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1.
Interdisciplinaria ; 34(2): 473-488, dic. 2017. ilus, tab
Artigo em Espanhol | LILACS | ID: biblio-975785

RESUMO

La Enfermedad de Parkinson (EP) constituye un trastorno motor que presenta síntomas motores y no motores, incluyendo rigidez, bradiquinesia, alteración de reflejos posturales, temblor de reposo, trastornos del sueño, de la deglución y de la expresión oral, facial y corporal, con una presentación y severidad variable. En la EP el movimiento en sí está preservado y lo que resulta afectada es la modulación del mismo. Sin embargo, esta enfermedad presenta una característica particular que es la kinesia paradojal, una cualidad del sistema motor por la cual las personas pueden moverse de forma inesperada, considerando las limitaciones atribuidas a la enfermedad. Si bien esta característica paradojal es una propiedad del sistema motor perse, aparece de forma más notoria en los trastornos del movimiento que en el comportamiento motor sano y se asocia a los estímulos ambientales. Se presenta un estudio controlado de generalización limitada en el cual se utilizó una aplicación informática con el propósito de evaluar el efecto de las affordances (un recurso ambiental que provee al individuo una oportunidad de comportarse) sobre el tiempo de reacción en un grupo de personas con EP y un grupo control. Los resultados mostraron que los sujetos con EP presentaron un mayor tiempo de reacción que los controles, pero también mostraron aprendizaje a lo largo de la tarea y una mayor sensibilidad al efecto sensorial de compatibilidad. Los resultados obtenidos permiten formular hipótesis sobre los efectos paradójicos que el ambiente puede ejercer al combinarse con las potencialidades de personas con EP.


Parkinson's disease (PD) is a movement disorder with motor and non-motor symptoms, including rigidity, bradykinesia, postural instability, resting tremor, sleep disorders, difficulty swallowing, vegetative symptoms, speech problems and body and facial expression disturbances. Symptoms and disease severity are variable across the patients. Besides, the motion is preserved but the problems of modulation hinder its expression. However, the disease has a particular characteristic called paradoxical kinesia, a quality of the motor system by which people is able to unexpectedly move, contrarily to what is commonly expected for people suffering the inabilities of the disease. Although this paradoxical property is a property of the motor system per se, it is more apparent in movement disorders than in healthy motor behavior and is associated with the environmental stimuli. Several scientific reports have proposed that instead of having movement and perception systems separately, they are integrated in a called action-perception system. Besides, researchers have shown that the environmental scenarios have action properties in relation to this actor action-perception system. For example, a ball in the air has the property of catchability in relation to the perception of the individual, which, in turn, is related to his/her movement. This is called affordance, an environmental resource which provides the individual an opportunity to behave. An affordance represents a relationship between the individual action-perception system with the environmental qualities or learning contexts. We develop a controlled study with limited generalization using a computational tool to evaluate the effect of affordances on reaction time in a group of people with PD and a control group. In each trial an arrow indicating a given direction (right or left) was superposed to a previously displayed image of a rying pan with a handle directed to the right or the left side of the screen. Participants were told to press a key of the side of the keyboard that matches with the arrow direction. It was supposed that the direction of the handle would play the role of an affordance to the perception of the individual; therefore participants could find a conflict between directions of the arrow and the handle. Trial conditions could be two: (a) Compatibility: the directions of the arrow and the handle matched and (b) Incompatibility: those directions did not match. Learning was defined by the decrease of reaction time along the trials. We used a Generalized Linear Model (GLM) to explore the relationship between variables and Generalized Linear Mixed Model with repeated measures (MGLM) to model the incidence of successive trials on reaction time. The complete sample included 1050 trials from 4 PD patients and 4 control subjects. Our results showed that (a) reaction times increased with the presence of PD and age of subjects, (b) there was a high incidence of repetition of trials on reaction times of PD and control subjects, and (c) the compatibility between the stimulus and the image affected reaction time on PD patients exclusively. These results indicate that PD patients were able to learn along trials and this learning was favored by an appropriated sensorial arrangement of the stimuli or compatibility effect. Our results let us hypothesize about the paradoxical effects that the environment can exert on people with PD by its combination with their potentialities. Compatibility trials in our study represent appropriate arrangement of stimuli that have been proven to be necessary for the occurrence of paradoxical kinesia. Given that possibility, we can generate learning contexts to help people with PD to develop these behavioral phenomena in order to improve their movement, their relation with their environment and also their quality of life.

