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1.
Curr Opin Psychol ; 47: 101408, 2022 10.
Artigo em Inglês | MEDLINE | ID: mdl-35933823

RESUMO

Dishonesty has become a trending topic in the behavioral sciences. To quantify dishonest behavior, various experimental paradigms have been introduced. These experimental paradigms differ along several methodological dimensions. We analyze three such dimensions: elasticity-the resolution with which facts can be misreported, traceability-whether single individuals can be identified as liars, and repetition-the number of opportunities to misrepresent facts. We conclude that differences in these dimensions affect measurements of dishonesty, highlighting the malleability of dishonest behavior. Rather than seeing it as a threat, we argue that dimensional heterogeneity should be harnessed both to better understand the boundary conditions of apparently mixed findings, and to improve the ecological validity of experimental interventions aimed at reducing dishonest behavior.


Assuntos
Enganação , Humanos
2.
Front Psychol ; 12: 725690, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34867606

RESUMO

Insufficient exploration of one's surroundings is at the root of many real-life problems, as demonstrated by many famous biases (e.g., the status quo bias, learned helplessness). The current work focuses on the emergence of this phenomenon at the strategy level: the tendency to under-explore the set of available choice strategies. We demonstrate that insufficient exploration of strategies can also manifest as excessive exploration between options. In such cases, interventions aimed at improving choices by reducing the costs of exploration of options are likely to fail. In Study 1, participants faced an exploration task that implies an infinite number of choice strategies and a small sub-set of (near) optimal solutions. We manipulated the amount of practice participants underwent during the first, shorter game and compared their performance in a second, longer game with an identical payoff structure. Our results show that regardless of the amount of practice, participants in all experimental groups tended to under-explore the strategy space and relied on a specific strategy that implied over-exploration of the option space. That is, under-exploration of strategies was manifested as over-exploration of options. In Study 2, we added a constraint that, on a subset of practice trials, forced participants to exploit familiar options. This manipulation almost doubled the per-trial average outcome on the comparable longer second game. This suggests that forcing participants to experience the effects of different (underexplored) strategy components during practice can greatly increase the chance they make better choices later on.

3.
Proc Natl Acad Sci U S A ; 118(42)2021 10 19.
Artigo em Inglês | MEDLINE | ID: mdl-34645713

RESUMO

External enforcement policies aimed to reduce violations differ on two key components: the probability of inspection and the severity of the punishment. Different lines of research offer different insights regarding the relative importance of each component. In four studies, students and Prolific crowdsourcing participants (Ntotal = 816) repeatedly faced temptations to commit violations under two enforcement policies. Controlling for expected value, we found that a policy combining a high probability of inspection with a low severity of fines (HILS) was more effective than an economically equivalent policy that combined a low probability of inspection with a high severity of fines (LIHS). The advantage of prioritizing inspection frequency over punishment severity (HILS over LIHS) was greater for participants who, in the absence of enforcement, started out with a higher violation rate. Consistent with studies of decisions from experience, frequent enforcement with small fines was more effective than rare severe fines even when we announced the severity of the fine in advance to boost deterrence. In addition, in line with the phenomenon of underweighting of rare events, the effect was stronger when the probability of inspection was rarer (as in most real-life inspection probabilities) and was eliminated under moderate inspection probabilities. We thus recommend that policymakers looking to effectively reduce recurring violations among noncriminal populations should consider increasing inspection rates rather than punishment severity.


Assuntos
COVID-19/prevenção & controle , Punição , COVID-19/virologia , Tomada de Decisões , Humanos , Probabilidade , SARS-CoV-2/isolamento & purificação
4.
Front Nutr ; 8: 658793, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34211994

RESUMO

Incentive-based intervention programs aimed at promoting healthy eating behaviors usually focus on incentivizing repeating the desired behavior. Unfortunately, even when effective, these interventions are often short-lived and do not lead to a lasting behavioral change. We present a new type of intervention program focused on incentivizing exploration of new healthy alternatives rather than incentivizing repeated healthy behaviors. This intervention aims to help participants find long-lasting "personal treasures" -new foods that are both healthy and tasty for them. Our field study included a final sample of 48 students with low or medium daily consumption of fresh salads. Participants in the control group received a fixed payment for completing the program, while the participants in the incentivized exploration group received a lower fixed fee for completing the task and a bonus for each new salad they tried. Results show that participants in the incentivized exploration group reported eating more salads even 1 year after the program ended compared to the participants in the control group. Though preliminary, our results paint a promising picture for the successful application of incentivizing exploration interventions to promote healthy lifestyle.

