Morais , Filosofia , Tomada de Decisões , Engenharia , Humanos , Julgamento
4.
Neural Netw ; 144: 573-590, 2021 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-34634605

RESUMO

Understanding information processing in the brain-and creating general-purpose artificial intelligence-are long-standing aspirations of scientists and engineers worldwide. The distinctive features of human intelligence are high-level cognition and control in various interactions with the world including the self, which are not defined in advance and are vary over time. The challenge of building human-like intelligent machines, as well as progress in brain science and behavioural analyses, robotics, and their associated theoretical formalisations, speaks to the importance of the world-model learning and inference. In this article, after briefly surveying the history and challenges of internal model learning and probabilistic learning, we introduce the free energy principle, which provides a useful framework within which to consider neuronal computation and probabilistic world models. Next, we showcase examples of human behaviour and cognition explained under that principle. We then describe symbol emergence in the context of probabilistic modelling, as a topic at the frontiers of cognitive robotics. Lastly, we review recent progress in creating human-like intelligence by using novel probabilistic programming languages. The striking consensus that emerges from these studies is that probabilistic descriptions of learning and inference are powerful and effective ways to create human-like artificial intelligent machines and to understand intelligence in the context of how humans interact with their world.


Assuntos
Inteligência Artificial , Modelos Estatísticos , Encéfalo , Cognição , Humanos , Inteligência
5.
Sci Adv ; 6(10): eaax5979, 2020 03.
Artigo em Inglês | MEDLINE | ID: mdl-32181338

RESUMO

Vision not only detects and recognizes objects, but performs rich inferences about the underlying scene structure that causes the patterns of light we see. Inverting generative models, or "analysis-by-synthesis", presents a possible solution, but its mechanistic implementations have typically been too slow for online perception, and their mapping to neural circuits remains unclear. Here we present a neurally plausible efficient inverse graphics model and test it in the domain of face recognition. The model is based on a deep neural network that learns to invert a three-dimensional face graphics program in a single fast feedforward pass. It explains human behavior qualitatively and quantitatively, including the classic "hollow face" illusion, and it maps directly onto a specialized face-processing circuit in the primate brain. The model fits both behavioral and neural data better than state-of-the-art computer vision models, and suggests an interpretable reverse-engineering account of how the brain transforms images into percepts.


Assuntos
Rede Nervosa/fisiologia , Redes Neurais de Computação , Reconhecimento Visual de Modelos/fisiologia , Lobo Temporal/fisiologia , Visão Ocular/fisiologia , Animais , Simulação por Computador , Face/anatomia & histologia , Humanos , Macaca mulatta , Masculino
6.
Dev Sci ; 18(1): 80-9, 2015 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-24703007

RESUMO

Infants have been shown to generalize from a small number of input examples. However, existing studies allow two possible means of generalization. One is via a process of noting similarities shared by several examples. Alternatively, generalization may reflect an implicit desire to explain the input. The latter view suggests that generalization might occur when even a single input example is surprising, given the learner's current model of the domain. To test the possibility that infants are able to generalize based on a single example, we familiarized 9-month-olds with a single three-syllable input example that contained either one surprising feature (syllable repetition, Experiment 1) or two features (repetition and a rare syllable, Experiment 2). In both experiments, infants generalized only to new strings that maintained all of the surprising features from familiarization. This research suggests that surprise can promote very rapid generalization.


Assuntos
Generalização Psicológica/fisiologia , Comportamento do Lactente/fisiologia , Reconhecimento Psicológico/fisiologia , Estimulação Acústica , Análise de Variância , Feminino , Humanos , Lactente , Masculino , Estimulação Luminosa
7.
Dev Sci ; 16(2): 209-226, 2013 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-23432831

RESUMO

Evaluating individuals based on their pro- and anti-social behaviors is fundamental to successful human interaction. Recent research suggests that even preverbal infants engage in social evaluation; however, it remains an open question whether infants' judgments are driven uniquely by an analysis of the mental states that motivate others' helpful and unhelpful actions, or whether non-mentalistic inferences are at play. Here we present evidence from 10-month-olds, motivated and supported by a Bayesian computational model, for mentalistic social evaluation in the first year of life.A video abstract of this article can be viewed at http://youtu.be/rD_Ry5oqCYE.


Assuntos
Desenvolvimento Infantil , Cognição , Comportamento Social , Teorema de Bayes , Comportamento de Escolha , Simulação por Computador , Formação de Conceito , Feminino , Humanos , Lactente , Aprendizagem , Masculino , Modelos Neurológicos , Percepção Social , Percepção Visual
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