2.
Anim Cogn ; 20(5): 841-853, 2017 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-28634675

RESUMO

Tropical forests have a high diversity of tree species which have very low densities and vary across time in their seasons of peak fruiting and maturation rates. As evidence of the ability of primates to track or anticipate changes in fruit production at individual trees, researchers have used the increased speed of primate groups toward more rewarding food patches. We analyzed the speed of approach to natural trees of wild capuchin monkeys under the effect of scramble competition, after excluding any plausible visual, olfactory and auditory cues. We conducted all-day group follows of three habituated capuchin groups at Iguazú National Park, Argentina, collecting data on ranging behavior and patterns of visits to fruit trees in relation with their location and fruit availability. Travel speed varied according to the expected reward at a feeding tree, increasing as rewards increased from low values, but decreasing again at very high values. Also, travel speed varied with time of day, decreasing from the time of first activity as the monkeys became less hungry, and increasing again toward late afternoon. Measures of unripe fruit cover did not explain variation in travel speed at any distance from a focal tree. Our data imply that, after excluding sensory cues, capuchins appear to anticipate time-varying ripe fruit quantity of natural resources, suggesting that they use memory of tree location and anticipation of fruit maturation. We also confirm that speed is a good measure about expectations of resources, as has been shown in previous studies.


Assuntos
Comportamento Apetitivo , Cebus/psicologia , Frutas , Animais , Argentina , Sinais (Psicologia) , Locomoção , Árvores
3.
Liberabit ; 19(2): 195-203, jul.-dic.2013. ilus, tab, graf
Artigo em Inglês | LILACS, LIPECS | ID: lil-783295

RESUMO

The long lasting opposition between qualitative and quantitative methods for studying behaviour has been overridden by interdisciplinary work in which methods can be combined to approach animal and human behaviour, thus contributing to drawing rigorous and useful conclusions. We show an example of this by combining a quasi-experimental design and descriptive methods to study working memory for the resolution of a spatial problem task (the Tower of Hanoi) in a neuropsychiatric hospital inpatient with amnesia and executive deficits. Results from the quasi-experiment showed that the patient acquired strategies to solve the task with a high level of efficiency (F3/35 = 7, 19, p < .01). Qualitatively speaking, the patient developed more than one strategy to solve the problem, which indicates the presence of learning based on working memory. In the light of these findings, we discuss issues of mixed methods research and suggest the importance of developing mixed methods to study behaviour...


La oposición duradera entre métodos cualitativos y cuantitativos para estudiar el comportamiento ha sido anulada por el trabajo interdisciplinario en que los métodos pueden combinarse para enfocar el comportamiento humano y animal, contribuyendo así a obtener conclusiones útiles y rigurosas. Se presenta una muestra, combinando métodos descriptivos y un diseño cuasiexperimental para estudiar la memoria de trabajo en la resolución de una tarea de problema espacial (la Torre de Hanoi), en un paciente internado en un hospital neuropsiquiátrico con amnesia y déficit ejecutivo. Resultados del cuasiexperimento demostraron que el paciente adquirió estrategias para resolver la tarea con un alto nivel de eficiencia (F3/35 = 7, 19, p < .01). Cualitativamente el paciente desarrolló más de una estrategia para resolver el problema, lo cual indica la presencia de aprendizaje basado en memoria de trabajo. A la luz de estos resultados, se discuten métodos de investigación mixtos y se sugiere la importancia de desarrollar métodos mixtos para estudiar el comportamiento...


Assuntos
Humanos , Pesquisa Comportamental , Jogos Experimentais , Memória de Curto Prazo , Epidemiologia Descritiva , Ensaio Clínico
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