5.
BMC Health Serv Res ; 21(1): 15, 2021 Jan 06.
Artigo em Inglês | MEDLINE | ID: mdl-33407400

RESUMO

BACKGROUND: Most existing research on medical clowns in health care services has investigated their usefulness mainly among child health consumers. In this research we examined multiple viewpoints of medical staff, clowns, and health consumers aiming to identify the optimal audience (adult or child health consumers) for which medical clowns are most useful. We focused on exploring their usefulness in enhancing health consumers' satisfaction and, in turn, reducing their aggressive tendencies. METHODS: We conducted three studies that examined the placement fit of medical clowns from different points of view: medical staff (Study 1, n = 88), medical clowns (Study 2, n = 20), and health consumers (Study 3, n = 397). The main analyses in Studies 1 and 2 included frequencies and t-tests comparing perceived adult and child satisfaction with clowns' performance. Study 3 used moderated-mediation PROCESS bootstrapping regression analysis to test the indirect effect of negative affectivity on aggressive tendencies via satisfaction. Exposure to the medical clown moderated this relationship differently for different ages. RESULTS: Studies 1 and 2 show that the majority of medical clowns and medical staff report that the current placement of the medical clowns is in pediatric wards; about half (44% of medical staff, 54% of medical clowns) thought that this placement policy should change. In Study 3, data from health consumers in seven different hospital wards showed that clowns are useful in mitigating the effect of negative affectivity on satisfaction, thereby reducing aggressive tendencies among health consumers under the age of 21.6 years. Surprisingly, medical clowns had the opposite effect on most adults: for health consumers who were exposed to the medical clown and were above the age of 21.6 negative affectivity was related to decreased satisfaction, and an increase in aggressive tendencies was observed. DISCUSSION: Medical clowns are most useful in elevating satisfaction and reducing aggressive tendencies of children. Older adults, on the other hand, exhibit lower satisfaction and higher aggressive tendencies following exposure to the performance of medical clowns. CONCLUSION: Medical clowns should be placed primarily in children's wards.


Assuntos
Criança Hospitalizada , Satisfação Pessoal , Senso de Humor e Humor como Assunto , Adulto , Idoso , Agressão , Criança , Hospitais , Humanos , Pais , Adulto Jovem
6.
Acta Psychol (Amst) ; 202: 102953, 2020 01.
Artigo em Inglês | MEDLINE | ID: mdl-31775060

RESUMO

Searching for and acting upon perceived patterns of regularity is a fundamental learning process critical for adapting to changes in the environment. Yet in more artificial, static settings, in which patterns do not exist, this mechanism could interfere with choice maximization and manifest as unexplained choice variability in later trials. Recently however, Ashby et al. (2017) found that choice variability in later trials of a repeated choice setting is correlated with levels of diversification in policy tasks, in which patterns can never be exploited. They concluded that in repeated choice tasks, choice-variability in later trials is unlikely the result of following perceived patterns. Here, we demonstrate that correlations between choice variability and policy diversification can actually be the result of pattern seeking, rather than serving as evidence against it. We review evidence for the robustness of pattern seeking mechanisms in repeated choices and explain how such mechanisms could in fact create the results observed by Ashby et al. To examine our interpretation for their results, we conducted a sequential dependencies analysis of their data and find evidence that many participants behaved as if they believed trials are inter-dependent, even though they were explicitly instructed that the environment is stationary. The results of a new experiment in which sequential patterns are directly manipulated support our interpretation: Experiencing patterns affected both choice variability in later trials and policy diversification. Finally, we argue that decisions from experience tasks are a valid tool to examine the generation of preferences via fundamental learning processes.


Assuntos
Comportamento de Escolha/fisiologia , Tomada de Decisões/fisiologia , Percepção/fisiologia , Adulto , Feminino , Humanos , Aprendizagem/fisiologia , Masculino , Estimulação Luminosa/métodos
7.
PLoS One ; 14(3): e0214098, 2019.
Artigo em Inglês | MEDLINE | ID: mdl-30908520

RESUMO

In two studies we provide a novel investigation into the effects of monetary switching costs on choice-inertia (i.e., selection of the same option on consecutive choices). Study 1 employed a static decisions-from-feedback task and found that the introduction of, as well as larger, monetary switching costs led to increases in choice-inertia. While experience and decreases in the similarity of options average payouts (expected value: EV) increased choice-inertia for the option with a higher EV (the EV maximizing option), switching costs increased choice-inertia for the inferior option (the lower EV option): The proportion of total participants showing choice-inertia for the EV maximizing option also increased with switching costs. Study 2 employed a dynamic decisions-from-feedback task where halfway through the task the EV maximizing option became the inferior option. The effect of switching costs increasing choice-inertia for both the EV maximizing and the inferior option was replicated with little impact of the change in options values being detected. In sum, decision makers appear to be sensitive to switching costs, and this sensitivity can bias them towards inferior or superior options, revealing the good and the bad of choice-inertia.


Assuntos
Comportamento de Escolha/fisiologia , Tomada de Decisões/fisiologia , Feminino , Humanos , Masculino
8.
Psychol Bull ; 145(1): 1-44, 2019 01.
Artigo em Inglês | MEDLINE | ID: mdl-30596431

RESUMO

Over the past decade, a large and growing body of experimental research has analyzed dishonest behavior. Yet the findings as to when people engage in (dis)honest behavior are to some extent unclear and even contradictory. A systematic analysis of the factors associated with dishonest behavior thus seems desirable. This meta-analysis reviews four of the most widely used experimental paradigms: sender-receiver games, die-roll tasks, coin-flip tasks, and matrix tasks. We integrate data from 565 experiments (totaling N = 44,050 choices) to address many of the ongoing debates on who behaves dishonestly and under what circumstances. Our findings show that dishonest behavior depends on both situational factors, such as reward magnitude and externalities, and personal factors, such as the participant's gender and age. Further, laboratory studies are associated with more dishonesty than field studies, and the use of deception in experiments is associated with less dishonesty. To some extent, the different experimental paradigms come to different conclusions. For example, a comparable percentage of people lie in die-roll and matrix tasks, but in die-roll tasks liars lie to a considerably greater degree. We also find substantial evidence for publication bias in almost all measures of dishonest behavior. Future research on dishonesty would benefit from more representative participant pools and from clarifying why the different experimental paradigms yield different conclusions. (PsycINFO Database Record (c) 2018 APA, all rights reserved).


Assuntos
Enganação , Recompensa , Feminino , Humanos , Masculino
9.
Psychol Rev ; 122(4): 621-47, 2015 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-26075914

RESUMO

Many behavioral phenomena, including underweighting of rare events and probability matching, can be the product of a tendency to rely on small samples of experiences. Why would small samples be used, and which experiences are likely to be included in these samples? Previous studies suggest that a cognitively efficient reliance on the most recent experiences can be very effective. We explore a very different and more cognitively demanding process explaining the tendency to rely on small samples: exploitation of environmental regularities. The first part of our study shows that across wide classes of dynamic binary choice environments, focusing only on experiences that followed the same sequence of outcomes preceding the current task is more effective than focusing on the most recent experiences. The second part of our study examines the psychological significance of these sequence-based rules. It shows that these tractable rules reproduce well-known indications of sensitivity to sequences and predict a nontrivial wavy recency effect of rare events. Analysis of published data supports this wavy recency prediction, but suggests an even wavier effect than these sequence-based rules predict. This pattern, and the main behavioral phenomena documented in basic decisions from experience and probability learning tasks, can be captured with a similarity-based model assuming that people follow sequences of outcomes most of the time but sometimes respond to trends. We conclude with theoretical notes on similarity-based learning.


Assuntos
Tomada de Decisões , Modelos Psicológicos , Aprendizagem por Probabilidade , Reforço Psicológico , Humanos
10.
Psychol Sci ; 25(10): 1861-9, 2014 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-25193942

RESUMO

Exposure to uncontrollable outcomes has been found to trigger learned helplessness, a state in which the agent, because of lack of exploration, fails to take advantage of regained control. Although the implications of this phenomenon have been widely studied, its underlying cause remains undetermined. One can learn not to explore because the environment is uncontrollable, because the average reinforcement for exploring is low, or because rewards for exploring are rare. In the current research, we tested a simple experimental paradigm that contrasts the predictions of these three contributors and offers a unified psychological mechanism that underlies the observed phenomena. Our results demonstrate that learned helplessness is not correlated with either the perceived controllability of one's environment or the average reward, which suggests that reward prevalence is a better predictor of exploratory behavior than the other two factors. A simple computational model in which exploration decisions were based on small samples of past experiences captured the empirical phenomena while also providing a cognitive basis for feelings of uncontrollability.


Assuntos
Comportamento Exploratório , Desamparo Aprendido , Recompensa , Tomada de Decisões , Feminino , Humanos , Aprendizagem , Masculino , Modelos Psicológicos , Adulto Jovem
11.
Hum Factors ; 55(4): 830-40, 2013 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-23964421

RESUMO

OBJECTIVE: In this study, we explored the time course of haptic stiffness discrimination learning and how it was affected by two experimental factors, the addition of visual information and/or knowledge of results (KR) during training. BACKGROUND: Stiffness perception may integrate both haptic and visual modalities. However, in many tasks, the visual field is typically occluded, forcing stiffness perception to be dependent exclusively on haptic information. No studies to date addressed the time course of haptic stiffness perceptual learning. METHOD: Using a virtual environment (VE) haptic interface and a two-alternative forced-choice discrimination task, the haptic stiffness discrimination ability of 48 participants was tested across 2 days. Each day included two haptic test blocks separated by a training block Additional visual information and/or KR were manipulated between participants during training blocks. RESULTS: Practice repetitions alone induced significant improvement in haptic stiffness discrimination. Between days, accuracy was slightly improved, but decision time performance was deteriorated. The addition of visual information and/or KR had only temporary effects on decision time, without affecting the time course of haptic discrimination learning. CONCLUSION: Learning in haptic stiffness discrimination appears to evolve through at least two distinctive phases: A single training session resulted in both immediate and latent learning. This learning was not affected by the training manipulations inspected. APPLICATION: Training skills in VE in spaced sessions can be beneficial for tasks in which haptic perception is critical, such as surgery procedures, when the visual field is occluded. However, training protocols for such tasks should account for low impact of multisensory information and KR.


Assuntos
Conhecimento Psicológico de Resultados , Aprendizagem/fisiologia , Percepção do Tato , Percepção Visual , Simulação por Computador , Tomada de Decisões , Discriminação Psicológica/fisiologia , Humanos , Desempenho Psicomotor/fisiologia , Fatores de Tempo , Interface Usuário-Computador
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